/*************************************************************************/ /* navigation_obstacle.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NAVIGATION_OBSTACLE_H #define NAVIGATION_OBSTACLE_H #include "scene/3d/spatial.h" #include "scene/main/node.h" class Navigation; class NavigationObstacle : public Node { GDCLASS(NavigationObstacle, Node); Spatial *parent_spatial = nullptr; Navigation *navigation; RID agent; bool estimate_radius = true; real_t radius = 1.0; protected: static void _bind_methods(); void _validate_property(PropertyInfo &property) const; void _notification(int p_what); public: NavigationObstacle(); virtual ~NavigationObstacle(); void set_navigation(Navigation *p_nav); const Navigation *get_navigation() const { return navigation; } void set_navigation_node(Node *p_nav); Node *get_navigation_node() const; RID get_rid() const { return agent; } void set_estimate_radius(bool p_estimate_radius); bool is_radius_estimated() const { return estimate_radius; } void set_radius(real_t p_radius); real_t get_radius() const { return radius; } virtual String get_configuration_warning() const; private: void initialize_agent(); void reevaluate_agent_radius(); real_t estimate_agent_radius() const; }; #endif