/*************************************************************************/ /* character_spec.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "character_spec.h" #include "../../data/spells/spell.h" #include "../../defines.h" int CharacterSpec::get_id() const { return _id; } void CharacterSpec::set_id(const int value) { _id = value; } int CharacterSpec::get_num_rows() const { return _rows.size(); } void CharacterSpec::set_num_rows(const int value) { _rows.resize(value); } int CharacterSpec::get_num_columns(const int row) const { ERR_FAIL_INDEX_V(row, _rows.size(), 0); return _rows[row].size(); } void CharacterSpec::set_num_columns(const int row, const int value) { ERR_FAIL_INDEX(row, _rows.size()); _rows.write[row].resize(value); } int CharacterSpec::get_num_ranks(const int row, const int column) const { ERR_FAIL_INDEX_V(row, _rows.size(), 0); ERR_FAIL_INDEX_V(column, _rows[row].size(), 0); return _rows[row][column].size(); } void CharacterSpec::set_num_ranks(const int row, const int column, const int value) { ERR_FAIL_INDEX(row, _rows.size()); _rows.write[row].write[column].resize(value); } Vector CharacterSpec::get_talents() { Vector r; for (int i = 0; i < _rows.size(); i++) { Vector col; for (int j = 0; j < _rows[i].size(); j++) { Vector entries; for (int k = 0; k < _rows[j].size(); k++) { entries.push_back(_rows[i][j][k].get_ref_ptr()); } col.push_back(entries); } r.push_back(col); } return r; } Ref CharacterSpec::get_talent(const int row, const int column, const int rank) { ERR_FAIL_INDEX_V(row, _rows.size(), Ref()); ERR_FAIL_INDEX_V(column, _rows[row].size(), Ref()); ERR_FAIL_INDEX_V(rank, _rows[row][column].size(), Ref()); return _rows[row][column][rank]; } void CharacterSpec::set_talent(const int row, const int column, const int rank, const Ref &talent) { ERR_FAIL_INDEX(row, _rows.size()); ERR_FAIL_INDEX(column, _rows[row].size()); ERR_FAIL_INDEX(rank, _rows[row][column].size()); _rows.write[row].write[column].write[rank] = talent; } bool CharacterSpec::has_talent_with_id(const int id) { for (int i = 0; i < _rows.size(); ++i) { for (int j = 0; j < _rows[i].size(); ++j) { for (int k = 0; k < _rows[i][j].size(); ++k) { const Ref a = _rows[i][j][k]; if (a.is_valid() && a->get_id() == id) return true; } } } return false; } Ref CharacterSpec::get_talent_with_id(const int id) { for (int i = 0; i < _rows.size(); ++i) { for (int j = 0; j < _rows[i].size(); ++j) { for (int k = 0; k < _rows[i][j].size(); ++k) { const Ref a = _rows[i][j][k]; if (a.is_valid() && a->get_id() == id) return a; } } } return Ref(); } CharacterSpec::CharacterSpec() { _id = 0; } CharacterSpec::~CharacterSpec() { for (int i = 0; i < _rows.size(); ++i) { for (int j = 0; j < _rows[i].size(); ++j) { for (int k = 0; k < _rows[i][j].size(); ++k) { _rows.write[i].write[j].write[k].unref(); } } } _rows.clear(); } bool CharacterSpec::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("row_")) { String nprop = name.get_slicec('/', 0); //row_[] int row_id = nprop.get_slicec('_', 1).to_int(); if (row_id >= _rows.size()) { _rows.resize(row_id + 1); } String cprop = name.get_slicec('/', 1); //column_[] or size if (cprop == "size") { _rows.write[row_id].resize(p_value); return true; } else { int col_id = cprop.get_slicec('_', 1).to_int(); if (col_id >= _rows[row_id].size()) { _rows.write[row_id].resize(col_id + 1); } String eprop = name.get_slicec('/', 2); //entry_[] or size if (eprop == "size") { _rows.write[row_id].write[col_id].resize(p_value); return true; } else { int entry_id = eprop.get_slicec('_', 1).to_int(); if (entry_id >= _rows[row_id][col_id].size()) { _rows.write[row_id].write[col_id].resize(col_id + 1); } _rows.write[row_id].write[col_id].write[entry_id] = p_value; return true; } } } return false; } bool CharacterSpec::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name.begins_with("row_")) { String nprop = name.get_slicec('/', 0); //row_[] int row_id = nprop.get_slicec('_', 1).to_int(); if (row_id >= _rows.size()) { return false; } String cprop = name.get_slicec('/', 1); //column_[] or size if (cprop == "size") { r_ret = _rows[row_id].size(); return true; } else { int col_id = cprop.get_slicec('_', 1).to_int(); if (col_id >= _rows[row_id].size()) { return false; } String eprop = name.get_slicec('/', 2); //entry_[] or size if (eprop == "size") { r_ret = _rows[row_id][col_id].size(); return true; } else { int entry_id = eprop.get_slicec('_', 1).to_int(); if (entry_id >= _rows[row_id][col_id].size()) { return false; } r_ret = _rows[row_id][col_id][entry_id]; return true; } } } else { return false; } return false; } void CharacterSpec::_get_property_list(List *p_list) const { for (int i = 0; i < _rows.size(); ++i) { p_list->push_back(PropertyInfo(Variant::INT, "row_" + itos(i) + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED)); for (int j = 0; j < _rows[i].size(); ++j) { p_list->push_back(PropertyInfo(Variant::INT, "row_" + itos(i) + "/column_" + itos(j) + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED)); for (int k = 0; k < _rows[i][j].size(); ++k) { p_list->push_back(PropertyInfo(Variant::OBJECT, "row_" + itos(i) + "/column_" + itos(j) + "/entry_" + itos(k), PROPERTY_HINT_RESOURCE_TYPE, "Spell", PROPERTY_USAGE_DEFAULT)); } } } } void CharacterSpec::_bind_methods() { ClassDB::bind_method(D_METHOD("get_id"), &CharacterSpec::get_id); ClassDB::bind_method(D_METHOD("set_id", "value"), &CharacterSpec::set_id); ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name"); ClassDB::bind_method(D_METHOD("get_num_rows"), &CharacterSpec::get_num_rows); ClassDB::bind_method(D_METHOD("set_num_rows", "value"), &CharacterSpec::set_num_rows); ADD_PROPERTY(PropertyInfo(Variant::INT, "num_rows", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_num_rows", "get_num_rows"); ClassDB::bind_method(D_METHOD("get_num_columns", "row"), &CharacterSpec::get_num_columns); ClassDB::bind_method(D_METHOD("set_num_columns", "row", "value"), &CharacterSpec::set_num_columns); ClassDB::bind_method(D_METHOD("get_num_ranks", "row", "culomn"), &CharacterSpec::get_num_ranks); ClassDB::bind_method(D_METHOD("set_num_ranks", "row", "culomn", "value"), &CharacterSpec::set_num_ranks); ClassDB::bind_method(D_METHOD("get_talents"), &CharacterSpec::get_talents); ClassDB::bind_method(D_METHOD("get_talent", "row", "culomn", "rank"), &CharacterSpec::get_talent); ClassDB::bind_method(D_METHOD("set_talent", "row", "culomn", "rank"), &CharacterSpec::set_talent); ClassDB::bind_method(D_METHOD("has_talent_with_id", "id"), &CharacterSpec::has_talent_with_id); ClassDB::bind_method(D_METHOD("get_talent_with_id", "id"), &CharacterSpec::get_talent_with_id); }