/*************************************************************************/ /* tiled_wall_data.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tiled_wall_data.h" #include "servers/physics_server.h" #define VARIANT_ARRAY_GET(arr) \ Vector r; \ for (int i = 0; i < arr.size(); i++) { \ r.push_back(arr[i]); \ } \ return r; #define VARIANT_ARRAY_SET(arr, arr_into, type) \ arr_into.clear(); \ for (int i = 0; i < arr.size(); i++) { \ Ref e = Ref(arr[i]); \ arr_into.push_back(e); \ } #include "../material_cache/prop_material_cache.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_FASTNOISE_ENABLED #include "../../fastnoise/fastnoise_noise_params.h" #endif #ifdef MODULE_ENTITY_SPELL_SYSTEM_ENABLED #include "modules/entity_spell_system/material_cache/ess_material_cache.h" #endif const String TiledWallData::BINDING_STRING_TILED_WALL_TILING_TYPE = "None,Horizontal,Vertical,Both"; const String TiledWallData::BINDING_STRING_TILED_WALL_COLLIDER_TYPE = "None,Plane,Box,Convex Mesh,Concave Mesh"; TiledWallData::TiledWallTilingType TiledWallData::get_tiling_type() const { return _tiling_type; } void TiledWallData::set_tiling_type(const TiledWallData::TiledWallTilingType value) { _tiling_type = value; emit_changed(); } TiledWallData::TiledWallColliderType TiledWallData::get_collider_type() const { return _collider_type; } void TiledWallData::set_collider_type(const TiledWallData::TiledWallColliderType value) { _collider_type = value; emit_changed(); } float TiledWallData::get_collider_z_offset() { return _collider_z_offset; } void TiledWallData::set_collider_z_offset(const float val) { _collider_z_offset = val; } void TiledWallData::add_tile(const Ref &texture, const float y_size, const float z_offset, const int texture_scale) { _tiles.push_back(TextureEntry(texture, y_size, z_offset, texture_scale)); } void TiledWallData::remove_tile(const int index) { ERR_FAIL_INDEX(index, _tiles.size()); _tiles.remove(index); emit_changed(); } TiledWallData::TextureEntry TiledWallData::get_tile(const int index) const { ERR_FAIL_INDEX_V(index, _tiles.size(), TextureEntry()); return _tiles[index]; } Ref TiledWallData::get_tile_texture(const int index) const { ERR_FAIL_INDEX_V(index, _tiles.size(), Ref()); return _tiles.get(index).texture; } void TiledWallData::set_tile_texture(const int index, const Ref &texture) { ERR_FAIL_INDEX(index, _tiles.size()); _tiles.write[index].texture = texture; emit_changed(); } float TiledWallData::get_tile_y_size(const int index) const { ERR_FAIL_INDEX_V(index, _tiles.size(), 1); return _tiles.get(index).y_size; } void TiledWallData::set_tile_y_size(const int index, const float val) { ERR_FAIL_INDEX(index, _tiles.size()); _tiles.write[index].y_size = val; emit_changed(); } float TiledWallData::get_tile_z_offset(const int index) const { ERR_FAIL_INDEX_V(index, _tiles.size(), 0); return _tiles.get(index).z_offset; } void TiledWallData::set_tile_z_offset(const int index, const float val) { ERR_FAIL_INDEX(index, _tiles.size()); _tiles.write[index].z_offset = val; emit_changed(); } int TiledWallData::get_tile_texture_scale(const int index) const { ERR_FAIL_INDEX_V(index, _tiles.size(), 0); return _tiles.get(index).texture_scale; } void TiledWallData::set_tile_texture_scale(const int index, const int val) { ERR_FAIL_INDEX(index, _tiles.size()); _tiles.write[index].texture_scale = val; emit_changed(); } int TiledWallData::get_tile_count() const { return _tiles.size(); } void TiledWallData::set_tile_count(const int count) { _tiles.resize(count); } //flavour_tiles