#ifndef GROUND_CLUTTER_2D_H #define GROUND_CLUTTER_2D_H /*************************************************************************/ /* ground_clutter_2d.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/resource.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_TEXTURE_PACKER_ENABLED #include "../../texture_packer/texture_packer.h" #endif #ifdef MODULE_VOXELMAN_ENABLED #include "../../voxelman/meshers/voxel_mesher.h" #endif class VoxelChunk; class VoxelMesher; class GroundClutter2D : public Resource { GDCLASS(GroundClutter2D, Resource); public: #ifdef MODULE_VOXELMAN_ENABLED bool should_spawn(Ref chunk, int x, int y, int z); void add_meshes_to(Ref mesher, Ref chunk, int x, int y, int z); #endif #ifdef MODULE_TEXTURE_PACKER_ENABLED void add_textures_to(Ref packer); #endif GroundClutter2D(); ~GroundClutter2D(); private: static void _bind_methods(); private: }; #endif