/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "terrain_world.h" #include "core/object/message_queue.h" #include "terrain_chunk.h" #include "terrain_structure.h" #include "../defines.h" #if PROPS_PRESENT #include "../../props/props/prop_data.h" #include "../../props/props/prop_data_entry.h" #include "../../props/props/prop_data_light.h" #include "../../props/props/prop_data_prop.h" #include "../../props/props/prop_data_scene.h" #endif #if MESH_DATA_RESOURCE_PRESENT #include "../../mesh_data_resource/props/prop_data_mesh_data.h" #endif #if TOOLS_ENABLED #include "editor/plugins/spatial_editor_plugin.h" #include "scene/3d/camera.h" #endif const String TerrainWorld::BINDING_STRING_CHANNEL_TYPE_INFO = "Type,Isolevel,Liquid,Liquid Level"; bool TerrainWorld::get_active() const { return _active; } void TerrainWorld::set_active(const bool value) { _active = value; notification(NOTIFICATION_ACTIVE_STATE_CHANGED); } bool TerrainWorld::get_editable() const { return _editable; } void TerrainWorld::set_editable(const bool value) { _editable = value; } int TerrainWorld::get_chunk_size_x() const { return _chunk_size_x; } void TerrainWorld::set_chunk_size_x(const int value) { _chunk_size_x = value; } int TerrainWorld::get_chunk_size_z() const { return _chunk_size_z; } void TerrainWorld::set_chunk_size_z(const int value) { _chunk_size_z = value; } int TerrainWorld::get_data_margin_start() const { return _data_margin_start; } void TerrainWorld::set_data_margin_start(const int value) { _data_margin_start = value; } int TerrainWorld::get_data_margin_end() const { return _data_margin_end; } void TerrainWorld::set_data_margin_end(const int value) { _data_margin_end = value; } int TerrainWorld::get_current_seed() const { return _current_seed; } void TerrainWorld::set_current_seed(const int value) { _current_seed = value; } _FORCE_INLINE_ float TerrainWorld::get_world_height() const { return _world_height; } void TerrainWorld::set_world_height(const float value) { _world_height = value; } int TerrainWorld::get_max_concurrent_generations() { return _max_concurrent_generations; } void TerrainWorld::set_max_concurrent_generations(const int value) { _max_concurrent_generations = value; } Ref TerrainWorld::get_library() { return _library; } void TerrainWorld::set_library(const Ref &library) { _library = library; for (int i = 0; i < chunk_get_count(); ++i) { Ref c = chunk_get_index(i); if (!c.is_valid()) continue; c->set_library(_library); } } Ref TerrainWorld::get_level_generator() const { return _level_generator; } void TerrainWorld::set_level_generator(const Ref &level_generator) { _level_generator = level_generator; } float TerrainWorld::get_voxel_scale() const { return _voxel_scale; } void TerrainWorld::set_voxel_scale(const float value) { _voxel_scale = value; for (int i = 0; i < chunk_get_count(); ++i) { Ref c = chunk_get_index(i); if (!c.is_valid()) continue; c->set_voxel_scale(_voxel_scale); } } int TerrainWorld::get_chunk_spawn_range() const { return _chunk_spawn_range; } void TerrainWorld::set_chunk_spawn_range(const int value) { _chunk_spawn_range = value; } NodePath TerrainWorld::get_player_path() const { return _player_path; } void TerrainWorld::set_player_path(const NodePath &player_path) { _player_path = player_path; } Spatial *TerrainWorld::get_player() const { return _player; } void TerrainWorld::set_player(Spatial *player) { _player = player; } void TerrainWorld::set_player_bind(Node *player) { set_player(Object::cast_to(player)); } Ref TerrainWorld::world_area_get(const int index) const { ERR_FAIL_INDEX_V(index, _world_areas.size(), Ref()); return _world_areas.get(index); } void TerrainWorld::world_area_add(const Ref &area) { _world_areas.push_back(area); } void TerrainWorld::world_area_remove(const int index) { ERR_FAIL_INDEX(index, _world_areas.size()); _world_areas.remove(index); } void TerrainWorld::world_areas_clear() { _world_areas.clear(); } int TerrainWorld::world_area_get_count() const { return _world_areas.size(); } //Terra Structures Ref TerrainWorld::voxel_structure_get(const int index) const { ERR_FAIL_INDEX_V(index, _voxel_structures.size(), Ref()); return _voxel_structures.get(index); } void TerrainWorld::voxel_structure_add(const Ref &structure) { _voxel_structures.push_back(structure); } void TerrainWorld::voxel_structure_remove(const Ref &structure) { if (!structure.is_valid()) return; int index = _voxel_structures.find(structure); if (index != -1) _voxel_structures.remove(index); } void TerrainWorld::voxel_structure_remove_index(const int index) { ERR_FAIL_INDEX(index, _voxel_structures.size()); _voxel_structures.remove(index); } void TerrainWorld::voxel_structures_clear() { _voxel_structures.clear(); } int TerrainWorld::voxel_structure_get_count() const { return _voxel_structures.size(); } void TerrainWorld::voxel_structure_add_at_position(Ref structure, const Vector3 &world_position) { ERR_FAIL_COND(!structure.is_valid()); structure->set_position_x(static_cast(world_position.x / _voxel_scale)); structure->set_position_y(static_cast(world_position.y / _voxel_scale)); structure->set_position_z(static_cast(world_position.z / _voxel_scale)); voxel_structure_add(structure); } Vector TerrainWorld::voxel_structures_get() { VARIANT_ARRAY_GET(_voxel_structures); } void TerrainWorld::voxel_structures_set(const Vector &structures) { voxel_structures_clear(); for (int i = 0; i < structures.size(); ++i) { Ref structure = Ref(structures[i]); voxel_structure_add(structure); } } void TerrainWorld::chunk_add(Ref chunk, const int x, const int z) { ERR_FAIL_COND(!chunk.is_valid()); ERR_FAIL_COND_MSG(chunk->get_voxel_world() != NULL && chunk->get_voxel_world() != this, "Chunk is already owned by an another world!"); IntPos pos(x, z); //ERR_FAIL_COND(_chunks.has(pos)); chunk->set_voxel_world(this); chunk->set_position(x, z); chunk->world_transform_changed(); if (!_chunks.has(pos)) _chunks.set(pos, chunk); if (_chunks_vector.find(chunk) == -1) _chunks_vector.push_back(chunk); if (is_inside_tree()) chunk->enter_tree(); if (has_method("_chunk_added")) { call("_chunk_added", chunk); } emit_signal("chunk_added", chunk); } bool TerrainWorld::chunk_has(const int x, const int z) const { return _chunks.has(IntPos(x, z)); } Ref TerrainWorld::chunk_get(const int x, const int z) { IntPos pos(x, z); if (_chunks.has(pos)) return _chunks.get(pos); return Ref(); } Ref TerrainWorld::chunk_remove(const int x, const int z) { IntPos pos(x, z); if (!_chunks.has(pos)) { return NULL; } Ref chunk = _chunks.get(pos); chunk->exit_tree(); for (int i = 0; i < _chunks_vector.size(); ++i) { if (_chunks_vector.get(i) == chunk) { _chunks_vector.remove(i); break; } } _generation_queue.erase(chunk); if (chunk->get_is_generating()) { chunk->cancel_build(); } //never remove from this here //_generating.erase(chunk); _chunks.erase(pos); emit_signal("chunk_removed", chunk); return chunk; } Ref TerrainWorld::chunk_remove_index(const int index) { ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL); Ref chunk = _chunks_vector.get(index); chunk->exit_tree(); _chunks_vector.remove(index); _chunks.erase(IntPos(chunk->get_position_x(), chunk->get_position_z())); _generation_queue.erase(chunk); if (chunk->get_is_generating()) { chunk->cancel_build(); } //never remove from this here //_generating.erase(chunk); emit_signal("chunk_removed", chunk); return chunk; } Ref TerrainWorld::chunk_get_index(const int index) { ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL); return _chunks_vector.get(index); } int TerrainWorld::chunk_get_count() const { return _chunks_vector.size(); } void TerrainWorld::chunks_clear() { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector.get(i); chunk->exit_tree(); emit_signal("chunk_removed", chunk); } _chunks_vector.clear(); _chunks.clear(); _generation_queue.clear(); for (int i = 0; i < _generating.size(); ++i) { Ref chunk = _generating[i]; if (chunk->get_is_generating()) { chunk->cancel_build(); } } //never remove from this here //_generating.clear(); } Ref TerrainWorld::chunk_get_or_create(int x, int z) { Ref chunk = chunk_get(x, z); if (!chunk.is_valid()) { chunk = chunk_create(x, z); } return chunk; } Ref TerrainWorld::chunk_create(const int x, const int z) { Ref c; c = call("_create_chunk", x, z, Ref()); generation_queue_add_to(c); return c; } void TerrainWorld::chunk_setup(Ref chunk) { ERR_FAIL_COND(!chunk.is_valid()); call("_create_chunk", chunk->get_position_x(), chunk->get_position_z(), chunk); } Ref