/*************************************************************************/ /* editor_path.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_path.h" #include "editor_node.h" #include "editor_scale.h" #include "core/class_db.h" #include "core/error_macros.h" #include "core/list.h" #include "core/math/rect2.h" #include "core/math/vector2.h" #include "core/os/memory.h" #include "core/reference.h" #include "core/resource.h" #include "core/string_name.h" #include "core/ustring.h" #include "core/variant.h" #include "editor/editor_data.h" #include "scene/gui/box_container.h" #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/margin_container.h" #include "scene/gui/popup_menu.h" #include "scene/gui/texture_rect.h" #include "scene/main/node.h" #include "scene/resources/texture.h" void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) { if (p_depth > 8) { return; } List pinfo; p_obj->get_property_list(&pinfo); for (List::Element *E = pinfo.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) { continue; } if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE) { continue; } Variant value = p_obj->get(E->get().name); if (value.get_type() != Variant::OBJECT) { continue; } Object *obj = value; if (!obj) { continue; } Ref icon = EditorNode::get_singleton()->get_object_icon(obj); String proper_name = ""; Vector name_parts = E->get().name.split("/"); for (int i = 0; i < name_parts.size(); i++) { if (i > 0) { proper_name += " > "; } proper_name += name_parts[i].capitalize(); } int index = sub_objects_menu->get_item_count(); sub_objects_menu->add_icon_item(icon, proper_name, objects.size()); sub_objects_menu->set_item_h_offset(index, p_depth * 10 * EDSCALE); objects.push_back(obj->get_instance_id()); _add_children_to_popup(obj, p_depth + 1); } } void EditorPath::_show_popup() { sub_objects_menu->clear(); Size2 size = get_size(); Point2 gp = get_global_position(); gp.y += size.y; sub_objects_menu->set_position(gp); sub_objects_menu->set_size(Size2(size.width, 1)); sub_objects_menu->set_parent_rect(Rect2(Point2(gp - sub_objects_menu->get_position()), size)); sub_objects_menu->popup(); } void EditorPath::_about_to_show() { Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1)); if (!obj) { return; } objects.clear(); _add_children_to_popup(obj); if (sub_objects_menu->get_item_count() == 0) { sub_objects_menu->add_item(TTR("No sub-resources found.")); sub_objects_menu->set_item_disabled(0, true); } } void EditorPath::update_path() { for (int i = 0; i < history->get_path_size(); i++) { Object *obj = ObjectDB::get_instance(history->get_path_object(i)); if (!obj) { continue; } Ref icon = EditorNode::get_singleton()->get_object_icon(obj); if (icon.is_valid()) { current_object_icon->set_texture(icon); } if (i == history->get_path_size() - 1) { String name; if (Object::cast_to(obj)) { Resource *r = Object::cast_to(obj); if (r->get_path().is_resource_file()) { name = r->get_path().get_file(); } else { name = r->get_name(); } if (name == "") { name = r->get_class(); } } else if (obj->is_class("ScriptEditorDebuggerInspectedObject")) { name = obj->call("get_title"); } else if (Object::cast_to(obj)) { name = Object::cast_to(obj)->get_name(); } else if (Object::cast_to(obj) && Object::cast_to(obj)->get_name() != "") { name = Object::cast_to(obj)->get_name(); } else { name = obj->get_class(); } current_object_label->set_text(" " + name); // An extra space so the text is not too close of the icon. set_tooltip(obj->get_class()); } } } void EditorPath::clear_path() { set_disabled(true); set_tooltip(""); current_object_label->set_text(""); current_object_icon->set_texture(nullptr); sub_objects_icon->set_visible(false); } void EditorPath::enable_path() { set_disabled(false); sub_objects_icon->set_visible(true); } void EditorPath::_id_pressed(int p_idx) { ERR_FAIL_INDEX(p_idx, objects.size()); Object *obj = ObjectDB::get_instance(objects[p_idx]); if (!obj) { return; } EditorNode::get_singleton()->push_item(obj); } void EditorPath::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { update_path(); // Button overrides Control's method, so we have to improvise. sub_objects_icon->set_texture(sub_objects_icon->get_icon("select_arrow", "Tree")); current_object_label->add_font_override("font", get_font("main", "EditorFonts")); } break; case NOTIFICATION_READY: { connect("pressed", this, "_show_popup"); } break; } } void EditorPath::_bind_methods() { ClassDB::bind_method("_show_popup", &EditorPath::_show_popup); ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show); ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed); } EditorPath::EditorPath(EditorHistory *p_history) { history = p_history; MarginContainer *main_mc = memnew(MarginContainer); main_mc->set_anchors_and_margins_preset(PRESET_WIDE); main_mc->add_constant_override("margin_left", 4 * EDSCALE); main_mc->add_constant_override("margin_right", 6 * EDSCALE); main_mc->set_mouse_filter(MOUSE_FILTER_PASS); add_child(main_mc); HBoxContainer *main_hb = memnew(HBoxContainer); main_mc->add_child(main_hb); current_object_icon = memnew(TextureRect); current_object_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); main_hb->add_child(current_object_icon); current_object_label = memnew(Label); current_object_label->set_clip_text(true); current_object_label->set_align(Label::ALIGN_LEFT); current_object_label->set_h_size_flags(SIZE_EXPAND_FILL); main_hb->add_child(current_object_label); sub_objects_icon = memnew(TextureRect); sub_objects_icon->set_visible(false); sub_objects_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); main_hb->add_child(sub_objects_icon); sub_objects_menu = memnew(PopupMenu); add_child(sub_objects_menu); sub_objects_menu->connect("about_to_show", this, "_about_to_show"); sub_objects_menu->connect("id_pressed", this, "_id_pressed"); set_tooltip(TTR("Open a list of sub-resources.")); }