#include "entity_enums.h" const String EntityEnums::BINDING_STRING_ENTITY_PLAYER_TYPES = "None,Player,Networked,AI,Display"; const String EntityEnums::BINDING_STRING_ENTITY_CONTOLLER = "None,Player,AI"; const String EntityEnums::BINDING_STRING_ENTITY_FLAGS = "Untargetable,Hidden,Interactable,Hostile"; const String EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES = "None,Stun,Root,Frozen,Silenced,Disoriented,Feared,Burning,Cold,Cursed,Pacified"; const String EntityEnums::BINDING_STRING_COMMON_CHARCATER_SKELETON_POINTS = "Root,Pelvis,Spine,Spine 1,Spine 2,Neck,Head,Torso,Right Hip,Left Hip,Back,Left Hand,Right Hand,Weapon Left,Weapon Right,Weapon Left Back,Weapon Right Back,Weapon Left Shield,Weapon Right Shield"; const String EntityEnums::BINDING_STRING_AI_STATES = "Off,Rest,Patrol,Follow Path,Regenerate,Attack,Pet Follow,Pet Stop,Pet Attack"; const String EntityEnums::BINDING_STRING_ENTITY_IMMUNITY_FLAGS = "Stun,Root,Freeze,Silence,Disorient,Fear,Burning,Cold,Pacify,Magic,Poison,Physical,Curse,Bleed,Melee,Holy,Shadow,Nature,Fire,Frost,Lightning,Chaos,Slow,Crit,AOE,Damage,Fall Damage,Projectile,Debuff,Attacks"; const String EntityEnums::BINDING_STRING_ENTITY_RELATION_TYPE = "Neutral,Friendly,Hostile"; const String EntityEnums::BINDING_STRING_ENTITY_INTERACTION_TYPE = "Normal,Speak,Loot,Use,Train,Vendor,None"; const String EntityEnums::BINDING_STRING_ENTITY_PLAYSTYLE_TYPE = "Melee,Spell,Hybrid,None"; const String EntityEnums::BINDING_STRING_ENTITY_WINDOWS = "Loot,Container,Vendor,Trainer"; const String EntityEnums::BINDING_STRING_ENTITY_ENTITY_RESOURCE_INDICES = "Health,Speed,Resources Begin"; void EntityEnums::_bind_methods() { BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_NONE); BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_PLAYER); BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_NETWORKED); BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_AI); BIND_ENUM_CONSTANT(ENTITY_PLAYER_TYPE_DISPLAY); BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_NONE); BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_PLAYER); BIND_ENUM_CONSTANT(ENITIY_CONTROLLER_AI); BIND_ENUM_CONSTANT(ENITIY_FLAGS_NONE); BIND_ENUM_CONSTANT(ENTITY_FLAGS_UNTARGETALBE); BIND_ENUM_CONSTANT(ENTITY_FLAGS_HIDDEN); BIND_ENUM_CONSTANT(ENTITY_FLAGS_INTERACTABLE); BIND_ENUM_CONSTANT(ENTITY_FLAGS_HOSTILE); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_NONE); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_STUN); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_ROOT); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_FROZEN); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_SILENCED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_DISORIENTED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_FEARED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_BURNING); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_COLD); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_CURSED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_FLAG_PACIFIED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_NONE); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_STUN); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_ROOT); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_FROZEN); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_SILENCED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_DISORIENTED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_FEARED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_BURNING); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_COLD); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_CURSED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_PACIFIED); BIND_ENUM_CONSTANT(ENTITY_STATE_TYPE_INDEX_MAX); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_ROOT); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_PELVIS); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_SPINE); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_SPINE_1); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_SPINE_2); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_NECK); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_HEAD); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_TORSO); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_RIGHT_HIP); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_LEFT_HIP); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_BACK); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_LEFT_HAND); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_RIGHT_HAND); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_WEAPON_LEFT); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_WEAPON_RIGHT); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_WEAPON_LEFT_BACK); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_WEAPON_RIGHT_BACK); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_WEAPON_LEFT_SHIELD); BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_WEAPON_RIGHT_SHIELD); BIND_CONSTANT(COMMON_SKELETON_POINTS_MAX); BIND_ENUM_CONSTANT(AI_STATE_OFF); BIND_ENUM_CONSTANT(AI_STATE_REST); BIND_ENUM_CONSTANT(AI_STATE_PATROL); BIND_ENUM_CONSTANT(AI_STATE_FOLLOW_PATH); BIND_ENUM_CONSTANT(AI_STATE_REGENERATE); BIND_ENUM_CONSTANT(AI_STATE_ATTACK); BIND_ENUM_CONSTANT(AI_STATE_PET_FOLLOW); BIND_ENUM_CONSTANT(AI_STATE_PET_STOP); BIND_ENUM_CONSTANT(AI_STATE_PET_ATTACK); BIND_CONSTANT(AI_STATE_MAX); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_NONE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_STUN); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_ROOT); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FREEZE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_SILENCE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_DISORIENT); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FEAR); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_BURNING); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_COLD); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_PACIFY); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_MAGIC); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_POISON); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_PHYSICAL); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_CURSE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_BLEED); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_MELEE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_HOLY); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_SHADOW); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_NATURE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FIRE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FROST); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_LIGHTNING); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_CHAOS); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_SLOW); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_CRIT); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_AOE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_DAMAGE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_FALL_DAMAGE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_PROJECTILE); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_DEBUFF); BIND_ENUM_CONSTANT(ENTITY_IMMUNITY_FLAG_ATTACKS); BIND_ENUM_CONSTANT(ENTITY_RELATION_TYPE_NEUTRAL); BIND_ENUM_CONSTANT(ENTITY_RELATION_TYPE_FRIENDLY); BIND_ENUM_CONSTANT(ENTITY_RELATION_TYPE_HOSTILE); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_NORMAL); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_SPEAK); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_LOOT); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_TRAIN); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_VENDOR); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_USE); BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_NONE); BIND_ENUM_CONSTANT(ENTITY_CLASS_PLAYSTYLE_TYPE_MELEE); BIND_ENUM_CONSTANT(ENTITY_CLASS_PLAYSTYLE_TYPE_SPELL); BIND_ENUM_CONSTANT(ENTITY_CLASS_PLAYSTYLE_TYPE_HYBRID); BIND_ENUM_CONSTANT(ENTITY_CLASS_PLAYSTYLE_TYPE_NONE); BIND_ENUM_CONSTANT(ENTITY_WINDOW_LOOT); BIND_ENUM_CONSTANT(ENTITY_WINDOW_CONTAINER); BIND_ENUM_CONSTANT(ENTITY_WINDOW_VENDOR); BIND_ENUM_CONSTANT(ENTITY_WINDOW_TRAINER); BIND_ENUM_CONSTANT(ENTITY_RESOURCE_INDEX_HEALTH); BIND_ENUM_CONSTANT(ENTITY_RESOURCE_INDEX_SPEED); BIND_ENUM_CONSTANT(ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN); BIND_CONSTANT(BASE_XP); BIND_CONSTANT(ENTITY_INTERACT_RANGE); BIND_CONSTANT(ENTITY_INTERACT_RANGE_SQUARED); }