#ifndef HTTP_SERVER_SIMPLE_H #define HTTP_SERVER_SIMPLE_H /*************************************************************************/ /* http_server_simple.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/list.h" #include "core/containers/vector.h" #include "core/io/image_loader.h" #include "core/io/json.h" #include "core/io/stream_peer_ssl.h" #include "core/io/tcp_server.h" #include "core/io/zip_io.h" #include "core/os/rw_lock.h" #include "core/os/semaphore.h" #include "core/config/project_settings.h" #include "modules/web/http/http_server_enums.h" class HTTPParser; class WebServerSimple; class WebServerRequest; class HTTPServerSimple; class SimpleWebServerRequest; class HTTPServerConnection : public Reference { GDCLASS(HTTPServerConnection, Reference); public: void update(); void send_redirect(Ref request, const String &location, const HTTPServerEnums::HTTPStatusCode status_code); void send(Ref request); void send_file(Ref request, const String &p_file_path); void update_send_file(Ref request); void close(); bool closed(); bool has_more_messages(); HTTPServerConnection(); ~HTTPServerConnection(); WebServerSimple *_web_server; HTTPServerSimple *_http_server; uint64_t max_request_size; bool use_ssl = false; Ref key; Ref tcp; Ref ssl; Ref peer; Ref _http_parser; uint64_t time = 0; uint8_t req_buf[4096]; Ref _current_request; uint8_t _file_send_buffer[4096]; uint64_t _file_buffer_start; uint64_t _file_buffer_end; int _file_buffer_send_max_consecutive_loops; uint64_t _timeout_usec; bool _closed; }; class HTTPServerSimple : public Reference { GDCLASS(HTTPServerSimple, Reference); public: void stop(); Error listen(int p_port, IP_Address p_address, bool p_use_ssl, String p_ssl_key, String p_ssl_cert); bool is_listening() const; void poll(); Dictionary unregister_connection_for_request(const Ref &request); HTTPServerSimple(); ~HTTPServerSimple(); WebServerSimple *_web_server; uint64_t max_request_size; RBMap mimes; Ref cert; bool _use_worker_threads; int _thread_count; String _ssl_key_file; String _ssl_cert_file; private: Ref server; Ref key; bool use_ssl = false; List> _connections; RWLock _connections_lock; void _clear_clients(); void _stop_workers(); void _set_internal_certs(Ref p_crypto); void _wake_workers(); struct ServerWorkerThread { Thread *thread; Semaphore *semaphore; Ref server; Ref current_connection; bool running; bool working; ServerWorkerThread() { thread = nullptr; semaphore = nullptr; running = false; working = false; } }; Vector _threads; static void _worker_thread_func(void *data); }; #endif