#include "terrain_world.h" #include "core/object/message_queue.h" #include "terrain_chunk.h" #include "terrain_structure.h" #include "../defines.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_PROPS_ENABLED #include "../../props/props/prop_data.h" #include "../../props/props/prop_data_entry.h" #include "../../props/props/prop_data_light.h" #include "../../props/props/prop_data_prop.h" #include "../../props/props/prop_data_scene.h" #endif #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED #include "../../mesh_data_resource/props/prop_data_mesh_data.h" #endif #if TOOLS_ENABLED #include "editor/plugins/spatial_editor_plugin.h" #include "scene/3d/camera.h" #endif const String TerrainWorld::BINDING_STRING_CHANNEL_TYPE_INFO = "Type,Isolevel,Liquid,Liquid Level"; bool TerrainWorld::get_active() const { return _active; } void TerrainWorld::set_active(const bool value) { _active = value; notification(NOTIFICATION_ACTIVE_STATE_CHANGED); } bool TerrainWorld::get_editable() const { return _editable; } void TerrainWorld::set_editable(const bool value) { _editable = value; } int TerrainWorld::get_chunk_size_x() const { return _chunk_size_x; } void TerrainWorld::set_chunk_size_x(const int value) { _chunk_size_x = value; } int TerrainWorld::get_chunk_size_z() const { return _chunk_size_z; } void TerrainWorld::set_chunk_size_z(const int value) { _chunk_size_z = value; } int TerrainWorld::get_data_margin_start() const { return _data_margin_start; } void TerrainWorld::set_data_margin_start(const int value) { _data_margin_start = value; } int TerrainWorld::get_data_margin_end() const { return _data_margin_end; } void TerrainWorld::set_data_margin_end(const int value) { _data_margin_end = value; } int TerrainWorld::get_current_seed() const { return _current_seed; } void TerrainWorld::set_current_seed(const int value) { _current_seed = value; } _FORCE_INLINE_ float TerrainWorld::get_world_height() const { return _world_height; } void TerrainWorld::set_world_height(const float value) { _world_height = value; } int TerrainWorld::get_max_concurrent_generations() { return _max_concurrent_generations; } void TerrainWorld::set_max_concurrent_generations(const int value) { _max_concurrent_generations = value; } Ref TerrainWorld::get_library() { return _library; } void TerrainWorld::set_library(const Ref &library) { _library = library; for (int i = 0; i < chunk_get_count(); ++i) { Ref c = chunk_get_index(i); if (!c.is_valid()) { continue; } c->set_library(_library); } } Ref TerrainWorld::get_level_generator() const { return _level_generator; } void TerrainWorld::set_level_generator(const Ref &level_generator) { _level_generator = level_generator; } float TerrainWorld::get_voxel_scale() const { return _voxel_scale; } void TerrainWorld::set_voxel_scale(const float value) { _voxel_scale = value; for (int i = 0; i < chunk_get_count(); ++i) { Ref c = chunk_get_index(i); if (!c.is_valid()) { continue; } c->set_voxel_scale(_voxel_scale); } } int TerrainWorld::get_chunk_spawn_range() const { return _chunk_spawn_range; } void TerrainWorld::set_chunk_spawn_range(const int value) { _chunk_spawn_range = value; } NodePath TerrainWorld::get_player_path() const { return _player_path; } void TerrainWorld::set_player_path(const NodePath &player_path) { _player_path = player_path; } Spatial *TerrainWorld::get_player() const { return _player; } void TerrainWorld::set_player(Spatial *player) { _player = player; } void TerrainWorld::set_player_bind(Node *player) { set_player(Object::cast_to(player)); } Ref TerrainWorld::world_area_get(const int index) const { ERR_FAIL_INDEX_V(index, _world_areas.size(), Ref()); return _world_areas.get(index); } void TerrainWorld::world_area_add(const Ref &area) { _world_areas.push_back(area); } void TerrainWorld::world_area_remove(const int index) { ERR_FAIL_INDEX(index, _world_areas.size()); _world_areas.remove(index); } void TerrainWorld::world_areas_clear() { _world_areas.clear(); } int TerrainWorld::world_area_get_count() const { return _world_areas.size(); } //Terra Structures Ref TerrainWorld::voxel_structure_get(const int index) const { ERR_FAIL_INDEX_V(index, _voxel_structures.size(), Ref()); return _voxel_structures.get(index); } void TerrainWorld::voxel_structure_add(const