#ifndef MODEL_VISUAL_H #define MODEL_VISUAL_H /*************************************************************************/ /* model_visual.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/resource.h" #include "../../item_enums.h" #include "model_visual_entry.h" class ModelVisual : public Resource { GDCLASS(ModelVisual, Resource); public: int get_layer(); void set_layer(int layer); //ModelVisualEntry Ref get_visual_entry(const int index) const; void set_visual_entry(const int index, const Ref visual_entry); void add_visual_entry(const Ref visual_entry); void remove_visual_entry(const int index); int get_visual_entry_count() const; Vector get_visual_entries(); void set_visual_entries(const Vector &visual_entries); ModelVisual(); ~ModelVisual(); protected: #ifndef DISABLE_DEPRECATED // TODO REMOVE AFTER NEXT RELEASE bool _set(const StringName &p_name, const Variant &p_value); #endif void _validate_property(PropertyInfo &property) const; static void _bind_methods(); private: int _layer; Vector> _visual_entries; }; #endif