<?xml version="1.0" encoding="UTF-8" ?> <class name="SphereShape" inherits="Shape" version="3.5"> <brief_description> Sphere shape for 3D collisions. </brief_description> <description> Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects. </description> <tutorials> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> </tutorials> <methods> </methods> <members> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> The sphere's radius. The shape's diameter is double the radius. </member> </members> <constants> </constants> </class>