#ifndef IMPORTDOCK_H #define IMPORTDOCK_H /*************************************************************************/ /* import_dock.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/box_container.h" #include "core/io/config_file.h" #include "core/list.h" #include "core/map.h" #include "core/object.h" #include "core/reference.h" #include "core/string_name.h" #include "core/ustring.h" #include "core/variant.h" class ImportDockParameters; class Button; class ConfirmationDialog; class EditorInspector; class Label; class MenuButton; class OptionButton; template class Vector; class ImportDock : public VBoxContainer { GDCLASS(ImportDock, VBoxContainer); Label *imported; OptionButton *import_as; MenuButton *preset; EditorInspector *import_opts; List properties; Map property_values; ConfirmationDialog *reimport_confirm; Label *label_warning; Button *import; ImportDockParameters *params; VBoxContainer *content; Label *select_a_resource; void _preset_selected(int p_idx); void _importer_selected(int i_idx); void _update_options(const Ref &p_config = Ref()); void _update_preset_menu(); void _add_keep_import_option(const String &p_importer_name); void _property_edited(const StringName &p_prop); void _property_toggled(const StringName &p_prop, bool p_checked); void _set_dirty(bool p_dirty); void _reimport_attempt(); void _reimport_and_restart(); void _reimport(); enum { ITEM_SET_AS_DEFAULT = 100, ITEM_LOAD_DEFAULT, ITEM_CLEAR_DEFAULT, }; protected: static void _bind_methods(); void _notification(int p_what); public: void set_edit_path(const String &p_path); void set_edit_multiple_paths(const Vector &p_paths); void initialize_import_options() const; void clear(); ImportDock(); ~ImportDock(); }; #endif // IMPORTDOCK_H