#ifndef SYNTAX_HIGHLIGHTER_H #define SYNTAX_HIGHLIGHTER_H /*************************************************************************/ /* syntax_highlighter.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/resource.h" class TextEdit; class SyntaxHighlighter : public Resource { GDCLASS(SyntaxHighlighter, Resource) public: Dictionary get_line_syntax_highlighting(int p_line); virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); } void clear_highlighting_cache(); virtual void _clear_highlighting_cache() {} void update_cache(); virtual void _update_cache() {} void set_text_edit(TextEdit *p_text_edit); TextEdit *get_text_edit(); SyntaxHighlighter(); ~SyntaxHighlighter(); protected: ObjectID text_edit_instance_id; // For validity check TextEdit *text_edit; static void _bind_methods(); private: RBMap highlighting_cache; void _lines_edited_from(int p_from_line, int p_to_line); }; /////////////////////////////////////////////////////////////////////////////// class CodeHighlighter : public SyntaxHighlighter { GDCLASS(CodeHighlighter, SyntaxHighlighter) public: virtual Dictionary _get_line_syntax_highlighting(int p_line); virtual void _clear_highlighting_cache(); virtual void _update_cache(); void add_keyword_color(const String &p_keyword, const Color &p_color); void remove_keyword_color(const String &p_keyword); bool has_keyword_color(const String &p_keyword) const; Color get_keyword_color(const String &p_keyword) const; void set_keyword_colors(const Dictionary p_keywords); void clear_keyword_colors(); Dictionary get_keyword_colors() const; void add_member_keyword_color(const String &p_member_keyword, const Color &p_color); void remove_member_keyword_color(const String &p_member_keyword); bool has_member_keyword_color(const String &p_member_keyword) const; Color get_member_keyword_color(const String &p_member_keyword) const; void set_member_keyword_colors(const Dictionary &p_color_regions); void clear_member_keyword_colors(); Dictionary get_member_keyword_colors() const; void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false); void remove_color_region(const String &p_start_key); bool has_color_region(const String &p_start_key) const; void set_color_regions(const Dictionary &p_member_keyword); void clear_color_regions(); Dictionary get_color_regions() const; void set_number_color(Color p_color); Color get_number_color() const; void set_symbol_color(Color p_color); Color get_symbol_color() const; void set_function_color(Color p_color); Color get_function_color() const; void set_member_variable_color(Color p_color); Color get_member_variable_color() const; CodeHighlighter(); ~CodeHighlighter(); protected: static void _bind_methods(); private: struct ColorRegion { Color color; String start_key; String end_key; bool line_only; }; Vector color_regions; RBMap color_region_cache; Dictionary keywords; Dictionary member_keywords; Color font_color; Color member_color; Color function_color; Color symbol_color; Color number_color; }; #endif