TerrainWorld::_create_chunk(const int x, const int z, Ref chunk) { if (!chunk.is_valid()) { chunk.instance(); } //no meshers here ERR_FAIL_COND_V(!chunk.is_valid(), NULL); chunk->set_name("Chunk[" + String::num(x) + "," + String::num(z) + "]"); chunk->set_voxel_world(this); chunk->set_position(x, z); chunk->set_world_height(_world_height); chunk->set_library(_library); chunk->set_voxel_scale(_voxel_scale); chunk->set_size(_chunk_size_x, _chunk_size_z, _data_margin_start, _data_margin_end); //chunk->set_translation(Vector3(x * _chunk_size_x * _voxel_scale, y * _chunk_size_y * _voxel_scale, z * _chunk_size_z * _voxel_scale)); if (!get_active()) { chunk->set_visible(false); } chunk_add(chunk, x, z); return chunk; } void TerrainWorld::chunk_generate(Ref chunk) { ERR_FAIL_COND(!chunk.is_valid()); if (has_method("_prepare_chunk_for_generation")) { call("_prepare_chunk_for_generation", chunk); } call("_generate_chunk", chunk); chunk->build(); } Vector TerrainWorld::chunks_get() { VARIANT_ARRAY_GET(_chunks_vector); } void TerrainWorld::chunks_set(const Vector &chunks) { if (is_inside_tree()) { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = Ref(_chunks_vector[i]); if (chunks.find(chunk) == -1) { chunk_remove_index(i); _generation_queue.erase(chunk); chunk->exit_tree(); if (chunk->get_is_generating()) { chunk->cancel_build(); } //never remove from this here //_generating.erase(chunk); --i; } } //add the difference for (int i = 0; i < chunks.size(); ++i) { Ref chunk = Ref(chunks[i]); if (!chunk.is_valid()) continue; if (_chunks_vector.find(chunk) != -1) continue; chunk_add(chunk, chunk->get_position_x(), chunk->get_position_z()); } } else { _chunks_vector.clear(); for (int i = 0; i < chunks.size(); ++i) { Ref chunk = Ref(chunks[i]); _chunks_vector.push_back(chunk); } } } int TerrainWorld::_get_channel_index_info(const TerrainWorld::ChannelTypeInfo channel_type) { return -1; } void TerrainWorld::_set_voxel_with_tool(const bool mode_add, const Vector3 hit_position, const Vector3 hit_normal, const int selected_voxel, const int isolevel) { Vector3 pos; if (mode_add) { pos = (hit_position + (Vector3(0.1, 0.1, 0.1) * hit_normal * get_voxel_scale())); } else { pos = (hit_position + (Vector3(0.1, 0.1, 0.1) * -hit_normal * get_voxel_scale())); } int channel_type = get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_TYPE); int channel_isolevel = get_channel_index_info(TerrainWorld::CHANNEL_TYPE_INFO_ISOLEVEL); if (channel_isolevel == -1) { set_voxel_at_world_position(pos, selected_voxel, channel_type); } else { set_voxel_at_world_position(pos, selected_voxel, channel_type, false); set_voxel_at_world_position(pos, isolevel, channel_isolevel); } } bool TerrainWorld::can_chunk_do_build_step() { if (_max_frame_chunk_build_steps == 0) { return true; } return _num_frame_chunk_build_steps++ < _max_frame_chunk_build_steps; } bool TerrainWorld::is_position_walkable(const Vector3 &p_pos) { int x = static_cast(Math::floor(p_pos.x / (_chunk_size_x * _voxel_scale))); int z = static_cast(Math::floor(p_pos.z / (_chunk_size_z * _voxel_scale))); Ref c = chunk_get(x, z); if (!c.is_valid()) return false; return !c->get_is_generating(); } void TerrainWorld::on_chunk_mesh_generation_finished(Ref p_chunk) { call_deferred("emit_signal", "chunk_mesh_generation_finished", p_chunk); } void TerrainWorld::generation_queue_add_to(const Ref &chunk) { ERR_FAIL_COND(!chunk.is_valid()); set_process_internal(true); _generation_queue.push_back(chunk); } Ref TerrainWorld::generation_queue_get_index(int index) { ERR_FAIL_INDEX_V(index, _generation_queue.size(), NULL); return _generation_queue.get(index); } void TerrainWorld::generation_queue_remove_index(int index) { ERR_FAIL_INDEX(index, _generation_queue.size()); _generation_queue.remove(index); } int TerrainWorld::generation_queue_get_size() const { return _generation_queue.size(); } void TerrainWorld::generation_add_to(const Ref &chunk) { ERR_FAIL_COND(!chunk.is_valid()); _generating.push_back(chunk); } Ref TerrainWorld::generation_get_index(const int index) { ERR_FAIL_INDEX_V(index, _generating.size(), NULL); return _generating.get(index); } void TerrainWorld::generation_remove_index(const int index) { ERR_FAIL_INDEX(index, _generating.size()); _generating.remove(index); } int