#include "user_manager_file.h" #include "core/config/engine.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/variant/variant.h" #include "../users/user.h" String UserManagerFile::get_save_folder_path() { return _save_folder_path; } void UserManagerFile::set_save_folder_path(const String &val) { _save_folder_path = val; } Ref UserManagerFile::_get_user(const int id) { _rw_lock.read_lock(); if (id < 0 || id >= _users.size()) { _rw_lock.read_unlock(); ERR_PRINT("INDEX ERROR"); return Ref(); } Ref u = _users[id]; _rw_lock.read_unlock(); return u; } Ref UserManagerFile::_get_user_name(const String &user_name) { _rw_lock.read_lock(); for (int i = 0; i < _users.size(); ++i) { Ref u = _users[i]; if (u.is_valid()) { if (u->get_user_name() == user_name) { _rw_lock.read_unlock(); return u; } } } _rw_lock.read_unlock(); return Ref(); } Ref UserManagerFile::_get_user_email(const String &user_email) { _rw_lock.read_lock(); for (int i = 0; i < _users.size(); ++i) { Ref u = _users[i]; if (u.is_valid()) { if (u->get_email() == user_email) { _rw_lock.read_unlock(); return u; } } } _rw_lock.read_unlock(); return Ref(); } void UserManagerFile::_save_user(Ref user) { _save_queued = true; } Ref UserManagerFile::_create_user() { _rw_lock.write_lock(); Ref u; u.instance(); u->set_user_id(_users.size()); u->connect("changed", this, "_on_user_changed"); _users.push_back(u); _rw_lock.write_unlock(); _save_queued = true; return u; } bool UserManagerFile::_is_username_taken(const String &user_name) { _rw_lock.read_lock(); for (int i = 0; i < _users.size(); ++i) { Ref u = _users[i]; if (u.is_valid()) { if (u->get_user_name() == user_name) { _rw_lock.read_unlock(); return true; } } } _rw_lock.read_unlock(); return false; } bool UserManagerFile::_is_email_taken(const String &email) { _rw_lock.read_lock(); for (int i = 0; i < _users.size(); ++i) { Ref u = _users[i]; if (u.is_valid()) { if (u->get_email() == email) { _rw_lock.read_unlock(); return true; } } } _rw_lock.read_unlock(); return false; } Vector> UserManagerFile::get_all() { return _users; } UserManagerFile::UserManagerFile() { set_process_internal(true); _save_folder_path = "users"; } UserManagerFile::~UserManagerFile() { } void UserManagerFile::load() { if (Engine::get_singleton()->is_editor_hint()) { return; } String fpath = "user://" + _save_folder_path; DirAccess *dir = DirAccess::open(fpath); if (!dir) { return; } dir->list_dir_begin(); _rw_lock.write_lock(); String file = dir->get_next(); while (file != "") { if (!dir->current_is_dir()) { if (!file.ends_with(".tres")) { file = dir->get_next(); continue; } String uids = file.get_slice(".", 0); if (!uids.is_valid_unsigned_integer()) { continue; } int id = uids.to_int(); //Overflow ERR_CONTINUE(id < 0); //TODO Users should be able to serialize themselves to json, could work similarly to Entity //need to think, maybe it can be done better. //Also this is not a super safe way to do this, this will definitely be changed, relatively soon Ref u = ResourceLoader::load(fpath.plus_file(file), "User", true); //Unset script, just for good measure u->set_script(RefPtr()); u->connect("changed", this, "_on_user_changed"); if (_users.size() <= id) { _users.resize(id + 1); } _users.write[id] = u; } file = dir->get_next(); } dir->list_dir_end(); _rw_lock.write_unlock(); } void UserManagerFile::save() { if (Engine::get_singleton()->is_editor_hint()) { return; } String fpath = "user://" + _save_folder_path; DirAccess *dir = DirAccess::open(fpath); if (!dir) { DirAccess *diru = DirAccess::open("user://"); diru->make_dir_recursive(fpath); memdelete(diru); dir = DirAccess::open(fpath); } ERR_FAIL_COND(!dir); dir->list_dir_begin(); String file = dir->get_next(); while (file != "") { if (!dir->current_is_dir()) { if (!file.ends_with(".tres")) { file = dir->get_next(); continue; } dir->remove(file); } file = dir->get_next(); } dir->list_dir_end(); memdelete(dir); _rw_lock.read_lock(); for (int i = 0; i < _users.size(); ++i) { Ref u = _users[i]; if (u.is_valid()) { u->read_lock(); ResourceSaver::save(fpath.plus_file(itos(i) + ".tres"), u); u->read_unlock(); } } _rw_lock.read_unlock(); } void UserManagerFile::_on_user_changed() { _save_queued = true; } void UserManagerFile::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS) { if (_save_queued) { _save_queued = false; save(); } } else if (p_what == NOTIFICATION_POST_ENTER_TREE) { load(); } } void UserManagerFile::_bind_methods() { ClassDB::bind_method(D_METHOD("get_save_folder_path"), &UserManagerFile::get_save_folder_path); ClassDB::bind_method(D_METHOD("set_save_folder_path", "val"), &UserManagerFile::set_save_folder_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "save_folder_path"), "set_save_folder_path", "get_save_folder_path"); ClassDB::bind_method(D_METHOD("_on_user_changed"), &UserManagerFile::_on_user_changed); }