Ref &structure) { _voxel_structures.push_back(structure); } void TerrainWorld::voxel_structure_remove(const Ref &structure) { if (!structure.is_valid()) { return; } int index = _voxel_structures.find(structure); if (index != -1) { _voxel_structures.remove(index); } } void TerrainWorld::voxel_structure_remove_index(const int index) { ERR_FAIL_INDEX(index, _voxel_structures.size()); _voxel_structures.remove(index); } void TerrainWorld::voxel_structures_clear() { _voxel_structures.clear(); } int TerrainWorld::voxel_structure_get_count() const { return _voxel_structures.size(); } void TerrainWorld::voxel_structure_add_at_position(Ref structure, const Vector3 &world_position) { ERR_FAIL_COND(!structure.is_valid()); structure->set_position_x(static_cast(world_position.x / _voxel_scale)); structure->set_position_y(static_cast(world_position.y / _voxel_scale)); structure->set_position_z(static_cast(world_position.z / _voxel_scale)); voxel_structure_add(structure); } Vector TerrainWorld::voxel_structures_get() { VARIANT_ARRAY_GET(_voxel_structures); } void TerrainWorld::voxel_structures_set(const Vector &structures) { voxel_structures_clear(); for (int i = 0; i < structures.size(); ++i) { Ref structure = Ref(structures[i]); voxel_structure_add(structure); } } void TerrainWorld::chunk_add(Ref chunk, const int x, const int z) { ERR_FAIL_COND(!chunk.is_valid()); ERR_FAIL_COND_MSG(chunk->get_voxel_world() != NULL && chunk->get_voxel_world() != this, "Chunk is already owned by an another world!"); IntPos pos(x, z); //ERR_FAIL_COND(_chunks.has(pos)); chunk->set_voxel_world(this); chunk->set_position(x, z); chunk->world_transform_changed(); if (!_chunks.has(pos)) { _chunks.set(pos, chunk); } if (_chunks_vector.find(chunk) == -1) { _chunks_vector.push_back(chunk); } if (is_inside_tree()) { chunk->enter_tree(); } if (has_method("_chunk_added")) { call("_chunk_added", chunk); } emit_signal("chunk_added", chunk); } bool TerrainWorld::chunk_has(const int x, const int z) const { return _chunks.has(IntPos(x, z)); } Ref TerrainWorld::chunk_get(const int x, const int z) { IntPos pos(x, z); if (_chunks.has(pos)) { return _chunks.get(pos); } return Ref(); } Ref TerrainWorld::chunk_remove(const int x, const int z) { IntPos pos(x, z); if (!_chunks.has(pos)) { return NULL; } Ref chunk = _chunks.get(pos); chunk->exit_tree(); for (int i = 0; i < _chunks_vector.size(); ++i) { if (_chunks_vector.get(i) == chunk) { _chunks_vector.remove(i); break; } } _generation_queue.erase(chunk); if (chunk->get_is_generating()) { chunk->cancel_build(); } //never remove from this here //_generating.erase(chunk); _chunks.erase(pos); emit_signal("chunk_removed", chunk); return chunk; } Ref TerrainWorld::chunk_remove_index(const int index) { ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL); Ref chunk = _chunks_vector.get(index); chunk->exit_tree(); _chunks_vector.remove(index); _chunks.erase(IntPos(chunk->get_position_x(), chunk->get_position_z())); _generation_queue.erase(chunk); if (chunk->get_is_generating()) { chunk->cancel_build(); } //never remove from this here //_generating.erase(chunk); emit_signal("chunk_removed", chunk); return chunk; } Ref TerrainWorld::chunk_get_index(const int index) { ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL); return _chunks_vector.get(index); } int TerrainWorld::chunk_get_count() const { return _chunks_vector.size(); } void TerrainWorld::chunks_clear() { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector.get(i); chunk->exit_tree(); emit_signal("chunk_removed", chunk); } _chunks_vector.clear(); _chunks.clear(); _generation_queue.clear(); for (int i = 0; i < _generating.size(); ++i) { Ref chunk = _generating[i]; if (chunk->get_is_generating()) { chunk->cancel_build(); } } //never remove from this here //_generating.clear(); } Ref TerrainWorld::chunk_get_or_create(int x, int z) { Ref chunk = chunk_get(x, z); if (!chunk.is_valid()) { chunk = chunk_create(x, z); } return chunk; } Ref TerrainWorld::chunk_create(const int x, const int z) { Ref c; c = call("_create_chunk", x, z, Ref()); generation_queue_add_to(c); return c; } void TerrainWorld::chunk_setup(Ref chunk) { ERR_FAIL_COND(!chunk.is_valid()); call("_create_chunk", chunk->get_position_x(), chunk->get_position_z(), chunk); } Ref