TerrainWorld::generation_get_size() const { return _generating.size(); } #if PROPS_PRESENT void TerrainWorld::prop_add(Transform transform, const Ref &prop, const bool apply_voxel_scale) { ERR_FAIL_COND(!prop.is_valid()); if (apply_voxel_scale) { transform = transform.scaled(Vector3(get_voxel_scale(), get_voxel_scale(), get_voxel_scale())); } Vector3 wp; wp = transform.xform(wp); Ref chunk = get_or_create_chunk_at_world_position(wp); chunk->prop_add(transform, prop); int count = prop->get_prop_count(); for (int i = 0; i < count; ++i) { Ref entry = prop->get_prop(i); if (!entry.is_valid()) continue; Transform t = transform * entry->get_transform(); wp = t.xform(Vector3()); chunk = get_or_create_chunk_at_world_position(wp); Ref prop_entry_data = entry; if (prop_entry_data.is_valid()) { Ref p = prop_entry_data->get_prop(); if (!p.is_valid()) continue; prop_add(t, p, false); continue; } Ref scene_data = entry; if (scene_data.is_valid()) { Ref sc = scene_data->get_scene(); if (!sc.is_valid()) continue; Node *n = sc->instance(); add_child(n); n->set_owner(this); Spatial *sp = Object::cast_to(n); if (sp) { sp->set_transform(t); } continue; } Ref light_data = entry; if (light_data.is_valid()) { Ref light; light.instance(); light->set_world_position(wp.x / get_voxel_scale(), wp.y / get_voxel_scale(), wp.z / get_voxel_scale()); light->set_color(light_data->get_light_color()); light->set_size(light_data->get_light_size()); light_add(light); continue; } #if MESH_DATA_RESOURCE_PRESENT Ref mesh_data = entry; if (mesh_data.is_valid()) { Ref mdr = mesh_data->get_mesh(); if (!mdr.is_valid()) continue; Transform chunk_local_tform = t; chunk_local_tform.origin = chunk->to_local(chunk_local_tform.origin); chunk->mesh_data_resource_add(chunk_local_tform, mdr, mesh_data->get_texture(), Color(1, 1, 1, 1), false); continue; } #endif } } #endif //Lights void TerrainWorld::light_add(const Ref &light) { _lights.push_back(light); for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk->world_light_added(light); } } } Ref TerrainWorld::light_get(const int index) { ERR_FAIL_INDEX_V(index, _lights.size(), Ref()); return _lights.get(index); } void TerrainWorld::light_remove(const int index) { ERR_FAIL_INDEX(index, _lights.size()); Ref light = _lights[index]; for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk->world_light_removed(light); } } } int TerrainWorld::light_get_count() const { return _lights.size(); } void TerrainWorld::lights_clear() { for (int i = 0; i < _lights.size(); ++i) { Ref light = _lights[i]; if (!light.is_valid()) continue; for (int j = 0; j < _chunks_vector.size(); ++j) { Ref chunk = _chunks_vector[j]; if (chunk.is_valid()) { chunk->world_light_removed(light); } } } _lights.clear(); } Vector TerrainWorld::lights_get() { VARIANT_ARRAY_GET(_lights); } void TerrainWorld::lights_set(const Vector &chunks) { lights_clear(); for (int i = 0; i < chunks.size(); ++i) { Ref light = Ref(chunks[i]); light_add(light); } } uint8_t TerrainWorld::get_voxel_at_world_position(const Vector3 &world_position, const int channel_index) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers properly int x = static_cast(Math::floor(pos.x / get_chunk_size_x())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z())); int bx = static_cast(Math::floor(pos.x)) % get_chunk_size_x(); int bz = static_cast(Math::floor(pos.z)) % get_chunk_size_z(); if (bx < 0) { bx += get_chunk_size_x(); } if (bz < 0) { bz += get_chunk_size_z(); } Ref chunk = chunk_get(x, z); if (chunk.is_valid()) return chunk->get_voxel(bx, bz, channel_index); return 0; } void TerrainWorld::set_voxel_at_world_position(const Vector3 &world_position, const uint8_t data, const int channel_index, const bool rebuild) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers properly int x = static_cast(Math::floor(pos.x / get_chunk_size_x())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z())); int bx = static_cast(Math::floor(pos.x)) % get_chunk_size_x(); int bz = static_cast(Math::floor(pos.z)) % get_chunk_size_z(); if (bx < 0) { bx += get_chunk_size_x(); } if (bz < 0) { bz += get_chunk_size_z(); } if (get_data_margin_end() > 0) { if (bx == 0) { Ref chunk = chunk_get_or_create(x - 