/*************************************************************************/ /* root_motion_view.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "root_motion_view.h" #include "scene/animation/animation_tree.h" #include "scene/resources/material.h" void RootMotionView::set_animation_path(const NodePath &p_path) { path = p_path; first = true; } NodePath RootMotionView::get_animation_path() const { return path; } void RootMotionView::set_color(const Color &p_color) { color = p_color; first = true; } Color RootMotionView::get_color() const { return color; } void RootMotionView::set_cell_size(float p_size) { cell_size = p_size; first = true; } float RootMotionView::get_cell_size() const { return cell_size; } void RootMotionView::set_radius(float p_radius) { radius = p_radius; first = true; } float RootMotionView::get_radius() const { return radius; } void RootMotionView::set_zero_y(bool p_zero_y) { zero_y = p_zero_y; } bool RootMotionView::get_zero_y() const { return zero_y; } void RootMotionView::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { VS::get_singleton()->immediate_set_material(immediate, SpatialMaterial::get_material_rid_for_2d(false, true, false, false, false)); first = true; } if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { Transform transform; if (has_node(path)) { Node *node = get_node(path); AnimationTree *tree = Object::cast_to(node); if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) { if (is_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_PHYSICS) { set_process_internal(false); set_physics_process_internal(true); } if (is_physics_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_IDLE) { set_process_internal(true); set_physics_process_internal(false); } transform = tree->get_root_motion_transform(); } } if (!first && transform == Transform()) { return; } first = false; transform.orthonormalize(); //don't want scale, too imprecise transform.affine_invert(); accumulated = transform * accumulated; accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size); if (zero_y) { accumulated.origin.y = 0; } accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size); VS::get_singleton()->immediate_clear(immediate); int cells_in_radius = int((radius / cell_size) + 1.0); VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_LINES); for (int i = -cells_in_radius; i < cells_in_radius; i++) { for (int j = -cells_in_radius; j < cells_in_radius; j++) { Vector3 from(i * cell_size, 0, j * cell_size); Vector3 from_i((i + 1) * cell_size, 0, j * cell_size); Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size); from = accumulated.xform(from); from_i = accumulated.xform(from_i); from_j = accumulated.xform(from_j); Color c = color, c_i = color, c_j = color; c.a *= MAX(0, 1.0 - from.length() / radius); c_i.a *= MAX(0, 1.0 - from_i.length() / radius); c_j.a *= MAX(0, 1.0 - from_j.length() / radius); VS::get_singleton()->immediate_color(immediate, c); VS::get_singleton()->immediate_vertex(immediate, from); VS::get_singleton()->immediate_color(immediate, c_i); VS::get_singleton()->immediate_vertex(immediate, from_i); VS::get_singleton()->immediate_color(immediate, c); VS::get_singleton()->immediate_vertex(immediate, from); VS::get_singleton()->immediate_color(immediate, c_j); VS::get_singleton()->immediate_vertex(immediate, from_j); } } VS::get_singleton()->immediate_end(immediate); } } AABB RootMotionView::get_aabb() const { return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2)); } PoolVector RootMotionView::get_faces(uint32_t p_usage_flags) const { return PoolVector(); } void RootMotionView::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_path); ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_path); ClassDB::bind_method(D_METHOD("set_color", "color"), &RootMotionView::set_color); ClassDB::bind_method(D_METHOD("get_color"), &RootMotionView::get_color); ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &RootMotionView::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &RootMotionView::get_cell_size); ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius); ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y); ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y"); } RootMotionView::RootMotionView() { zero_y = true; radius = 10; cell_size = 1; set_process_internal(true); immediate = RID_PRIME(VisualServer::get_singleton()->immediate_create()); set_base(immediate); color = Color(0.5, 0.5, 1.0); } RootMotionView::~RootMotionView() { set_base(RID()); VisualServer::get_singleton()->free(immediate); }