/*************************************************************************/ /* gltf_camera.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gltf_camera.h" void GLTFCamera::_bind_methods() { ClassDB::bind_method(D_METHOD("get_perspective"), &GLTFCamera::get_perspective); ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective); ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size); ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size); ClassDB::bind_method(D_METHOD("get_zfar"), &GLTFCamera::get_zfar); ClassDB::bind_method(D_METHOD("set_zfar", "zfar"), &GLTFCamera::set_zfar); ClassDB::bind_method(D_METHOD("get_znear"), &GLTFCamera::get_znear); ClassDB::bind_method(D_METHOD("set_znear", "znear"), &GLTFCamera::set_znear); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov_size"), "set_fov_size", "get_fov_size"); // float ADD_PROPERTY(PropertyInfo(Variant::REAL, "zfar"), "set_zfar", "get_zfar"); // float ADD_PROPERTY(PropertyInfo(Variant::REAL, "znear"), "set_znear", "get_znear"); // float }