#ifndef TERRAIN_2D_SURFACE_SIMPLE_H #define TERRAIN_2D_SURFACE_SIMPLE_H #include "terrain_2d_surface.h" class Terrain2DSurfaceSimple : public Terrain2DSurface { GDCLASS(Terrain2DSurfaceSimple, Terrain2DSurface) public: int get_atlas_x() const; void set_atlas_x(int value); int get_atlas_y() const; void set_atlas_y(int value); void refresh_rects(); Terrain2DSurfaceSimple(); ~Terrain2DSurfaceSimple(); protected: static void _bind_methods(); private: int _atlas_position_x; int _atlas_position_y; }; #endif