void TiledWallData::add_flavour_tile(const Ref &texture, const float y_size, const float z_offset, const int texture_scale) { _flavour_tiles.push_back(TextureEntry(texture, y_size, z_offset, texture_scale)); } void TiledWallData::remove_flavour_tile(const int index) { ERR_FAIL_INDEX(index, _flavour_tiles.size()); _flavour_tiles.remove(index); emit_changed(); } TiledWallData::TextureEntry TiledWallData::get_flavour_tile(const int index) const { ERR_FAIL_INDEX_V(index, _flavour_tiles.size(), TextureEntry()); return _flavour_tiles[index]; } Ref TiledWallData::get_flavour_tile_texture(const int index) const { ERR_FAIL_INDEX_V(index, _flavour_tiles.size(), Ref()); return _flavour_tiles.get(index).texture; } void TiledWallData::set_flavour_tile_texture(const int index, const Ref &texture) { ERR_FAIL_INDEX(index, _flavour_tiles.size()); _flavour_tiles.write[index].texture = texture; emit_changed(); } float TiledWallData::get_flavour_tile_y_size(const int index) const { ERR_FAIL_INDEX_V(index, _flavour_tiles.size(), 1); return _flavour_tiles.get(index).y_size; } void TiledWallData::set_flavour_tile_y_size(const int index, const float val) { ERR_FAIL_INDEX(index, _flavour_tiles.size()); _flavour_tiles.write[index].y_size = val; emit_changed(); } float TiledWallData::get_flavour_tile_z_offset(const int index) const { ERR_FAIL_INDEX_V(index, _flavour_tiles.size(), 0); return _flavour_tiles.get(index).z_offset; } void TiledWallData::set_flavour_tile_z_offset(const int index, const float val) { ERR_FAIL_INDEX(index, _flavour_tiles.size()); _flavour_tiles.write[index].z_offset = val; emit_changed(); } int TiledWallData::get_flavour_tile_texture_scale(const int index) const { ERR_FAIL_INDEX_V(index, _flavour_tiles.size(), 0); return _flavour_tiles.get(index).texture_scale; } void TiledWallData::set_flavour_tile_texture_scale(const int index, const int val) { ERR_FAIL_INDEX(index, _flavour_tiles.size()); _flavour_tiles.write[index].texture_scale = val; emit_changed(); } int TiledWallData::get_flavour_tile_count() const { return _flavour_tiles.size(); } void TiledWallData::set_flavour_tile_count(const int count) { _flavour_tiles.resize(count); } float TiledWallData::get_flavour_tile_chance() const { return _flavour_chance; } void TiledWallData::set_flavour_tile_chance(const float value) { _flavour_chance = value; } #ifdef MODULE_FASTNOISE_ENABLED Ref TiledWallData::get_offset_noise() { return _offset_noise; } void TiledWallData::set_offset_noise(const Ref &val) { _offset_noise = val; emit_changed(); } float TiledWallData::get_offset_noise_strength() const { return _offset_noise_strength; } void TiledWallData::set_offset_noise_strength(const float val) { _offset_noise_strength = val; emit_changed(); } bool TiledWallData::get_offset_noise_randomize_seed() const { return _offset_noise_randomize_seed; } void TiledWallData::set_offset_noise_randomize_seed(const bool val) { _offset_noise_randomize_seed = val; emit_changed(); } bool TiledWallData::get_offset_noise_skip_edges() const { return _offset_noise_skip_edges; } void TiledWallData::set_offset_noise_skip_edges(const bool val) { _offset_noise_skip_edges = val; emit_changed(); } #endif //materials void TiledWallData::material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _materials.push_back(value); } void TiledWallData::material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _materials.size()); _materials.set(index, value); emit_changed(); } void TiledWallData::material_remove(const