/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "terrain_material_cache.h" #include "../defines.h" #ifdef PROPS_PRESENT #include "../../props/props/prop_data.h" #include "../../props/props/prop_data_prop.h" #if MESH_DATA_RESOURCE_PRESENT #include "../../mesh_data_resource/props/prop_data_mesh_data.h" #endif #endif bool TerrainMaterialCache::get_initialized() { return _initialized; } void TerrainMaterialCache::set_initialized(const bool value) { _initialized = value; } int TerrainMaterialCache::get_ref_count() { return _ref_count; } void TerrainMaterialCache::set_ref_count(const int value) { _ref_count = value; } void TerrainMaterialCache::inc_ref_count() { _ref_count += 1; } void TerrainMaterialCache::dec_ref_count() { _ref_count -= 1; } //Materials Ref TerrainMaterialCache::material_get(const int index) { ERR_FAIL_INDEX_V(index, _materials.size(), Ref(NULL)); return _materials[index]; } Ref TerrainMaterialCache::material_lod_get(const int index) { ERR_FAIL_COND_V(_materials.size() == 0, Ref(NULL)); if (index < 0) { return _materials[0]; } if (index >= _materials.size()) { return _materials[_materials.size() - 1]; } return _materials[index]; } void TerrainMaterialCache::material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _materials.push_back(value); } void TerrainMaterialCache::material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _materials.size()); _materials.set(index, value); } void TerrainMaterialCache::material_remove(const int index) { _materials.VREMOVE(index); } int TerrainMaterialCache::material_get_num() const { return _materials.size(); } void TerrainMaterialCache::materials_clear() { _materials.clear(); } Vector TerrainMaterialCache::materials_get() { VARIANT_ARRAY_GET(_materials); } void TerrainMaterialCache::materials_set(const Vector &materials) { _materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _materials.push_back(material); } } //Surfaces Ref TerrainMaterialCache::surface_get(const int index) { ERR_FAIL_INDEX_V(index, _surfaces.size(), Ref()); return _surfaces[index]; } Ref TerrainMaterialCache::surface_id_get(const int id) { Ref surface; for (int i = 0; i < _surfaces.size(); ++i) { surface = _surfaces[i]; if (surface.is_valid()) { if (surface->get_id() == id) { break; } } } return surface; } void TerrainMaterialCache::surface_add(Ref value) { ERR_FAIL_COND(!value.is_valid()); _surfaces.push_back(value); } void TerrainMaterialCache::surface_set(int index, Ref value) { ERR_FAIL_COND(index < 0); if (_surfaces.size() < index) { _surfaces.resize(index + 1); } _surfaces.set(index, value); } void TerrainMaterialCache::surface_remove(const int index) { _surfaces.VREMOVE(index); } int TerrainMaterialCache::surface_get_num() const { return _surfaces.size(); } void TerrainMaterialCache::surfaces_clear() { _surfaces.clear(); } void TerrainMaterialCache::additional_texture_add(const Ref &texture) { _additional_textures.push_back(texture); } void TerrainMaterialCache::additional_texture_remove(const Ref &texture) { for (int i = 0; i < _additional_textures.size(); ++i) { if (_additional_textures[i] == texture) { _additional_textures.VREMOVE(i); return; } } } void TerrainMaterialCache::additional_texture_remove_index(const int index) { ERR_FAIL_INDEX(index, _additional_textures.size()); _additional_textures.VREMOVE(index); } void TerrainMaterialCache::additional_textures_clear() { _additional_textures.clear(); } int TerrainMaterialCache::additional_texture_count() { return _additional_textures.size(); } Ref TerrainMaterialCache::additional_texture_get(const int index) { ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref()); return _additional_textures[index]; } Ref TerrainMaterialCache::additional_texture_get_atlas(const int index) { ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref()); return additional_texture_get_atlas_tex(_additional_textures[index]); } Ref TerrainMaterialCache::additional_texture_get_atlas_tex(const Ref &texture) { return Ref(); } Rect2 TerrainMaterialCache::additional_texture_get_uv_rect(const Ref &texture) { return Rect2(0, 0, 1, 1); } #ifdef PROPS_PRESENT void TerrainMaterialCache::prop_add_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #if MESH_DATA_RESOURCE_PRESENT Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; additional_texture_add(tex); } #endif Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_add_textures(pdp); } } } void TerrainMaterialCache::prop_remove_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #if