<?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionPolygon2D" inherits="Node2D" version="3.5"> <brief_description> Defines a 2D collision polygon. </brief_description> <description> Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons can be drawn in the editor or specified by a list of vertices. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode" default="0"> Collision build mode. Use one of the [enum BuildMode] constants. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], no collisions will be detected. </member> <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false"> If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects. </member> <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0"> The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity. </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )"> The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference. </member> </members> <constants> <constant name="BUILD_SOLIDS" value="0" enum="BuildMode"> Collisions will include the polygon and its contained area. </constant> <constant name="BUILD_SEGMENTS" value="1" enum="BuildMode"> Collisions will only include the polygon edges. </constant> </constants> </class>