#ifndef PROFILE_MANAGER_H #define PROFILE_MANAGER_H #include "core/object/object.h" #include "core/containers/vector.h" #include "../profiles/player_profile.h" class ProfileManager : public Object { GDCLASS(ProfileManager, Object); public: static ProfileManager *get_singleton(); bool get_automatic_load() const; void set_automatic_load(const bool load); bool get_automatic_save() const; void set_automatic_save(const bool load); String get_save_file() const; void set_save_file(const String &file); int gets_player_profile_count() const; Ref gets_player_profile_index(const int index); void adds_player_profile(const Ref &profile); void clears_player_profiles(); void removes_player_profile(const int index); Ref getc_player_profile(); void save(); void load(); void _save(); void _load(); void save_profile(const String &name); void load_profile(const String &name); void load_defaults(); Dictionary to_dict() const; void from_dict(const Dictionary &dict); void on_keybinds_changed(const StringName &class_path); ProfileManager(); ~ProfileManager(); protected: void _on_player_profile_changed(Ref profile); static void _bind_methods(); private: static ProfileManager *_instance; bool _automatic_load; bool _automatic_save; String _save_file; Vector> _s_player_profiles; Ref _c_player_profile; }; #endif