#ifndef EDITOR_LOG_H #define EDITOR_LOG_H /*************************************************************************/ /* editor_log.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/texture_button.h" //#include "scene/gui/empty_control.h" #include "core/os/thread.h" #include "pane_drag.h" #include "scene/gui/box_container.h" #include "scene/gui/panel_container.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" class EditorLog : public VBoxContainer { GDCLASS(EditorLog, VBoxContainer); Button *clearbutton; Button *copybutton; Label *title; RichTextLabel *log; HBoxContainer *title_hb; //PaneDrag *pd; ToolButton *tool_button; static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type); ErrorHandlerList eh; Thread::ID current; //void _dragged(const Point2& p_ofs); void _clear_request(); void _copy_request(); static void _undo_redo_cbk(void *p_self, const String &p_name); protected: static void _bind_methods(); void _notification(int p_what); public: enum MessageType { MSG_TYPE_STD, MSG_TYPE_ERROR, MSG_TYPE_WARNING, MSG_TYPE_EDITOR }; void add_message(const String &p_msg, MessageType p_type = MSG_TYPE_STD); void set_tool_button(ToolButton *p_tool_button); void deinit(); void clear(); void copy(); EditorLog(); ~EditorLog(); }; #endif // EDITOR_LOG_H