#ifndef TERRAIN_SURFACE_MERGER_H
#define TERRAIN_SURFACE_MERGER_H

/*************************************************************************/
/*  terrain_surface_merger.h                                             */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "terrain_surface.h"

#include "scene/resources/texture.h"

#include "../../texture_packer/texture_packer.h"

class TerrainSurfaceMerger : public TerrainSurface {
	GDCLASS(TerrainSurfaceMerger, TerrainSurface)

public:
	Ref<AtlasTexture> get_region(const TerrainSurfaceSides side);
	void set_region(const TerrainSurfaceSides side, const Ref<AtlasTexture> &texture);

	Ref<Texture> get_texture(const TerrainSurfaceSides side);
	void set_texture(const TerrainSurfaceSides side, const Ref<Texture> &texture);

	void refresh_rects();

	TerrainSurfaceMerger();
	~TerrainSurfaceMerger();

protected:
	static void _bind_methods();

private:
	Ref<AtlasTexture> _regions[TERRAIN_SIDES_COUNT];
	Ref<Texture> _textures[TERRAIN_SIDES_COUNT];
};

#endif