TerrainWorld::_create_chunk(const int x, const int z, Ref chunk) { if (!chunk.is_valid()) { chunk.instance(); } //no meshers here ERR_FAIL_COND_V(!chunk.is_valid(), NULL); chunk->set_name("Chunk[" + String::num(x) + "," + String::num(z) + "]"); chunk->set_voxel_world(this); chunk->set_position(x, z); chunk->set_world_height(_world_height); chunk->set_library(_library); chunk->set_voxel_scale(_voxel_scale); chunk->set_size(_chunk_size_x, _chunk_size_z, _data_margin_start, _data_margin_end); //chunk->set_translation(Vector3(x * _chunk_size_x * _voxel_scale, y * _chunk_size_y * _voxel_scale, z * _chunk_size_z * _voxel_scale)); if (!get_active()) { chunk->set_visible(false); } chunk_add(chunk, x, z); return chunk; } void TerrainWorld::chunk_generate(Ref chunk) { ERR_FAIL_COND(!chunk.is_valid()); if (has_method("_prepare_chunk_for_generation")) { call("_prepare_chunk_for_generation", chunk); } call("_generate_chunk", chunk); chunk->build(); } Vector TerrainWorld::chunks_get() { VARIANT_ARRAY_GET(_chunks_vector); } void TerrainWorld::chunks_set(const Vector &chunks) { if (is_inside_tree()) { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = Ref(_chunks_vector[i]); if (chunks.find(chunk) == -1) { chunk_remove_index(i); _generation_queue.erase(chunk); chunk->exit_tree(); if (chunk->get_is_generating()) { chunk->cancel_build(); } //never remove from this here //_generating.erase(chunk); --i; } } //add the difference for (int i = 0; i < chunks.size(); ++i) { Ref chunk = Ref(chunks[i]); if (!chunk.is_valid()) { continue; } if (_chunks_vector.find(chunk) != -1) { continue; } chunk_add(chunk, chunk->get_position_x(), chunk->get_position_z()); } } else { _chunks_vector.clear(); for (int i = 0; i < chunks.size(); ++i) { Ref chunk = Ref(chunks[i]); _chunks_vector.push_back(chunk); } } } int TerrainWorld::_get_channel_index_info(const TerrainWorld::ChannelTypeInfo channel_type) { return -1; } void TerrainWorld::_set_voxel_with_tool(const bool mode_add, const Vector3 hit_position, const Vector3 hit_normal, const int selected_voxel, const int isolevel) { Vector3 pos; if (mode_add) { pos = (hit_position + (Vector3(0.1, 0.1, 0.1) * hit_normal * get_voxel_scale())); } else { pos = (hit_position + (Vector3(0.1, 0.1, 0.1) * -hit_normal * get_voxel_scale())); } int channel_type = get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_TYPE); int channel_isolevel = get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_ISOLEVEL); if (channel_isolevel == -1) { set_voxel_at_world_position(pos, selected_voxel, channel_type); } else { set_voxel_at_world_position(pos, selected_voxel, channel_type, false); set_voxel_at_world_position(pos, isolevel, channel_isolevel); } } bool TerrainWorld::can_chunk_do_build_step() { if (_max_frame_chunk_build_steps == 0) { return true; } return _num_frame_chunk_build_steps++ < _max_frame_chunk_build_steps; } bool TerrainWorld::is_position_walkable(const Vector3 &p_pos) { int x = static_cast(Math::floor(p_pos.x / (_chunk_size_x * _voxel_scale))); int z = static_cast(Math::floor(p_pos.z / (_chunk_size_z * _voxel_scale))); Ref c = chunk_get(x, z); if (!c.is_valid()) { return false; } return !c->get_is_generating(); } void TerrainWorld::on_chunk_mesh_generation_finished(Ref p_chunk) { call_deferred("emit_signal", "chunk_mesh_generation_finished", p_chunk); } void TerrainWorld::generation_queue_add_to(const Ref &chunk) { ERR_FAIL_COND(!chunk.is_valid()); set_process_internal(true); _generation_queue.push_back(chunk); } Ref TerrainWorld::generation_queue_get_index(int index) { ERR_FAIL_INDEX_V(index, _generation_queue.size(), NULL); return _generation_queue.get(index); } void TerrainWorld::generation_queue_remove_index(int index) { ERR_FAIL_INDEX(index, _generation_queue.size()); _generation_queue.remove(index); } int TerrainWorld::generation_queue_get_size() const { return _generation_queue.size(); } void TerrainWorld::generation_add_to(const Ref &chunk) { ERR_FAIL_COND(!chunk.is_valid()); _generating.push_back(chunk); } Ref TerrainWorld::generation_get_index(const int index) { ERR_FAIL_INDEX_V(index, _generating.size(), NULL); return _generating.get(index); } void TerrainWorld::generation_remove_index(const int