#ifndef TREE_H
#define TREE_H
/*************************************************************************/
/*  tree.h                                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/object.h"
#include "scene/gui/control.h"

class Tree;
class HScrollBar;
class VScrollBar;
class LineEdit;
class HSlider;
class PopupMenu;

class TreeItem : public Object {
	GDCLASS(TreeItem, Object);

public:
	enum TreeCellMode {

		CELL_MODE_STRING, ///< just a string
		CELL_MODE_CHECK, ///< string + check
		CELL_MODE_RANGE, ///< Contains a range
		CELL_MODE_ICON, ///< Contains an icon, not editable
		CELL_MODE_CUSTOM, ///< Contains a custom value, show a string, and an edit button
	};

	enum TextAlign {
		ALIGN_LEFT,
		ALIGN_CENTER,
		ALIGN_RIGHT
	};

private:
	friend class Tree;

	struct Cell {
		TreeCellMode mode;

		Ref<Texture> icon;
		Rect2i icon_region;
		String text;
		String suffix;
		double min, max, step, val;
		int icon_max_w;
		bool expr;
		bool checked;
		bool editable;
		bool selected;
		bool selectable;
		bool custom_color;
		Color color;
		bool custom_bg_color;
		bool custom_bg_outline;
		Color bg_color;
		bool custom_button;
		bool expand_right;
		Color icon_color;

		TextAlign text_align;

		Variant meta;
		String tooltip;

		ObjectID custom_draw_obj;
		StringName custom_draw_callback;

		struct Button {
			int id;
			bool disabled;
			Ref<Texture> texture;
			Color color;
			String tooltip;
			Button() {
				id = 0;
				disabled = false;
				color = Color(1, 1, 1, 1);
				tooltip = "";
			}
		};

		Vector<Button> buttons;

		Cell() {
			custom_draw_obj = 0;
			custom_button = false;
			mode = TreeItem::CELL_MODE_STRING;
			min = 0;
			max = 100;
			step = 1;
			val = 0;
			checked = false;
			editable = false;
			selected = false;
			selectable = true;
			custom_color = false;
			custom_bg_color = false;
			expr = false;
			icon_max_w = 0;
			text_align = ALIGN_LEFT;
			expand_right = false;
			icon_color = Color(1, 1, 1);
		}

		Size2 get_icon_size() const;
		void draw_icon(const RID &p_where, const Point2 &p_pos, const Size2 &p_size = Size2(), const Color &p_color = Color()) const;
	};

	Vector<Cell> cells;

	bool collapsed; // won't show children
	bool disable_folding;
	int custom_min_height;

	TreeItem *parent; // parent item
	TreeItem *next; // next in list
	TreeItem *children; //child items
	Tree *tree; //tree (for reference)

	TreeItem(Tree *p_tree);

	void _changed_notify(int p_cell);
	void _changed_notify();
	void _cell_selected(int p_cell);
	void _cell_deselected(int p_cell);

protected:
	static void _bind_methods();
	//bind helpers
	Dictionary _get_range_config(int p_column) {
		Dictionary d;
		double min = 0.0, max = 0.0, step = 0.0;
		get_range_config(p_column, min, max, step);
		d["min"] = min;
		d["max"] = max;
		d["step"] = step;
		d["expr"] = false;

		return d;
	}
	void _remove_child(Object *p_child) {
		remove_child(Object::cast_to<TreeItem>(p_child));
	}

	Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error);

public:
	/* cell mode */
	void set_cell_mode(int p_column, TreeCellMode p_mode);
	TreeCellMode get_cell_mode(int p_column) const;

