/*************************************************************************/ /* vector3i.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdn/vector3i.h" #include "core/math/vector3i.h" #include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif static_assert(sizeof(pandemonium_vector3i) == sizeof(Vector3i), "Vector3i size mismatch"); pandemonium_int GDAPI pandemonium_vector3i_get_x(const pandemonium_vector3i *p_self) { const Vector3i *self = (const Vector3i *)p_self; return self->x; } void GDAPI pandemonium_vector3i_set_x(pandemonium_vector3i *p_self, const pandemonium_int val) { Vector3i *self = (Vector3i *)p_self; self->x = val; } pandemonium_int GDAPI pandemonium_vector3i_get_y(const pandemonium_vector3i *p_self) { const Vector3i *self = (const Vector3i *)p_self; return self->y; } void GDAPI pandemonium_vector3i_set_y(pandemonium_vector3i *p_self, const pandemonium_int val) { Vector3i *self = (Vector3i *)p_self; self->y = val; } pandemonium_int GDAPI pandemonium_vector3i_get_z(const pandemonium_vector3i *p_self) { const Vector3i *self = (const Vector3i *)p_self; return self->z; } void GDAPI pandemonium_vector3i_set_z(pandemonium_vector3i *p_self, const pandemonium_int val) { Vector3i *self = (Vector3i *)p_self; self->z = val; } pandemonium_int GDAPI *pandemonium_vector3i_operator_index(pandemonium_vector3i *p_self, const pandemonium_int p_idx) { Vector3i *self = (Vector3i *)p_self; return (pandemonium_int *)&self->operator[](p_idx); } const pandemonium_int GDAPI *pandemonium_vector3i_operator_index_const(const pandemonium_vector3i *p_self, const pandemonium_int p_idx) { const Vector3i *self = (const Vector3i *)p_self; return (const pandemonium_int *)&self->operator[](p_idx); } void GDAPI pandemonium_vector3i_set_axis(pandemonium_vector3i *p_self, const pandemonium_vector3i_axis p_axis, const pandemonium_int p_val) { Vector3i *self = (Vector3i *)p_self; self->set_axis(p_axis, p_val); } pandemonium_int GDAPI pandemonium_vector3i_get_axis(const pandemonium_vector3i *p_self, const pandemonium_vector3i_axis p_axis) { const Vector3i *self = (const Vector3i *)p_self; return self->get_axis(p_axis); } void GDAPI pandemonium_vector3i_set_all(pandemonium_vector3i *p_self, const pandemonium_int p_value) { Vector3i *self = (Vector3i *)p_self; self->set_all(p_value); } pandemonium_int GDAPI pandemonium_vector3i_min_axis(const pandemonium_vector3i *p_self) { const Vector3i *self = (const Vector3i *)p_self; return self->min_axis(); } pandemonium_int GDAPI pandemonium_vector3i_max_axis(const pandemonium_vector3i *p_self) { const Vector3i *self = (const Vector3i *)p_self; return self->max_axis(); } pandemonium_real GDAPI pandemonium_vector3i_length(const pandemonium_vector3i *p_self) { const Vector3i *self = (const Vector3i *)p_self; return self->length(); } pandemonium_int GDAPI pandemonium_vector3i_length_squared(const pandemonium_vector3i *p_self) { const Vector3i *self = (const Vector3i *)p_self; return self->length_squared(); } void GDAPI pandemonium_vector3i_zero(pandemonium_vector3i *p_self) { Vector3i *self = (Vector3i *)p_self; self->zero(); } pandemonium_vector3i GDAPI pandemonium_vector3i_linear_interpolate(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b, const pandemonium_real p_t) { pandemonium_vector3i dest; const Vector3i *self = (const Vector3i *)p_self; const Vector3i *b = (const Vector3i *)p_b; *((Vector3i *)&dest) = self->linear_interpolate(*b, p_t); return dest; } pandemonium_vector3i GDAPI pandemonium_vector3i_abs(const pandemonium_vector3i *p_self) { pandemonium_vector3i dest; const Vector3i *self = (const Vector3i *)p_self; *((Vector3i *)&dest) = self->abs(); return dest; } pandemonium_vector3i GDAPI pandemonium_vector3i_sign(const pandemonium_vector3i *p_self) { pandemonium_vector3i dest; const Vector3i *self = (const Vector3i *)p_self; *((Vector3i *)&dest) = self->sign(); return dest; } pandemonium_vector3i GDAPI pandemonium_vector3i_clamp(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_min, const pandemonium_vector3i *p_max) { pandemonium_vector3i dest; const Vector3i *self = (const Vector3i *)p_self; const Vector3i *min = (const Vector3i *)p_min; const Vector3i *max = (const Vector3i *)p_max; *((Vector3i *)&dest) = self->clamp(*min, *max); return dest; } pandemonium_vector3i GDAPI pandemonium_vector3i_operator_add(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) { pandemonium_vector3i raw_dest; Vector3i *dest = (Vector3i *)&raw_dest; Vector3i *self = (Vector3i *)p_self; const Vector3i *b = (const Vector3i *)p_b; *dest = *self + *b; return raw_dest; } pandemonium_vector3i GDAPI pandemonium_vector3i_operator_subtract(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) { pandemonium_vector3i raw_dest; Vector3i *dest = (Vector3i *)&raw_dest; Vector3i *self = (Vector3i *)p_self; const Vector3i *b = (const Vector3i *)p_b; *dest = *self - *b; return raw_dest; } pandemonium_vector3i GDAPI pandemonium_vector3i_operator_multiply_vector(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) { pandemonium_vector3i raw_dest; Vector3i *dest = (Vector3i *)&raw_dest; Vector3i *self = (Vector3i *)p_self; const Vector3i *b = (const Vector3i *)p_b; *dest = *self * *b; return raw_dest; } pandemonium_vector3i GDAPI pandemonium_vector3i_operator_multiply_scalar(const pandemonium_vector3i *p_self, const pandemonium_int p_b) { pandemonium_vector3i raw_dest; Vector3i *dest = (Vector3i *)&raw_dest; Vector3i *self = (Vector3i *)p_self; *dest = *self * p_b; return raw_dest; } pandemonium_vector3i GDAPI pandemonium_vector3i_operator_divide_vector(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) { pandemonium_vector3i raw_dest; Vector3i *dest = (Vector3i *)&raw_dest; Vector3i *self = (Vector3i *)p_self; const Vector3i *b = (const Vector3i *)p_b; *dest = *self / *b; return raw_dest; } pandemonium_vector3i GDAPI pandemonium_vector3i_operator_divide_scalar(const pandemonium_vector3i *p_self, const pandemonium_int p_b) { pandemonium_vector3i raw_dest; Vector3i *dest = (Vector3i *)&raw_dest; Vector3i *self = (Vector3i *)p_self; *dest = *self / p_b; return raw_dest; } pandemonium_vector3i GDAPI pandemonium_vector3i_operator_neg(const pandemonium_vector3i *p_self) { pandemonium_vector3i raw_dest; Vector3i *dest = (Vector3i *)&raw_dest; const Vector3i *self = (const Vector3i *)p_self; *dest = -(*self); return raw_dest; } pandemonium_bool GDAPI pandemonium_vector3i_operator_equal(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) { Vector3i *self = (Vector3i *)p_self; const Vector3i *b = (const Vector3i *)p_b; return *self == *b; } pandemonium_bool GDAPI pandemonium_vector3i_operator_less(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) { Vector3i *self = (Vector3i *)p_self; const Vector3i *b = (const Vector3i *)p_b; return *self < *b; } pandemonium_vector3 GDAPI pandemonium_vector3i_to_vector3(const pandemonium_vector3i *p_self) { pandemonium_vector3 dest; const Vector3i *self = (const Vector3i *)p_self; *((Vector3 *)&dest) = self->to_vector3(); return dest; } pandemonium_string GDAPI pandemonium_vector3i_as_string(const pandemonium_vector3i *p_self) { pandemonium_string ret; const Vector3i *self = (const Vector3i *)p_self; memnew_placement(&ret, String(*self)); return ret; } void GDAPI pandemonium_vector3i_new(pandemonium_vector3i *r_dest, const pandemonium_int p_x, const pandemonium_int p_y, const pandemonium_int p_z) { Vector3i *dest = (Vector3i *)r_dest; *dest = Vector3i(p_x, p_y, p_z); } #ifdef __cplusplus } #endif