#ifndef TERRAIN_CHUNK_BLOCKY_H #define TERRAIN_CHUNK_BLOCKY_H #include "../default/terrain_chunk_default.h" class TerrainChunkBlocky : public TerrainChunkDefault { GDCLASS(TerrainChunkBlocky, TerrainChunkDefault); public: TerrainChunkBlocky(); ~TerrainChunkBlocky(); protected: virtual void _setup_channels(); static void _bind_methods(); }; #endif