int index) { _materials.remove(index); emit_changed(); } int TiledWallData::material_get_num() const { return _materials.size(); } void TiledWallData::materials_clear() { _materials.clear(); } Vector TiledWallData::materials_get() { VARIANT_ARRAY_GET(_materials); } void TiledWallData::materials_set(const Vector &materials) { _materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _materials.push_back(material); } emit_changed(); } #ifdef MODULE_TEXTURE_PACKER_ENABLED void TiledWallData::add_textures_into(Ref texture_packer) { ERR_FAIL_COND(!texture_packer.is_valid()); for (int i = 0; i < _tiles.size(); ++i) { Ref entry = _tiles.get(i).texture; if (entry.is_valid()) { texture_packer->add_texture(entry); } } for (int i = 0; i < _flavour_tiles.size(); ++i) { Ref entry = _flavour_tiles.get(i).texture; if (entry.is_valid()) { texture_packer->add_texture(entry); } } } #endif void TiledWallData::setup_cache(Ref cache) { //Note: the caller should lock and unlock the cache! call("_setup_cache", cache); } void TiledWallData::_setup_cache(Ref cache) { if (cache->material_get_num() == 0) { for (int i = 0; i < _materials.size(); ++i) { const Ref &m = _materials[i]; if (m.is_valid()) { Ref nm = m->duplicate(); cache->material_add(nm); } } } for (int i = 0; i < _tiles.size(); ++i) { const Ref &t = _tiles[i].texture; if (t.is_valid()) { cache->texture_add(t); } } for (int i = 0; i < _flavour_tiles.size(); ++i) { const Ref &t = _flavour_tiles[i].texture; if (t.is_valid()) { cache->texture_add(t); } } } #ifdef MODULE_ENTITY_SPELL_SYSTEM_ENABLED void TiledWallData::setup_ess_cache(Ref cache) { //Note: the caller should lock and unlock the cache! call("_setup_ess_cache", cache); } void TiledWallData::_setup_ess_cache(Ref cache) { if (cache->material_get_num() == 0) { for (int i = 0; i < _materials.size(); ++i) { const Ref &m = _materials[i]; if (m.is_valid()) { Ref nm = m->duplicate(); cache->material_add(nm); } } } for (int i = 0; i < _tiles.size(); ++i) { const Ref &t = _tiles[i].texture; if (t.is_valid()) { cache->texture_add(t); } } for (int i = 0; i < _flavour_tiles.size(); ++i) { const Ref &t = _flavour_tiles[i].texture; if (t.is_valid()) { cache->texture_add(t); } } } #endif void TiledWallData::copy_from(const Ref &tiled_wall_data) { ERR_FAIL_COND(!tiled_wall_data.is_valid()); _tiling_type = tiled_wall_data->_tiling_type; _tiles.clear(); for (int i = 0; i < tiled_wall_data->_tiles.size(); ++i) { _tiles.push_back(tiled_wall_data->_tiles[i]); } _flavour_tiles.clear(); for (int i = 0; i < tiled_wall_data->_flavour_tiles.size(); ++i) { _flavour_tiles.push_back(tiled_wall_data->_flavour_tiles[i]); } emit_changed(); } TiledWallData::TiledWallData() { _tiling_type = TILED_WALL_TILING_TYPE_NONE; _collider_type = TILED_WALL_COLLIDER_TYPE_PLANE; _flavour_chance = 0.15; _collider_z_offset = 0; #ifdef MODULE_FASTNOISE_ENABLED _offset_noise_strength = 0; _offset_noise_randomize_seed = true; _offset_noise_skip_edges = true; #endif } TiledWallData::~TiledWallData() { _tiles.clear(); _flavour_tiles.clear(); _materials.clear(); } bool TiledWallData::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("tile_")) { int index = name.get_slicec('_', 1).to_int(); if (index >= _tiles.size()) { _tiles.resize(index + 1); } StringName p = name.get_slicec('/', 1); if (p == "texture") { _tiles.write[index].texture = p_value; return true; } else if (p == "y_size") { _tiles.write[index].y_size = p_value; return true; } else if (p == "z_offset") { _tiles.write[index].z_offset = p_value; return true; } else if (p == "texture_scale") { _tiles.write[index].texture_scale = p_value; return true; } } else if (name.begins_with("flavour_tile_")) { int index = name.get_slicec('_', 2).to_int(); if (index >= _flavour_tiles.size()) { _flavour_tiles.resize(index + 1); } StringName p = name.get_slicec('/', 1); if (p == "texture") { _flavour_tiles.write[index].texture = p_value; return true; } else if (p == "y_size") { _flavour_tiles.write[index].y_size = p_value; return true; } else if (p == "z_offset") { _flavour_tiles.write[index].z_offset = p_value; return true; } else if (p == "texture_scale") { _flavour_tiles.write[index].texture_scale = p_value; return true; } } #ifndef DISABLE_DEPRECATED // TODO REMOVE AFTER NEXT RELEASE if (p_name == "set_tile_count") { set_tile_count(p_value); return true; } #endif return false; } bool TiledWallData::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name.begins_with("tile_")) { int index = name.get_slicec('_', 1).to_int(); if (index >= _tiles.size()) { return false; } StringName p = name.get_slicec('/', 1); if (p == "texture") { r_ret = _tiles[index].texture; return true; } else if (p == "y_size") { r_ret = _tiles[index].y_size; return true; } else if (p == "z_offset") { r_ret = _tiles[index].z_offset; return true; } else if (p == "texture_scale") { r_ret = _tiles[index].texture_scale; return true; } } else if (name.begins_with("flavour_tile_")) { int index = name.get_slicec('_', 2).to_int(); if (index >= _flavour_tiles.size()) { return false; } StringName p = name.get_slicec('/', 1); if (p == "texture") { r_ret = _flavour_tiles[index].texture; return true; } else if (p == "y_size") { r_ret = _flavour_tiles[index].y_size; return true; } else if (p == "z_offset") { r_ret = _flavour_tiles[index].z_offset; return true; } else if (p == "texture_scale") { r_ret = _flavour_tiles[index].texture_scale; return true; } } return false; } void TiledWallData::_get_property_list(List *p_list) const { for (int i = 0; i < _tiles.size(); ++i) { p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::REAL, "tile_" + itos(i) + "/y_size")); p_list->push_back(PropertyInfo(Variant::REAL, "tile_" + itos(i) + "/z_offset")); p_list->push_back(PropertyInfo(Variant::INT, "tile_" + itos(i) + "/texture_scale")); } for (int i = 0; i < _flavour_tiles.size(); ++i) { p_list->push_back(PropertyInfo(Variant::OBJECT, "flavour_tile_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::REAL, "flavour_tile_" + itos(i) + "/y_size")); p_list->push_back(PropertyInfo(Variant::REAL, "flavour_tile_" + itos(i) + "/z_offset")); p_list->push_back(PropertyInfo(Variant::INT, "flavour_tile_" + itos(i) + "/texture_scale")); } } void TiledWallData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tiling_type"), &TiledWallData::get_tiling_type); ClassDB::bind_method(D_METHOD("set_tiling_type", "texture"), &TiledWallData::set_tiling_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "tiling_type", PROPERTY_HINT_ENUM, TiledWallData::BINDING_STRING_TILED_WALL_TILING_TYPE), "set_tiling_type", "get_tiling_type"); ClassDB::bind_method(D_METHOD("get_collider_type"), &TiledWallData::get_collider_type); ClassDB::bind_method(D_METHOD("set_collider_type", "texture"), &TiledWallData::set_collider_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_type", PROPERTY_HINT_ENUM, TiledWallData::BINDING_STRING_TILED_WALL_COLLIDER_TYPE), "set_collider_type", "get_collider_type"); ClassDB::bind_method(D_METHOD("get_collider_z_offset"), &TiledWallData::get_collider_z_offset); ClassDB::bind_method(D_METHOD("set_collider_z_offset", "val"), &TiledWallData::set_collider_z_offset); ADD_PROPERTY(PropertyInfo(Variant::REAL, "collider_z_offset"), "set_collider_z_offset", "get_collider_z_offset"); //textures