#ifndef CHARACTER_SPEC_H #define CHARACTER_SPEC_H #include "core/object/resource.h" #include "core/string/ustring.h" #include "core/containers/vector.h" class Spell; class CharacterSpec : public Resource { GDCLASS(CharacterSpec, Resource); public: int get_id() const; void set_id(const int value); int get_num_rows() const; void set_num_rows(const int value); int get_num_columns(const int row) const; void set_num_columns(const int row, const int value); int get_num_ranks(const int row, const int column) const; void set_num_ranks(const int row, const int column, const int value); Vector get_talents(); Ref get_talent(const int row, const int column, const int rank); void set_talent(const int row, const int column, const int rank, const Ref &talent); bool has_talent_with_id(const int id); Ref get_talent_with_id(const int id); CharacterSpec(); ~CharacterSpec(); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static void _bind_methods(); private: int _id; Vector>>> _rows; }; #endif