<?xml version="1.0" encoding="UTF-8" ?> <class name="ScriptEditor" inherits="PanelContainer" version="3.5"> <brief_description> Godot editor's script editor. </brief_description> <description> [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor]. </description> <tutorials> </tutorials> <methods> <method name="can_drop_data_fw" qualifiers="const"> <return type="bool" /> <argument index="0" name="point" type="Vector2" /> <argument index="1" name="data" type="Variant" /> <argument index="2" name="from" type="Control" /> <description> </description> </method> <method name="drop_data_fw"> <return type="void" /> <argument index="0" name="point" type="Vector2" /> <argument index="1" name="data" type="Variant" /> <argument index="2" name="from" type="Control" /> <description> </description> </method> <method name="get_current_script"> <return type="Script" /> <description> Returns a [Script] that is currently active in editor. </description> </method> <method name="get_drag_data_fw"> <return type="Variant" /> <argument index="0" name="point" type="Vector2" /> <argument index="1" name="from" type="Control" /> <description> </description> </method> <method name="get_open_scripts" qualifiers="const"> <return type="Array" /> <description> Returns an array with all [Script] objects which are currently open in editor. </description> </method> <method name="goto_line"> <return type="void" /> <argument index="0" name="line_number" type="int" /> <description> Goes to the specified line in the current script. </description> </method> <method name="open_script_create_dialog"> <return type="void" /> <argument index="0" name="base_name" type="String" /> <argument index="1" name="base_path" type="String" /> <description> Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language. </description> </method> <method name="reload_scripts"> <return type="void" /> <description> Reload all currently opened scripts from disk in case the file contents are newer. </description> </method> </methods> <signals> <signal name="editor_script_changed"> <argument index="0" name="script" type="Script" /> <description> Emitted when user changed active script. Argument is a freshly activated [Script]. </description> </signal> <signal name="script_close"> <argument index="0" name="script" type="Script" /> <description> Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed. </description> </signal> </signals> <constants> </constants> </class>