#ifndef MM_SCRATCHES_H #define MM_SCRATCHES_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMScratches : public MMNode { GDCLASS(MMScratches, MMNode); public: Ref get_image(); void set_image(const Ref &val); Vector2 get_size(); void set_size(const Vector2 &val); int get_layers() const; void set_layers(const int val); float get_waviness() const; void set_waviness(const float val); int get_angle() const; void set_angle(const int val); float get_randomness() const; void set_randomness(const float val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); void _render(const Ref &material); Color _get_value_for(const Vector2 &uv, const int pseed); MMScratches(); ~MMScratches(); protected: static void _bind_methods(); Ref image; Vector2 size; int layers; float waviness; int angle; float randomness; }; #endif