1, z); chunk->set_voxel(data, get_chunk_size_x(), bz, channel_index); if (rebuild) chunk->build(); } if (bz == 0) { Ref chunk = chunk_get_or_create(x, z - 1); chunk->set_voxel(data, bx, get_chunk_size_z(), channel_index); if (rebuild) chunk->build(); } } if (get_data_margin_start() > 0) { if (bx == get_chunk_size_x() - 1) { Ref chunk = chunk_get_or_create(x + 1, z); chunk->set_voxel(data, -1, bz, channel_index); if (rebuild) chunk->build(); } if (bz == get_chunk_size_z() - 1) { Ref chunk = chunk_get_or_create(x, z + 1); chunk->set_voxel(data, bx, -1, channel_index); if (rebuild) chunk->build(); } } Ref chunk = chunk_get_or_create(x, z); chunk->set_voxel(data, bx, bz, channel_index); if (rebuild) chunk->build(); } Ref TerrainWorld::get_chunk_at_world_position(const Vector3 &world_position) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers proiberly int x = static_cast(Math::floor(pos.x / get_chunk_size_x())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z())); return chunk_get(x, z); } Ref TerrainWorld::get_or_create_chunk_at_world_position(const Vector3 &world_position) { Vector3 pos = world_position / get_voxel_scale(); //Note: floor is needed to handle negative numbers proiberly int x = static_cast(Math::floor(pos.x / get_chunk_size_x())); int z = static_cast(Math::floor(pos.z / get_chunk_size_z())); return chunk_get_or_create(x, z); } void TerrainWorld::set_voxel_with_tool(const bool mode_add, const Vector3 hit_position, const Vector3 hit_normal, const int selected_voxel, const int isolevel) { call("_set_voxel_with_tool", mode_add, hit_position, hit_normal, selected_voxel, isolevel); } int TerrainWorld::get_channel_index_info(const TerrainWorld::ChannelTypeInfo channel_type) { return call("_get_channel_index_info", channel_type); } Spatial *TerrainWorld::get_editor_camera() { #if TOOLS_ENABLED SpatialEditor *se = SpatialEditor::get_singleton(); if (!se) { return nullptr; } SpatialEditorViewport *wp = se->get_editor_viewport(0); if (!wp) { return nullptr; } return wp->get_camera(); #else return nullptr; #endif } TerrainWorld::TerrainWorld() { _active = true; _editable = false; _is_priority_generation = true; _max_concurrent_generations = 3; _chunk_size_x = 16; _chunk_size_z = 16; _current_seed = 0; _data_margin_start = 0; _data_margin_end = 0; _world_height = 256; _voxel_scale = 1; _chunk_spawn_range = 4; _player = NULL; _max_frame_chunk_build_steps = 0; _num_frame_chunk_build_steps = 0; } TerrainWorld ::~TerrainWorld() { _chunks.clear(); _chunks_vector.clear(); _world_areas.clear(); _voxel_structures.clear(); _library.unref(); _level_generator.unref(); _player = NULL; _generation_queue.clear(); _generating.clear(); _lights.clear(); } void TerrainWorld::_generate_chunk(Ref chunk) { ERR_FAIL_COND(!chunk.is_valid()); if (_level_generator.is_valid()) _level_generator->generate_chunk(chunk); for (int i = 0; i < _voxel_structures.size(); ++i) { Ref structure = _voxel_structures.get(i); if (!structure.is_valid()) continue; if (structure->get_use_aabb()) { if (structure->get_chunk_aabb().has_point(Vector3(chunk->get_position_x(), 1, chunk->get_position_z()))) structure->write_to_chunk(chunk); } else { structure->write_to_chunk(chunk); } } } void TerrainWorld::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { set_player_bind(get_node_or_null(get_player_path())); set_process_internal(true); set_physics_process_internal(true); set_notify_transform(true); if (_library.is_valid()) _library->refresh_rects(); for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk_setup(chunk); chunk->build(); } } break; } case NOTIFICATION_INTERNAL_PROCESS: { _num_frame_chunk_build_steps = 0; for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; ERR_CONTINUE(!chunk.is_valid()); if (chunk->get_process()) { chunk->process(get_process_delta_time()); } if (chunk->get_is_generating()) { chunk->generation_process(get_process_delta_time()); } } if (_is_priority_generation && _generation_queue.empty() && _generating.empty()) { _is_priority_generation = false; call("_generation_finished"); emit_signal("generation_finished"); return; } for (int i = 0; i < _generating.size(); ++i) { Ref chunk = _generating.get(i); if (!chunk.is_valid()) { _generating.remove(i); --i; continue; } if (!chunk->get_is_generating()) { _generating.remove(i); --i; continue; } if (chunk->is_build_aborted() && chunk->is_safe_to_delete()) { _generating.remove(i); --i; continue; } } if (_generating.size() >= _max_concurrent_generations) return; if (_generation_queue.size() == 0) return; while (_generating.size() < _max_concurrent_generations && _generation_queue.size() != 0) { Ref chunk = _generation_queue.get(0); _generation_queue.remove(0); ERR_FAIL_COND(!chunk.is_valid()); _generating.push_back(chunk); chunk_generate(chunk); } break; } case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; ERR_CONTINUE(!chunk.is_valid()); if (chunk->get_process()) { chunk->physics_process(get_physics_process_delta_time()); } if (chunk->get_is_generating()) { chunk->generation_physics_process(get_physics_process_delta_time()); } } break; } case NOTIFICATION_EXIT_TREE: { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { if (chunk->get_voxel_world() == this) { chunk->exit_tree(); chunk->set_voxel_world(NULL); } } } break; } case NOTIFICATION_TRANSFORM_CHANGED: { for (int i = 0; i < _chunks_vector.size(); ++i) { Ref chunk = _chunks_vector[i]; if (chunk.is_valid()) { chunk->world_transform_changed(); } } break; } } } void TerrainWorld::_bind_methods() { ADD_SIGNAL(MethodInfo("chunk_mesh_generation_finished", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); ADD_SIGNAL(MethodInfo("chunk_added", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); ADD_SIGNAL(MethodInfo("chunk_removed", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); ClassDB::bind_method(D_METHOD("get_active"), &TerrainWorld::get_active); ClassDB::bind_method(D_METHOD("set_active", "value"), &TerrainWorld::set_active); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "get_active"); ClassDB::bind_method(D_METHOD("get_editable"), &TerrainWorld::get_editable); ClassDB::bind_method(D_METHOD("set_editable", "value"), &TerrainWorld::set_editable); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "get_editable"); ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &TerrainWorld::get_chunk_size_x); ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &TerrainWorld::set_chunk_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x"); ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &TerrainWorld::get_chunk_size_z); ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &TerrainWorld::set_chunk_size_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z"); ClassDB::bind_method(D_METHOD("get_data_margin_start"), &TerrainWorld::get_data_margin_start); ClassDB::bind_method(D_METHOD("set_data_margin_start", "value"), &TerrainWorld::set_data_margin_start); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_margin_start"), "set_data_margin_start", "get_data_margin_start"); ClassDB::bind_method(D_METHOD("get_data_margin_end"), &TerrainWorld::get_data_margin_end); ClassDB::bind_method(D_METHOD("set_data_margin_end", "value"), &TerrainWorld::set_data_margin_end); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_margin_end"), "set_data_margin_end", "get_data_margin_end"); ClassDB::bind_method(D_METHOD("get_world_height"), &TerrainWorld::get_world_height); ClassDB::bind_method(D_METHOD("set_world_height", "height"), &TerrainWorld::set_world_height); ADD_PROPERTY(PropertyInfo(Variant::REAL, "world_height"), "set_world_height", "get_world_height"); ClassDB::bind_method(D_METHOD("get_max_concurrent_generations"), &TerrainWorld::get_max_concurrent_generations); ClassDB::bind_method(D_METHOD("set_max_concurrent_generations", "height"), &TerrainWorld::set_max_concurrent_generations); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_concurrent_generations"), "set_max_concurrent_generations", "get_max_concurrent_generations"); ClassDB::bind_method(D_METHOD("get_current_seed"), &TerrainWorld::get_current_seed); ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &TerrainWorld::set_current_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed"); ClassDB::bind_method(D_METHOD("get_library"), &TerrainWorld::get_library); ClassDB::bind_method(D_METHOD("set_library", "library"), &TerrainWorld::set_library); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "TerrainLibrary"), "set_library", "get_library"); ClassDB::bind_method(D_METHOD("get_level_generator"), &TerrainWorld::get_level_generator); ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &TerrainWorld::set_level_generator); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "TerrainLevelGenerator"), "set_level_generator", "get_level_generator"); ClassDB::bind_method(D_METHOD("get_voxel_scale"), &TerrainWorld::get_voxel_scale); ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &TerrainWorld::set_voxel_scale); ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale"); ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &TerrainWorld::get_chunk_spawn_range); ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &TerrainWorld::set_chunk_spawn_range); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range"); ClassDB::bind_method(D_METHOD("get_player_path"), &TerrainWorld::get_player_path); ClassDB::bind_method(D_METHOD("set_player_path", "value"), &TerrainWorld::set_player_path); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path"); ClassDB::bind_method(D_METHOD("get_player"), &TerrainWorld::get_player); ClassDB::bind_method(D_METHOD("set_player", "player"), &TerrainWorld::set_player_bind); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial", 0), "set_player", "get_player"); ClassDB::bind_method(D_METHOD("world_area_get", "index"), &TerrainWorld::world_area_get); ClassDB::bind_method(D_METHOD("world_area_add", "area"), &TerrainWorld::world_area_add); ClassDB::bind_method(D_METHOD("world_area_remove", "index"), &TerrainWorld::world_area_remove); ClassDB::bind_method(D_METHOD("world_areas_clear"), &TerrainWorld::world_areas_clear); ClassDB::bind_method(D_METHOD("world_area_get_count"), &TerrainWorld::world_area_get_count); ClassDB::bind_method(D_METHOD("voxel_structure_get", "index"), &TerrainWorld::voxel_structure_get); ClassDB::bind_method(D_METHOD("voxel_structure_add", "structure"), &TerrainWorld::voxel_structure_add); ClassDB::bind_method(D_METHOD("voxel_structure_remove", "structure"), &TerrainWorld::voxel_structure_remove); ClassDB::bind_method(D_METHOD("voxel_structure_remove_index", "index"), &TerrainWorld::voxel_structure_remove_index); ClassDB::bind_method(D_METHOD("voxel_structures_clear"), &TerrainWorld::voxel_structures_clear); ClassDB::bind_method(D_METHOD("voxel_structure_get_count"), &TerrainWorld::voxel_structure_get_count); ClassDB::bind_method(D_METHOD("voxel_structure_add_at_position", "structure", "world_position"), &TerrainWorld::voxel_structure_add_at_position); ClassDB::bind_method(D_METHOD("voxel_structures_get"), &TerrainWorld::voxel_structures_get); ClassDB::bind_method(D_METHOD("voxel_structures_set"), &TerrainWorld::voxel_structures_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "23/19:TerrainStructure", PROPERTY_USAGE_DEFAULT, "TerrainStructure"), "voxel_structures_set", "voxel_structures_get"); BIND_VMETHOD(MethodInfo("_chunk_added", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); ClassDB::bind_method(D_METHOD("chunk_add", "chunk", "x", "z"), &TerrainWorld::chunk_add); ClassDB::bind_method(D_METHOD("chunk_has", "x", "z"), &TerrainWorld::chunk_has); ClassDB::bind_method(D_METHOD("chunk_get", "x", "z"), &TerrainWorld::chunk_get); ClassDB::bind_method(D_METHOD("chunk_remove", "x", "z"), &TerrainWorld::chunk_remove); ClassDB::bind_method(D_METHOD("chunk_remove_index", "index"), &TerrainWorld::chunk_remove_index); ClassDB::bind_method(D_METHOD("chunk_get_index", "index"), &TerrainWorld::chunk_get_index); ClassDB::bind_method(D_METHOD("chunk_get_count"), &TerrainWorld::chunk_get_count); ClassDB::bind_method(D_METHOD("chunks_clear"), &TerrainWorld::chunks_clear); ClassDB::bind_method(D_METHOD("chunks_get"), &TerrainWorld::chunks_get); ClassDB::bind_method(D_METHOD("chunks_set"), &TerrainWorld::chunks_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "chunks", PROPERTY_HINT_NONE, "23/19:TerrainChunk", PROPERTY_USAGE_DEFAULT, "TerrainChunk"), "chunks_set", "chunks_get"); ClassDB::bind_method(D_METHOD("generation_queue_add_to", "chunk"), &TerrainWorld::generation_queue_add_to); ClassDB::bind_method(D_METHOD("generation_queue_get_index", "index"), &TerrainWorld::generation_queue_get_index); ClassDB::bind_method(D_METHOD("generation_queue_remove_index", "index"), &TerrainWorld::generation_queue_remove_index); ClassDB::bind_method(D_METHOD("generation_queue_get_size"), &TerrainWorld::generation_queue_get_size); ClassDB::bind_method(D_METHOD("generation_add_to", "chunk"), &TerrainWorld::generation_add_to); ClassDB::bind_method(D_METHOD("generation_get_index", "index"), &TerrainWorld::generation_get_index); ClassDB::bind_method(D_METHOD("generation_remove_index", "index"), &TerrainWorld::generation_remove_index); ClassDB::bind_method(D_METHOD("generation_get_size"), &TerrainWorld::generation_get_size); ADD_SIGNAL(MethodInfo("generation_finished")); BIND_VMETHOD(MethodInfo("_generation_finished")); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"), "_create_chunk", PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerrainChunk"))); ClassDB::bind_method(D_METHOD("chunk_get_or_create", "x", "z"), &TerrainWorld::chunk_get_or_create); ClassDB::bind_method(D_METHOD("chunk_create", "x", "z"), &TerrainWorld::chunk_create); ClassDB::bind_method(D_METHOD("chunk_setup", "chunk"), &TerrainWorld::chunk_setup); ClassDB::bind_method(D_METHOD("_create_chunk", "x", "z", "chunk"), &TerrainWorld::_create_chunk); ClassDB::bind_method(D_METHOD("_generate_chunk", "chunk"), &TerrainWorld::_generate_chunk); ClassDB::bind_method(D_METHOD("can_chunk_do_build_step"), &TerrainWorld::can_chunk_do_build_step); ClassDB::bind_method(D_METHOD("is_position_walkable", "position"), &TerrainWorld::is_position_walkable); ClassDB::bind_method(D_METHOD("on_chunk_mesh_generation_finished", "chunk"), &TerrainWorld::on_chunk_mesh_generation_finished); #if PROPS_PRESENT ClassDB::bind_method(D_METHOD("prop_add", "transform", "prop", "apply_voxel_scale"), &TerrainWorld::prop_add, DEFVAL(true)); #endif //Lights ClassDB::bind_method(D_METHOD("light_add", "light"), &TerrainWorld::light_add); ClassDB::bind_method(D_METHOD("light_get", "index"), &TerrainWorld::light_get); ClassDB::bind_method(D_METHOD("light_remove", "index"), &TerrainWorld::light_remove); ClassDB::bind_method(D_METHOD("light_get_count"), &TerrainWorld::light_get_count); ClassDB::bind_method(D_METHOD("lights_clear"), &TerrainWorld::lights_clear); ClassDB::bind_method(D_METHOD("lights_get"), &TerrainWorld::lights_get); ClassDB::bind_method(D_METHOD("lights_set", "chunks"), &TerrainWorld::lights_set); ClassDB::bind_method(D_METHOD("get_voxel_at_world_position", "world_position", "channel_index"), &TerrainWorld::get_voxel_at_world_position); ClassDB::bind_method(D_METHOD("set_voxel_at_world_position", "world_position", "data", "channel_index", "rebuild"), &TerrainWorld::set_voxel_at_world_position, DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_chunk_at_world_position", "world_position"), &TerrainWorld::get_chunk_at_world_position); ClassDB::bind_method(D_METHOD("get_or_create_chunk_at_world_position", "world_position"), &TerrainWorld::get_or_create_chunk_at_world_position); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::INT, "ret"), "_get_channel_index_info", PropertyInfo(Variant::INT, "channel_type", PROPERTY_HINT_ENUM, BINDING_STRING_CHANNEL_TYPE_INFO))); ClassDB::bind_method(D_METHOD("get_channel_index_info", "channel_type"), &TerrainWorld::get_channel_index_info); ClassDB::bind_method(D_METHOD("_get_channel_index_info", "channel_type"), &TerrainWorld::_get_channel_index_info); ClassDB::bind_method(D_METHOD("get_editor_camera"), &TerrainWorld::get_editor_camera); BIND_VMETHOD(MethodInfo("_set_voxel_with_tool", PropertyInfo(Variant::BOOL, "mode_add"), PropertyInfo(Variant::VECTOR3, "hit_position"), PropertyInfo(Variant::VECTOR3, "hit_normal"), PropertyInfo(Variant::INT, "selected_voxel"), PropertyInfo(Variant::INT, "isolevel"))); ClassDB::bind_method(D_METHOD("set_voxel_with_tool", "mode_add", "hit_position", "hit_normal", "selected_voxel", "isolevel"), &TerrainWorld::set_voxel_with_tool); ClassDB::bind_method(D_METHOD("_set_voxel_with_tool", "mode_add", "hit_position", "hit_normal", "selected_voxel", "isolevel"), &TerrainWorld::_set_voxel_with_tool); BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_TYPE); BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_ISOLEVEL); BIND_ENUM_CONSTANT(CHANNEL_TYPE_INFO_LIQUID_FLOW); BIND_CONSTANT(NOTIFICATION_ACTIVE_STATE_CHANGED); }