	/* check mode */
	void set_checked(int p_column, bool p_checked);
	bool is_checked(int p_column) const;

	void set_text(int p_column, String p_text);
	String get_text(int p_column) const;

	void set_suffix(int p_column, String p_suffix);
	String get_suffix(int p_column) const;

	void set_icon(int p_column, const Ref<Texture> &p_icon);
	Ref<Texture> get_icon(int p_column) const;

	void set_icon_region(int p_column, const Rect2 &p_icon_region);
	Rect2 get_icon_region(int p_column) const;

	void set_icon_modulate(int p_column, const Color &p_modulate);
	Color get_icon_modulate(int p_column) const;

	void set_icon_max_width(int p_column, int p_max);
	int get_icon_max_width(int p_column) const;

	void add_button(int p_column, const Ref<Texture> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = "");
	int get_button_count(int p_column) const;
	String get_button_tooltip(int p_column, int p_idx) const;
	Ref<Texture> get_button(int p_column, int p_idx) const;
	int get_button_id(int p_column, int p_idx) const;
	void erase_button(int p_column, int p_idx);
	int get_button_by_id(int p_column, int p_id) const;
	void set_button(int p_column, int p_idx, const Ref<Texture> &p_button);
	void set_button_color(int p_column, int p_idx, const Color &p_color);
	void set_button_disabled(int p_column, int p_idx, bool p_disabled);
	bool is_button_disabled(int p_column, int p_idx) const;

	/* range works for mode number or mode combo */

	void set_range(int p_column, double p_value);
	double get_range(int p_column) const;

	void set_range_config(int p_column, double p_min, double p_max, double p_step, bool p_exp = false);
	void get_range_config(int p_column, double &r_min, double &r_max, double &r_step) const;
	bool is_range_exponential(int p_column) const;

	void set_metadata(int p_column, const Variant &p_meta);
	Variant get_metadata(int p_column) const;

	void set_custom_draw(int p_column, Object *p_object, const StringName &p_callback);

	void set_collapsed(bool p_collapsed);
	bool is_collapsed();

	void set_custom_minimum_height(int p_height);
	int get_custom_minimum_height() const;

	TreeItem *get_prev();
	TreeItem *get_next();
	TreeItem *get_parent();
	TreeItem *get_children();

	TreeItem *get_prev_visible(bool p_wrap = false);
	TreeItem *get_next_visible(bool p_wrap = false);

	void remove_child(TreeItem *p_item);

	void set_selectable(int p_column, bool p_selectable);
	bool is_selectable(int p_column) const;

	bool is_selected(int p_column);
	void select(int p_column);
	void deselect(int p_column);
	void set_as_cursor(int p_column);

	void set_editable(int p_column, bool p_editable);
	bool is_editable(int p_column);

	void set_custom_color(int p_column, const Color &p_color);
	Color get_custom_color(int p_column) const;
	void clear_custom_color(int p_column);

	void set_custom_bg_color(int p_column, const Color &p_color, bool p_bg_outline = false);
	void clear_custom_bg_color(int p_column);
	Color get_custom_bg_color(int p_column) const;

	void set_custom_as_button(int p_column, bool p_button);
	bool is_custom_set_as_button(int p_column) const;

	void set_tooltip(int p_column, const String &p_tooltip);
	String get_tooltip(int p_column) const;

	void clear_children();

	void set_text_align(int p_column, TextAlign p_align);
	TextAlign get_text_align(int p_column) const;

	void set_expand_right(int p_column, bool p_enable);
	bool get_expand_right(int p_column) const;

	void move_to_top();
	void move_to_bottom();

	void set_disable_folding(bool p_disable);
	bool is_folding_disabled() const;

	void call_recursive(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);

	~TreeItem();
};

VARIANT_ENUM_CAST(TreeItem::TreeCellMode);
VARIANT_ENUM_CAST(TreeItem::TextAlign);

class Tree : public Control {
	GDCLASS(Tree, Control);

public:
	enum SelectMode {
		SELECT_SINGLE,
		SELECT_ROW,
		SELECT_MULTI
	};

	enum DropModeFlags {
		DROP_MODE_DISABLED = 0,
		DROP_MODE_ON_ITEM = 1,
		DROP_MODE_INBETWEEN = 2
	};

private:
	friend class TreeItem;

	TreeItem *root;
	TreeItem *popup_edited_item;
	TreeItem *selected_item;
	TreeItem *edited_item;

	TreeItem *drop_mode_over;
	int drop_mode_section;

	TreeItem *single_select_defer;
	int single_select_defer_column;

	int pressed_button;
	bool pressing_for_editor;
	String pressing_for_editor_text;
	Vector2 pressing_pos;
	Rect2 pressing_item_rect;

	float range_drag_base;
	bool range_drag_enabled;
	Vector2 range_drag_capture_pos;

	bool propagate_mouse_activated;