ClassDB::bind_method(D_METHOD("add_tile", "texture", "y_size", "z_offset", "texture_scale"), &TiledWallData::add_tile, 1, 0, 1); ClassDB::bind_method(D_METHOD("remove_tile", "index"), &TiledWallData::remove_tile); ClassDB::bind_method(D_METHOD("get_tile_texture", "index"), &TiledWallData::get_tile_texture); ClassDB::bind_method(D_METHOD("set_tile_texture", "index", "texture"), &TiledWallData::set_tile_texture); ClassDB::bind_method(D_METHOD("get_tile_y_size", "index"), &TiledWallData::get_tile_y_size); ClassDB::bind_method(D_METHOD("set_tile_y_size", "index", "val"), &TiledWallData::set_tile_y_size); ClassDB::bind_method(D_METHOD("get_tile_z_offset", "index"), &TiledWallData::get_tile_z_offset); ClassDB::bind_method(D_METHOD("set_tile_z_offset", "index", "val"), &TiledWallData::set_tile_z_offset); ClassDB::bind_method(D_METHOD("get_tile_texture_scale", "index"), &TiledWallData::get_tile_texture_scale); ClassDB::bind_method(D_METHOD("set_tile_texture_scale", "index", "val"), &TiledWallData::set_tile_texture_scale); ClassDB::bind_method(D_METHOD("get_tile_count"), &TiledWallData::get_tile_count); ClassDB::bind_method(D_METHOD("set_tile_count", "count"), &TiledWallData::set_tile_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_tile_count", "get_tile_count"); //flavour_tiles ClassDB::bind_method(D_METHOD("add_flavour_tile", "texture", "y_size", "z_offset", "texture_scale"), &TiledWallData::add_flavour_tile, 1, 0, 1); ClassDB::bind_method(D_METHOD("remove_flavour_tile", "index"), &TiledWallData::remove_flavour_tile); ClassDB::bind_method(D_METHOD("get_flavour_tile_texture", "index"), &TiledWallData::get_flavour_tile_texture); ClassDB::bind_method(D_METHOD("set_flavour_tile_texture", "index", "texture"), &TiledWallData::set_flavour_tile_texture); ClassDB::bind_method(D_METHOD("get_flavour_tile_y_size", "index"), &TiledWallData::get_flavour_tile_y_size); ClassDB::bind_method(D_METHOD("set_flavour_tile_y_size", "index", "val"), &TiledWallData::set_flavour_tile_y_size); ClassDB::bind_method(D_METHOD("get_flavour_tile_z_offset", "index"), &TiledWallData::get_flavour_tile_z_offset); ClassDB::bind_method(D_METHOD("set_flavour_tile_z_offset", "index", "val"), &TiledWallData::set_flavour_tile_z_offset); ClassDB::bind_method(D_METHOD("get_flavour_tile_texture_scale", "index"), &TiledWallData::get_flavour_tile_texture_scale); ClassDB::bind_method(D_METHOD("set_flavour_tile_texture_scale", "index", "val"), &TiledWallData::set_flavour_tile_texture_scale); ClassDB::bind_method(D_METHOD("get_flavour_tile_count"), &TiledWallData::get_flavour_tile_count); ClassDB::bind_method(D_METHOD("set_flavour_tile_count", "count"), &TiledWallData::set_flavour_tile_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "flavour_tile_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_flavour_tile_count", "get_flavour_tile_count"); ClassDB::bind_method(D_METHOD("get_flavour_tile_chance"), &TiledWallData::get_flavour_tile_chance); ClassDB::bind_method(D_METHOD("set_flavour_tile_chance", "texture"), &TiledWallData::set_flavour_tile_chance); ADD_PROPERTY(PropertyInfo(Variant::REAL, "flavour_tile_chance"), "set_flavour_tile_chance", "get_flavour_tile_chance"); #ifdef MODULE_FASTNOISE_ENABLED