#ifndef SKELETON_MODEL_ENTRY_H #define SKELETON_MODEL_ENTRY_H #include "core/object/reference.h" #include "../data/items/model_visual_entry.h" class SkeletonModelEntry : public Reference { GDCLASS(SkeletonModelEntry, Reference); public: int get_count() const; void set_count(const int value); int get_priority() const; void set_priority(const int value); Color get_color() const; void set_color(const Color value); Ref get_entry(); void set_entry(Ref entry); SkeletonModelEntry(); ~SkeletonModelEntry(); protected: static void _bind_methods(); private: int _count; int _priority; Color _color; Ref _entry; }; #endif