	//TreeItem *cursor_item;
	//int cursor_column;

	Rect2 custom_popup_rect;
	int edited_col;
	int selected_col;
	int popup_edited_item_col;
	bool hide_root;
	SelectMode select_mode;

	int blocked;

	int drop_mode_flags;

	struct ColumnInfo {
		int min_width;
		bool expand;
		String title;
		ColumnInfo() {
			min_width = 1;
			expand = true;
		}
	};

	bool show_column_titles;
	LineEdit *text_editor;
	HSlider *value_editor;
	bool updating_value_editor;
	int64_t focus_in_id;
	PopupMenu *popup_menu;

	Vector<ColumnInfo> columns;

	Timer *range_click_timer;
	TreeItem *range_item_last;
	bool range_up_last;
	void _range_click_timeout();

	int compute_item_height(TreeItem *p_item) const;
	int get_item_height(TreeItem *p_item) const;
	//void draw_item_text(String p_text,const Ref<Texture>& p_icon,int p_icon_max_w,bool p_tool,Rect2i p_rect,const Color& p_color);
	void draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color);
	int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item);
	void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = nullptr, bool *r_in_range = nullptr, bool p_force_deselect = false);
	int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_doubleclick, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);
	void text_editor_enter(String p_text);
	void _text_editor_modal_close();
	void value_editor_changed(double p_value);

	void popup_select(int p_option);

	void _gui_input(Ref<InputEvent> p_event);
	void _notification(int p_what);

	Size2 get_minimum_size() const;

	void item_edited(int p_column, TreeItem *p_item, bool p_lmb = true);
	void item_changed(int p_column, TreeItem *p_item);
	void item_selected(int p_column, TreeItem *p_item);
	void item_deselected(int p_column, TreeItem *p_item);

	void propagate_set_columns(TreeItem *p_item);

	struct Cache {
		Ref<Font> font;
		Ref<Font> tb_font;
		Ref<StyleBox> bg;
		Ref<StyleBox> selected;
		Ref<StyleBox> selected_focus;
		Ref<StyleBox> cursor;
		Ref<StyleBox> cursor_unfocus;
		Ref<StyleBox> button_pressed;
		Ref<StyleBox> title_button;
		Ref<StyleBox> title_button_hover;
		Ref<StyleBox> title_button_pressed;
		Ref<StyleBox> custom_button;
		Ref<StyleBox> custom_button_hover;
		Ref<StyleBox> custom_button_pressed;

		Color title_button_color;

		Ref<Texture> checked;
		Ref<Texture> unchecked;
		Ref<Texture> arrow_collapsed;
		Ref<Texture> arrow;
		Ref<Texture> select_arrow;
		Ref<Texture> updown;

		Color font_color;
		Color font_color_selected;
		Color guide_color;
		Color drop_position_color;
		Color relationship_line_color;
		Color custom_button_font_highlight;

		int hseparation;
		int vseparation;
		int item_margin;
		int button_margin;
		Point2 offset;
		int draw_relationship_lines;
		int draw_guides;
		int scroll_border;
		int scroll_speed;

		enum ClickType {
			CLICK_NONE,
			CLICK_TITLE,
			CLICK_BUTTON,

		};

		ClickType click_type;
		ClickType hover_type;
		int click_index;
		int click_id;
		TreeItem *click_item;
		int click_column;
		int hover_index;
		Point2 click_pos;

		TreeItem *hover_item;
		int hover_cell;

		Point2i text_editor_position;

	} cache;

	int _get_title_button_height() const;

	void _scroll_moved(float p_value);
	HScrollBar *h_scroll;
	VScrollBar *v_scroll;

	Size2 get_internal_min_size() const;
	void update_cache();
	void update_scrollbars();

	Rect2 search_item_rect(TreeItem *p_from, TreeItem *p_item);
	//Rect2 get_item_rect(TreeItem *p_item);
	uint64_t last_keypress;
	String incr_search;
	bool cursor_can_exit_tree;
	void _do_incr_search(const String &p_add);

	TreeItem *_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards = false);

	TreeItem *_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_column, int &h, int &section) const;

