#ifndef INPUT_NETWORK_ENCODER_H #define INPUT_NETWORK_ENCODER_H /*************************************************************************/ /* input_network_encoder.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/local_vector.h" #include "core/object/resource.h" #include "core/variant/variant.h" #include "data_buffer.h" struct NetworkedInputInfo { StringName name; Variant default_value; uint32_t index; DataBuffer::DataType data_type; DataBuffer::CompressionLevel compression_level; real_t comparison_floating_point_precision; }; class InputNetworkEncoder : public Resource { GDCLASS(InputNetworkEncoder, Resource) public: constexpr static uint32_t INDEX_NONE = UINT32_MAX; private: LocalVector input_info; protected: static void _bind_methods(); public: uint32_t register_input( const StringName &p_name, const Variant &p_default_value, DataBuffer::DataType p_type, DataBuffer::CompressionLevel p_compression_level, real_t p_comparison_floating_point_precision = CMP_EPSILON); uint32_t find_input_id(const StringName &p_name) const; const LocalVector &get_input_info() const; void encode(const LocalVector &p_inputs, DataBuffer &r_buffer) const; void decode(DataBuffer &p_buffer, LocalVector &r_inputs) const; void reset_inputs_to_defaults(LocalVector &r_inputs) const; bool are_different(DataBuffer &p_buffer_A, DataBuffer &p_buffer_B) const; uint32_t count_size(DataBuffer &p_buffer) const; void script_encode(const Array &p_inputs, Object *r_buffer) const; Array script_decode(Object *p_buffer) const; Array script_get_defaults() const; bool script_are_different(Object *p_buffer_A, Object *p_buffer_B) const; uint32_t script_count_size(Object *p_buffer) const; }; #endif