index) { ERR_FAIL_INDEX(index, _generating.size()); _generating.remove(index); } int TerrainWorld::generation_get_size() const { return _generating.size(); } #ifdef MODULE_PROPS_ENABLED void TerrainWorld::prop_add(Transform transform, const Ref &prop, const bool apply_voxel_scale) { ERR_FAIL_COND(!prop.is_valid()); if (apply_voxel_scale) { transform = transform.scaled(Vector3(get_voxel_scale(), get_voxel_scale(), get_voxel_scale())); } Vector3 wp; wp = transform.xform(wp); Ref chunk = get_or_create_chunk_at_world_position(wp); chunk->prop_add(transform, prop); int count = prop->get_prop_count(); for (int i = 0; i < count; ++i) { Ref entry = prop->get_prop(i); if (!entry.is_valid()) { continue; } Transform t = transform * entry->get_transform(); wp = t.xform(Vector3()); chunk = get_or_create_chunk_at_world_position(wp); Ref prop_entry_data = entry; if (prop_entry_data.is_valid()) { Ref p = prop_entry_data->get_prop(); if (!p.is_valid()) { continue; } prop_add(t, p, false); continue; } Ref scene_data = entry; if (scene_data.is_valid()) { Ref sc = scene_data->get_scene(); if (!sc.is_valid()) { continue; } Node *n = sc->instance(); add_child(n); n->set_owner(this); Spatial *sp = Object::cast_to(n); if (sp) { sp->set_transform(t); } continue; } Ref light_data = entry; if (light_data.is_valid()) { Ref light; light.instance(); light->set_world_position(wp.x / get_voxel_scale(), wp.y / get_voxel_scale(), wp.z / get_voxel_scale()); light->set_color(light_data->get_light_color()); light->set_size(light_data->get_light_size()); light_add(light); continue; } #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED Ref mesh_data = entry; if (mesh_data.is_valid()) { Ref mdr = mesh_data->get_mesh(); if (!mdr.is_valid()) { continue; } Transform chunk_local_tform = t; chunk_local_tform.origin = chunk->to_local(chunk_local_tform.origin); chunk->mesh_data_resource_add(chunk_local_tform, mdr, mesh_data->get_texture(), Color(1, 1, 1, 1), false); continue; } #endif } } #endif //Lights void TerrainWorld::light_add(const Ref &light) { _lights.push_back(light); for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk->world_light_added(light); } } } Ref TerrainWorld::light_get(const int index) { ERR_FAIL_INDEX_V(index, _lights.size(), Ref()); return _lights.get(index); } void TerrainWorld::light_remove(const int index) { ERR_FAIL_INDEX(index, _lights.size()); Ref light = _lights[index]; for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk->world_light_removed(light); } } } int TerrainWorld::light_get_count() const { return _lights.size(); } void TerrainWorld::lights_clear() { for (int i = 0; i < _lights.size(); ++i) { Ref light = _lights[i]; if (!light.is_valid()) { continue; } for (int j = 0; j < _chunks_vector.size(); ++j) { Ref chunk = _chunks_vector[j]; if (chunk.is_valid()) { chunk->world_light_removed(light); } } } _lights.clear(); } Vector TerrainWorld::lights_get() { VARIANT_ARRAY_GET(_lights); } void TerrainWorld::lights_set(const Vector &chunks) { lights_clear(); for (int i = 0; i < chunks.size(); ++i) { Ref light = Ref(chunks[i]); light_add(light); } } uint8_t TerrainWorld::get_voxel_at_world_position(const Vector3 &world_position, const int channel_index) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers properly int x = static_cast(Math::floor(pos.x / get_chunk_size_x())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z())); int bx = static_cast(Math::floor(pos.x)) % get_chunk_size_x(); int bz = static_cast(Math::floor(pos.z)) % get_chunk_size_z(); if (bx < 0) { bx += get_chunk_size_x(); } if (bz < 0) { bz += get_chunk_size_z(); } Ref chunk = chunk_get(x, z); if (chunk.is_valid()) { return chunk->get_voxel(bx, bz, channel_index); } return 0; } void TerrainWorld::set_voxel_at_world_position(const Vector3 &world_position, const uint8_t data, const int channel_index, const bool rebuild) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers properly int x = static_cast(Math::floor(pos.x / get_chunk_size_x())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z())); int bx = static_cast(Math::floor(pos.x)) % get_chunk_size_x(); int bz = static_cast(Math::floor(pos.z)) % get_chunk_size_z(); if (bx < 0) { bx += get_chunk_size_x(); } if (bz < 0) { bz += get_chunk_size_z(); } if (get_data_margin_end() > 0) { if (bx == 0) { Ref chunk = chunk_get_or_create(x - 1, z); chunk->set_voxel(data, get_chunk_size_x(), bz, channel_index); if (rebuild) { chunk->build(); } } if (bz == 0) { Ref chunk = chunk_get_or_create(x, z - 1); chunk->set_voxel(data, bx, get_chunk_size_z(), channel_index); if (rebuild) { chunk->build(); } } } if (get_data_margin_start() > 0) { if (bx == get_chunk_size_x() - 1) { Ref chunk = chunk_get_or_create(x + 1, z); chunk->set_voxel(data, -1, bz, channel_index); if (rebuild) { chunk->build(); } } if (bz == get_chunk_size_z() - 1) { Ref chunk = chunk_get_or_create(x, z + 1); chunk->set_voxel(data, bx, -1, channel_index); if (rebuild) { chunk->build(); } } } Ref chunk = chunk_get_or_create(x, z); chunk->set_voxel(data, bx, bz, channel_index); if (rebuild) { chunk->build(); } } Ref TerrainWorld::get_chunk_at_world_position(const Vector3 &world_position) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers proiberly int x = static_cast(Math::floor(pos.x / get_chunk_size_x())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z())); return chunk_get(x, z); } Ref TerrainWorld::get_or_create_chunk_at_world_position(const Vector3 &world_position) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers proiberly int x = static_cast(Math::floor(pos.x / get_chunk_size_x())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z())); return chunk_get_or_create(x, z); } void TerrainWorld::set_voxel_with_tool(const bool mode_add, const Vector3 hit_position, const Vector3 hit_normal, const int selected_voxel, const int isolevel) { call("_set_voxel_with_tool", mode_add, hit_position, hit_normal, selected_voxel, isolevel); } int TerrainWorld::get_channel_index_info(const TerrainWorld::ChannelTypeInfo channel_type) { return call("_get_channel_index_info", channel_type); } Spatial *TerrainWorld::get_editor_camera() { #if TOOLS_ENABLED SpatialEditor *se = SpatialEditor::get_singleton(); if (!se) { return nullptr; } SpatialEditorViewport *wp = se->get_editor_viewport(0); if (!wp) { return nullptr; } return wp->get_camera(); #else return nullptr; #endif } TerrainWorld::TerrainWorld() { _active = true; _editable = false; _is_priority_generation = true; _max_concurrent_generations = 3; _chunk_size_x = 16; _chunk_size_z = 16; _current_seed = 0; _data_margin_start = 0; _data_margin_end = 0; _world_height = 256; _voxel_scale = 1; _chunk_spawn_range = 4; _player = NULL; _max_frame_chunk_build_steps = 0; _num_frame_chunk_build_steps = 0; } TerrainWorld ::~TerrainWorld() { _chunks.clear(); _chunks_vector.clear(); _world_areas.clear(); _voxel_structures.clear(); _library.unref(); _level_generator.unref(); _player = NULL; _generation_queue.clear(); _generating.clear(); _lights.clear(); } void TerrainWorld::_generate_chunk(Ref chunk) { ERR_FAIL_COND(!chunk.is_valid()); if (_level_generator.is_valid()) { _level_generator->generate_chunk(chunk); } for (int i = 0; i < _voxel_structures.size(); ++i) { Ref structure = _voxel_structures.get(i); if (!structure.is_valid()) { continue; } if (structure->get_use_aabb()) { if (structure->get_chunk_aabb().has_point(Vector3(chunk->get_position_x(), 1, chunk->get_position_z()))) { structure->write_to_chunk(chunk); } } else { structure->write_to_chunk(chunk); } } } void TerrainWorld::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { set_player_bind(get_node_or_null(get_player_path())); set_process_internal(true); set_physics_process_internal(true); set_notify_transform(true); if (_library.is_valid()) { _library->refresh_rects(); } for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk_setup(chunk); chunk->build(); } } break; } case NOTIFICATION_INTERNAL_PROCESS: { _num_frame_chunk_build_steps = 0; for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; ERR_CONTINUE(!chunk.is_valid()); if (chunk->get_process()) { chunk->process(get_process_delta_time()); } if (chunk->get_is_generating()) { chunk->generation_process(get_process_delta_time()); } } if (_is_priority_generation && _generation_queue.empty() && _generating.empty()) { _is_priority_generation = false; call("_generation_finished"); emit_signal("generation_finished"); return; } for (int i = 0; i < _generating.size(); ++i) { Ref chunk = _generating.get(i); if (!chunk.is_valid()) { _generating.remove(i); --i; continue; } if (!chunk->get_is_generating()) { _generating.remove(i); --i; continue; } if (chunk->is_build_aborted() && chunk->is_safe_to_delete()) { _generating.remove(i); --i; continue; } } if (_generating.size() >= _max_concurrent_generations) { return; } if (_generation_queue.size() == 0) { return; } while (_generating.size() < _max_concurrent_generations && _generation_queue.size() != 0) { Ref chunk = _generation_queue.get(0); _generation_queue.remove(0); ERR_FAIL_COND(!chunk.is_valid()); _generating.push_back(chunk); chunk_generate(chunk); } break; } case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; ERR_CONTINUE(!chunk.is_valid()); if (chunk->get_process()) { chunk->physics_process(get_physics_process_delta_time()); } if (chunk->get_is_generating()) { chunk->generation_physics_process(get_physics_process_delta_time()); } } break; } case NOTIFICATION_EXIT_TREE: { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { if (chunk->get_voxel_world() == this) { chunk->exit_tree(); chunk->set_voxel_world(NULL); } } } break; } case NOTIFICATION_TRANSFORM_CHANGED: { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk->world_transform_changed(); } } break; } } } void TerrainWorld::_bind_methods() { ADD_SIGNAL(MethodInfo("chunk_mesh_generation_finished", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); ADD_SIGNAL(MethodInfo("chunk_added", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); ADD_SIGNAL(MethodInfo("chunk_removed", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); ClassDB::bind_method(D_METHOD("get_active"), &TerrainWorld::get_active); ClassDB::bind_method(D_METHOD("set_active", "value"), &TerrainWorld::set_active); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "get_active"); ClassDB::bind_method(D_METHOD("get_editable"), &TerrainWorld::get_editable); ClassDB::bind_method(D_METHOD("set_editable", "value"), &TerrainWorld::set_editable); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "get_editable"); ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &TerrainWorld::get_chunk_size_x); ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &TerrainWorld::set_chunk_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x"); ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &TerrainWorld::get_chunk_size_z); ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &TerrainWorld::set_chunk_size_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z"); ClassDB::bind_method(D_METHOD("get_data_margin_start"), &TerrainWorld::get_data_margin_start); ClassDB::bind_method(D_METHOD("set_data_margin_start", "value"), &TerrainWorld::set_data_margin_start); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_margin_start"), "set_data_margin_start", "get_data_margin_start"); ClassDB::bind_method(D_METHOD("get_data_margin_end"), &TerrainWorld::get_data_margin_end); ClassDB::bind_method(D_METHOD("set_data_margin_end", "value"), &TerrainWorld::set_data_margin_end); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_margin_end"), "set_data_margin_end", "get_data_margin_end"); ClassDB::bind_method(D_METHOD("get_world_height"), &TerrainWorld::get_world_height); ClassDB::bind_method(D_METHOD("set_world_height", "height"), &TerrainWorld::set_world_height); ADD_PROPERTY(PropertyInfo(Variant::REAL, "world_height"), "set_world_height", "get_world_height"); ClassDB::bind_method(D_METHOD("get_max_concurrent_generations"), &TerrainWorld::get_max_concurrent_generations); ClassDB::bind_method(D_METHOD("set_max_concurrent_generations", "height"), &TerrainWorld::set_max_concurrent_generations); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_concurrent_generations"), "set_max_concurrent_generations", "get_max_concurrent_generations"); ClassDB::bind_method(D_METHOD("get_current_seed"), &TerrainWorld::get_current_seed); ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &TerrainWorld::set_current_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed"); ClassDB::bind_method(D_METHOD("get_library"), &TerrainWorld::get_library); ClassDB::bind_method(D_METHOD("set_library", "library"), &TerrainWorld::set_library); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "TerrainLibrary"), "set_library", "get_library"); ClassDB::bind_method(D_METHOD("get_level_generator"), &TerrainWorld::get_level_generator); ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &TerrainWorld::set_level_generator); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "TerrainLevelGenerator"), "set_level_generator", "get_level_generator"); ClassDB::bind_method(D_METHOD("get_voxel_scale"), &TerrainWorld::get_voxel_scale); ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &TerrainWorld::set_voxel_scale); ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale"); ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &TerrainWorld::get_chunk_spawn_range); ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &TerrainWorld::set_chunk_spawn_range); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range"); ClassDB::bind_method(D_METHOD("get_player_path"), &TerrainWorld::get_player_path); ClassDB::bind_method(D_METHOD("set_player_path", "value"), &TerrainWorld::set_player_path); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path"); ClassDB::bind_method(D_METHOD("get_player"), &TerrainWorld::get_player); ClassDB::bind_method(D_METHOD("set_player", "player"), &TerrainWorld::set_player_bind); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial", 0), "set_player", "get_player"); ClassDB::bind_method(D_METHOD("world_area_get", "index"), &TerrainWorld::world_area_get); ClassDB::bind_method(D_METHOD("world_area_add", "area"), &TerrainWorld::world_area_add); ClassDB::bind_method(D_METHOD("world_area_remove", "index"), &TerrainWorld::world_area_remove); ClassDB::bind_method(D_METHOD("world_areas_clear"), &TerrainWorld::world_areas_clear); ClassDB::bind_method(D_METHOD("world_area_get_count"), &TerrainWorld::world_area_get_count); ClassDB::bind_method(D_METHOD("voxel_structure_get", "index"), &TerrainWorld::voxel_structure_get); ClassDB::bind_method(D_METHOD("voxel_structure_add", "structure"), &TerrainWorld::voxel_structure_add); ClassDB::bind_method(D_METHOD("voxel_structure_remove", "structure"), &TerrainWorld::voxel_structure_remove); ClassDB::bind_method(D_METHOD("voxel_structure_remove_index", "index"), &TerrainWorld::voxel_structure_remove_index); ClassDB::bind_method(D_METHOD("voxel_structures_clear"), &TerrainWorld::voxel_structures_clear); ClassDB::bind_method(D_METHOD("voxel_structure_get_count"), &TerrainWorld::voxel_structure_get_count); ClassDB::bind_method(D_METHOD("voxel_structure_add_at_position", "structure", "world_position"), &TerrainWorld::voxel_structure_add_at_position); ClassDB::bind_method(D_METHOD("voxel_structures_get"), &TerrainWorld::voxel_structures_get); ClassDB::bind_method(D_METHOD("voxel_structures_set"), &TerrainWorld::voxel_structures_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "23/20:TerrainStructure", PROPERTY_USAGE_DEFAULT, "TerrainStructure"), "voxel_structures_set", "voxel_structures_get"); BIND_VMETHOD(MethodInfo("_chunk_added", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); ClassDB::bind_method(D_METHOD("chunk_add", "chunk", "x", "z"), &TerrainWorld::chunk_add); ClassDB::bind_method(D_METHOD("chunk_has", "x", "z"), &TerrainWorld::chunk_has); ClassDB::bind_method(D_METHOD("chunk_get", "x", "z"), &TerrainWorld::chunk_get); ClassDB::bind_method(D_METHOD("chunk_remove", "x", "z"), &TerrainWorld::chunk_remove); ClassDB::bind_method(D_METHOD("chunk_remove_index", "index"), &TerrainWorld::chunk_remove_index); ClassDB::bind_method(D_METHOD("chunk_get_index", "index"), &TerrainWorld::chunk_get_index); ClassDB::bind_method(D_METHOD("chunk_get_count"), &TerrainWorld::chunk_get_count); ClassDB::bind_method(D_METHOD("chunks_clear"), &TerrainWorld::chunks_clear); ClassDB::bind_method(D_METHOD("chunks_get"), &TerrainWorld::chunks_get); ClassDB::bind_method(D_METHOD("chunks_set"), &TerrainWorld::chunks_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "chunks", PROPERTY_HINT_NONE, "23/20:TerrainChunk", PROPERTY_USAGE_DEFAULT, "TerrainChunk"), "chunks_set", "chunks_get"); ClassDB::bind_method(D_METHOD("generation_queue_add_to", "chunk"), &TerrainWorld::generation_queue_add_to); ClassDB::bind_method(D_METHOD("generation_queue_get_index", "index"), &TerrainWorld::generation_queue_get_index); ClassDB::bind_method(D_METHOD("generation_queue_remove_index", "index"), &TerrainWorld::generation_queue_remove_index); ClassDB::bind_method(D_METHOD("generation_queue_get_size"), &TerrainWorld::generation_queue_get_size); ClassDB::bind_method(D_METHOD("generation_add_to", "chunk"), &TerrainWorld::generation_add_to); ClassDB::bind_method(D_METHOD("generation_get_index", "index"), &TerrainWorld::generation_get_index); ClassDB::bind_method(D_METHOD("generation_remove_index", "index"), &TerrainWorld::generation_remove_index); ClassDB::bind_method(D_METHOD("generation_get_size"), &TerrainWorld::generation_get_size); ADD_SIGNAL(MethodInfo("generation_finished")); BIND_VMETHOD(MethodInfo("_generation_finished")); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"), "_create_chunk", PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); ClassDB::bind_method(D_METHOD("chunk_get_or_create", "x", "z"), &TerrainWorld::chunk_get_or_create); ClassDB::bind_method(D_METHOD("chunk_create", "x", "z"), &TerrainWorld::chunk_create); ClassDB::bind_method(D_METHOD("chunk_setup", "chunk"), &TerrainWorld::chunk_setup); ClassDB::bind_method(D_METHOD("_create_chunk", "x", "z", "chunk"), &TerrainWorld::_create_chunk); ClassDB::bind_method(D_METHOD("_generate_chunk", "chunk"), &TerrainWorld::_generate_chunk); ClassDB::bind_method(D_METHOD("can_chunk_do_build_step"), &TerrainWorld::can_chunk_do_build_step); ClassDB::bind_method(D_METHOD("is_position_walkable", "position"), &TerrainWorld::is_position_walkable); ClassDB::bind_method(D_METHOD("on_chunk_mesh_generation_finished", "chunk"), &TerrainWorld::on_chunk_mesh_generation_finished); #ifdef MODULE_PROPS_ENABLED ClassDB::bind_method(D_METHOD("prop_add", "transform", "prop", "apply_voxel_scale"), &TerrainWorld::prop_add, DEFVAL(true)); #endif //Lights ClassDB::bind_method(D_METHOD("light_add", "light"), &TerrainWorld::light_add); ClassDB::bind_method(D_METHOD("light_get", "index"), &TerrainWorld::light_get); ClassDB::bind_method(D_METHOD("light_remove", "index"), &TerrainWorld::light_remove); ClassDB::bind_method(D_METHOD("light_get_count"), &TerrainWorld::light_get_count); ClassDB::bind_method(D_METHOD("lights_clear"), &TerrainWorld::lights_clear); ClassDB::bind_method(D_METHOD("lights_get"), &TerrainWorld::lights_get); ClassDB::bind_method(D_METHOD("lights_set", "chunks"), &TerrainWorld::lights_set); ClassDB::bind_method(D_METHOD("get_voxel_at_world_position", "world_position", "channel_index"), &TerrainWorld::get_voxel_at_world_position); ClassDB::bind_method(D_METHOD("set_voxel_at_world_position", "world_position", "data", "channel_index", "rebuild"), &TerrainWorld::set_voxel_at_world_position, DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_chunk_at_world_position", "world_position"), &TerrainWorld::get_chunk_at_world_position); ClassDB::bind_method(D_METHOD("get_or_create_chunk_at_world_position", "world_position"), &TerrainWorld::get_or_create_chunk_at_world_position); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::INT, "ret"), "_get_channel_index_info", PropertyInfo(Variant::INT, "channel_type", PROPERTY_HINT_ENUM, BINDING_STRING_CHANNEL_TYPE_INFO))); ClassDB::bind_method(D_METHOD("get_channel_index_info", "channel_type"), &TerrainWorld::get_channel_index_info); ClassDB::bind_method(D_METHOD("_get_channel_index_info", "channel_type"), &TerrainWorld::_get_channel_index_info); ClassDB::bind_method(D_METHOD("get_editor_camera"), &TerrainWorld::get_editor_camera); BIND_VMETHOD(MethodInfo("_set_voxel_with_tool", PropertyInfo(Variant::BOOL, "mode_add"), PropertyInfo(Variant::VECTOR3, "hit_position"), PropertyInfo(Variant::VECTOR3, "hit_normal"), PropertyInfo(Variant::INT, "selected_voxel"), PropertyInfo(Variant::INT, "isolevel"))); ClassDB::bind_method(D_METHOD("set_voxel_with_tool", "mode_add", "hit_position", "hit_normal", "selected_voxel", "isolevel"), &TerrainWorld::set_voxel_with_tool); ClassDB::bind_method(D_METHOD("_set_voxel_with_tool", "mode_add", "hit_position", "hit_normal", "selected_voxel", "isolevel"), &TerrainWorld::_set_voxel_with_tool); BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_TYPE); BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_ISOLEVEL); BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_LIQUID_FLOW); BIND_CONSTANT(NOTIFICATION_ACTIVE_STATE_CHANGED); }