	/*	float drag_speed;
	float drag_accum;

	float last_drag_accum;
	float last_drag_time;
	float time_since_motion;*/

	float drag_speed;
	float drag_from;
	float drag_accum;
	Vector2 last_speed;
	bool drag_touching;
	bool drag_touching_deaccel;
	bool click_handled;
	bool allow_rmb_select;
	bool scrolling;

	bool allow_reselect;

	bool force_edit_checkbox_only_on_checkbox;

	bool hide_folding;

	int _count_selected_items(TreeItem *p_from) const;
	void _go_left();
	void _go_right();
	void _go_down();
	void _go_up();

protected:
	static void _bind_methods();

	//bind helpers
	TreeItem *_create_item(Object *p_parent, int p_idx = -1) {
		return create_item(Object::cast_to<TreeItem>(p_parent), p_idx);
	}

	TreeItem *_get_next_selected(Object *p_item) {
		return get_next_selected(Object::cast_to<TreeItem>(p_item));
	}

	Rect2 _get_item_rect(Object *p_item, int p_column) const {
		return get_item_rect(Object::cast_to<TreeItem>(p_item), p_column);
	}

	void _scroll_to_item(Object *p_item) {
		scroll_to_item(Object::cast_to<TreeItem>(p_item));
	}

public:
	virtual String get_tooltip(const Point2 &p_pos) const;

	TreeItem *get_item_at_position(const Point2 &p_pos) const;
	int get_column_at_position(const Point2 &p_pos) const;
	int get_drop_section_at_position(const Point2 &p_pos) const;
	int get_button_id_at_position(const Point2 &p_pos) const;

	void clear();

	TreeItem *create_item(TreeItem *p_parent = nullptr, int p_idx = -1);
	TreeItem *get_root();
	TreeItem *get_last_item();

	void set_column_min_width(int p_column, int p_min_width);
	void set_column_expand(int p_column, bool p_expand);
	int get_column_width(int p_column) const;

	void set_hide_root(bool p_enabled);
	bool is_root_hidden() const;
	TreeItem *get_next_selected(TreeItem *p_item);
	TreeItem *get_selected() const;
	int get_selected_column() const;
	int get_pressed_button() const;
	void set_select_mode(SelectMode p_mode);
	SelectMode get_select_mode() const;
	void deselect_all();
	bool is_anything_selected();

	void set_columns(int p_columns);
	int get_columns() const;

	void set_column_title(int p_column, const String &p_title);
	String get_column_title(int p_column) const;

	void set_column_titles_visible(bool p_show);
	bool are_column_titles_visible() const;

	TreeItem *get_edited() const;
	int get_edited_column() const;

	void ensure_cursor_is_visible();

	Rect2 get_custom_popup_rect() const;

	int get_item_offset(TreeItem *p_item) const;
	Rect2 get_item_rect(TreeItem *p_item, int p_column = -1) const;
	bool edit_selected();

	// First item that starts with the text, from the current focused item down and wraps around.
	TreeItem *search_item_text(const String &p_find, int *r_col = nullptr, bool p_selectable = false);
	// First item that matches the whole text, from the first item down.
	TreeItem *get_item_with_text(const String &p_find) const;

	Point2 get_scroll() const;
	void scroll_to_item(TreeItem *p_item);

	void set_cursor_can_exit_tree(bool p_enable);
	bool can_cursor_exit_tree() const;

	VScrollBar *get_vscroll_bar() { return v_scroll; }

	void set_hide_folding(bool p_hide);
	bool is_folding_hidden() const;

	void set_drop_mode_flags(int p_flags);
	int get_drop_mode_flags() const;

	void set_edit_checkbox_cell_only_when_checkbox_is_pressed(bool p_enable);
	bool get_edit_checkbox_cell_only_when_checkbox_is_pressed() const;

	void set_allow_rmb_select(bool p_allow);
	bool get_allow_rmb_select() const;

	void set_allow_reselect(bool p_allow);
	bool get_allow_reselect() const;

	Tree();
	~Tree();
};

VARIANT_ENUM_CAST(Tree::SelectMode);
VARIANT_ENUM_CAST(Tree::DropModeFlags);
#endif