#ifndef PROP_2D_DATA_PROP_2D_H #define PROP_2D_DATA_PROP_2D_H #include "core/math/vector3.h" #include "prop_2d_data_entry.h" #include "prop_2d_data.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_TEXTURE_PACKER_ENABLED #include "../../texture_packer/texture_packer.h" #endif class Prop2DDataProp2D : public Prop2DDataEntry { GDCLASS(Prop2DDataProp2D, Prop2DDataEntry); public: Ref get_prop() const; void set_prop(const Ref value); #ifdef MODULE_TEXTURE_PACKER_ENABLED void _add_textures_into(Ref texture_packer); #endif bool _processor_handles(Node *node); void _processor_process(Ref prop_data, Node *node, const Transform2D &transform, Ref entry = Ref()); Node *_processor_get_node_for(const Transform2D &transform, Node *node = nullptr); Prop2DDataProp2D(); ~Prop2DDataProp2D(); protected: static void _bind_methods(); private: bool _snap_to_mesh; Vector3 _snap_axis; Ref _prop; }; #endif