ClassDB::bind_method(D_METHOD("get_offset_noise"), &TiledWallData::get_offset_noise); ClassDB::bind_method(D_METHOD("set_offset_noise", "texture"), &TiledWallData::set_offset_noise); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "offset_noise", PROPERTY_HINT_RESOURCE_TYPE, "FastnoiseNoiseParams"), "set_offset_noise", "get_offset_noise"); ClassDB::bind_method(D_METHOD("get_offset_noise_strength"), &TiledWallData::get_offset_noise_strength); ClassDB::bind_method(D_METHOD("set_offset_noise_strength", "texture"), &TiledWallData::set_offset_noise_strength); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_noise_strength"), "set_offset_noise_strength", "get_offset_noise_strength"); ClassDB::bind_method(D_METHOD("get_offset_noise_randomize_seed"), &TiledWallData::get_offset_noise_randomize_seed); ClassDB::bind_method(D_METHOD("set_offset_noise_randomize_seed", "texture"), &TiledWallData::set_offset_noise_randomize_seed); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "offset_noise_randomize_seed"), "set_offset_noise_randomize_seed", "get_offset_noise_randomize_seed"); ClassDB::bind_method(D_METHOD("get_offset_noise_skip_edges"), &TiledWallData::get_offset_noise_skip_edges); ClassDB::bind_method(D_METHOD("set_offset_noise_skip_edges", "texture"), &TiledWallData::set_offset_noise_skip_edges); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "offset_noise_skip_edges"), "set_offset_noise_skip_edges", "get_offset_noise_skip_edges"); #endif //materials ClassDB::bind_method(D_METHOD("material_add", "value"), &TiledWallData::material_add); ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &TiledWallData::material_set); ClassDB::bind_method(D_METHOD("material_remove", "index"), &TiledWallData::material_remove); ClassDB::bind_method(D_METHOD("material_get_num"), &TiledWallData::material_get_num); ClassDB::bind_method(D_METHOD("materials_clear"), &TiledWallData::materials_clear); ClassDB::bind_method(D_METHOD("materials_get"), &TiledWallData::materials_get); ClassDB::bind_method(D_METHOD("materials_set"), &TiledWallData::materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get"); #ifdef MODULE_TEXTURE_PACKER_ENABLED ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &TiledWallData::add_textures_into); #endif BIND_VMETHOD(MethodInfo("_setup_cache", PropertyInfo(Variant::OBJECT, "cache", PROPERTY_HINT_RESOURCE_TYPE, "PropMaterialCache"))); ClassDB::bind_method(D_METHOD("setup_cache", "cache"), &TiledWallData::setup_cache); ClassDB::bind_method(D_METHOD("_setup_cache", "cache"), &TiledWallData::_setup_cache); #ifdef MODULE_ENTITY_SPELL_SYSTEM_ENABLED BIND_VMETHOD(MethodInfo("_setup_ess_cache", PropertyInfo(Variant::OBJECT, "cache", PROPERTY_HINT_RESOURCE_TYPE, "ESSMaterialCache"))); ClassDB::bind_method(D_METHOD("setup_ess_cache", "cache"), &TiledWallData::setup_ess_cache); ClassDB::bind_method(D_METHOD("_setup_ess_cache", "cache"), &TiledWallData::_setup_ess_cache); #endif ClassDB::bind_method(D_METHOD("copy_from", "prop_data"), &TiledWallData::copy_from); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_NONE); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_HORIZONTAL); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_VERTICAL); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_BOTH); BIND_ENUM_CONSTANT(TILED_WALL_COLLIDER_TYPE_NONE); BIND_ENUM_CONSTANT(TILED_WALL_COLLIDER_TYPE_PLANE); BIND_ENUM_CONSTANT(TILED_WALL_COLLIDER_TYPE_BOX); BIND_ENUM_CONSTANT(TILED_WALL_COLLIDER_TYPE_CONVEX_MESH); BIND_ENUM_CONSTANT(TILED_WALL_COLLIDER_TYPE_CONCAVE_MESH); }