#ifndef GLTF_MESH_H
#define GLTF_MESH_H
/*************************************************************************/
/*  gltf_mesh.h                                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#include "core/object/resource.h"
#include "scene/resources/mesh.h"

class GLTFMesh : public Resource {
	GDCLASS(GLTFMesh, Resource);

private:
	Ref<ArrayMesh> mesh;
	Vector<float> blend_weights;
	Array instance_materials;

protected:
	static void _bind_methods();

public:
	Ref<ArrayMesh> get_mesh();
	void set_mesh(Ref<ArrayMesh> p_mesh);
	Vector<float> get_blend_weights();
	void set_blend_weights(Vector<float> p_blend_weights);
	Array get_instance_materials();
	void set_instance_materials(Array p_instance_materials);
};

#endif // GLTF_MESH_H