MESH_DATA_RESOURCE_PRESENT Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; additional_texture_remove(tex); } #endif Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_remove_textures(pdp); } } } #endif void TerrainMaterialCache::refresh_rects() { _initialized = true; } void TerrainMaterialCache::setup_material_albedo(Ref texture) { #if VERSION_MAJOR < 4 if (has_method("_setup_material_albedo")) { call("_setup_material_albedo", texture); } #else GDVIRTUAL_CALL(_setup_material_albedo, texture); #endif } TerrainMaterialCache::TerrainMaterialCache() { _ref_count = 0; _initialized = false; } TerrainMaterialCache::~TerrainMaterialCache() { _materials.clear(); _surfaces.clear(); } void TerrainMaterialCache::_bind_methods() { ClassDB::bind_method(D_METHOD("get_initialized"), &TerrainMaterialCache::get_initialized); ClassDB::bind_method(D_METHOD("set_initialized", "value"), &TerrainMaterialCache::set_initialized); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized"); ClassDB::bind_method(D_METHOD("get_ref_count"), &TerrainMaterialCache::get_ref_count); ClassDB::bind_method(D_METHOD("set_ref_count", "value"), &TerrainMaterialCache::set_ref_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "mat_ref_count"), "set_ref_count", "get_ref_count"); ClassDB::bind_method(D_METHOD("inc_ref_count"), &TerrainMaterialCache::inc_ref_count); ClassDB::bind_method(D_METHOD("dec_ref_count"), &TerrainMaterialCache::dec_ref_count); #if VERSION_MAJOR < 4 BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"))); #else GDVIRTUAL_BIND(_setup_material_albedo, "texture"); #endif ClassDB::bind_method(D_METHOD("material_get", "index"), &TerrainMaterialCache::material_get); ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &TerrainMaterialCache::material_lod_get); ClassDB::bind_method(D_METHOD("material_add", "value"), &TerrainMaterialCache::material_add); ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &TerrainMaterialCache::material_set); ClassDB::bind_method(D_METHOD("material_remove", "index"), &TerrainMaterialCache::material_remove); ClassDB::bind_method(D_METHOD("material_get_num"), &TerrainMaterialCache::material_get_num); ClassDB::bind_method(D_METHOD("materials_clear"), &TerrainMaterialCache::materials_clear); ClassDB::bind_method(D_METHOD("materials_get"), &TerrainMaterialCache::materials_get); ClassDB::bind_method(D_METHOD("materials_set"), &TerrainMaterialCache::materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get"); ClassDB::bind_method(D_METHOD("surface_get", "index"), &TerrainMaterialCache::surface_get); ClassDB::bind_method(D_METHOD("surface_id_get", "index"), &TerrainMaterialCache::surface_id_get); ClassDB::bind_method(D_METHOD("surface_add", "value"), &TerrainMaterialCache::surface_add); ClassDB::bind_method(D_METHOD("surface_set", "index", "surface"), &TerrainMaterialCache::surface_set); ClassDB::bind_method(D_METHOD("surface_remove", "index"), &TerrainMaterialCache::surface_remove); ClassDB::bind_method(D_METHOD("surface_get_num"), &TerrainMaterialCache::surface_get_num); ClassDB::bind_method(D_METHOD("surfaces_clear"), &TerrainMaterialCache::surfaces_clear); ClassDB::bind_method(D_METHOD("additional_texture_add", "texture"), &TerrainMaterialCache::additional_texture_add); ClassDB::bind_method(D_METHOD("additional_texture_remove", "texture"), &TerrainMaterialCache::additional_texture_remove); ClassDB::bind_method(D_METHOD("additional_texture_remove_index", "index"), &TerrainMaterialCache::additional_texture_remove_index); ClassDB::bind_method(D_METHOD("additional_textures_clear"), &TerrainMaterialCache::additional_textures_clear); ClassDB::bind_method(D_METHOD("additional_texture_count"), &TerrainMaterialCache::additional_texture_count); ClassDB::bind_method(D_METHOD("additional_texture_get", "index"), &TerrainMaterialCache::additional_texture_get); ClassDB::bind_method(D_METHOD("additional_texture_get_atlas", "index"), &TerrainMaterialCache::additional_texture_get_atlas); ClassDB::bind_method(D_METHOD("additional_texture_get_atlas_tex", "index"), &TerrainMaterialCache::additional_texture_get_atlas_tex); ClassDB::bind_method(D_METHOD("additional_texture_get_uv_rect", "texture"), &TerrainMaterialCache::additional_texture_get_uv_rect); #ifdef PROPS_PRESENT ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &TerrainMaterialCache::prop_add_textures); ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &TerrainMaterialCache::prop_remove_textures); #endif ClassDB::bind_method(D_METHOD("refresh_rects"), &TerrainMaterialCache::refresh_rects); ClassDB::bind_method(D_METHOD("setup_material_albedo", "texture"), &TerrainMaterialCache::setup_material_albedo); }