#include "world.h" #include "core/core_string_names.h" #include "scene/3d/spatial.h" #include "scene/3d/world_environment_3d.h" #include "scene/resources/world_2d.h" #include "scene/resources/world_3d.h" #include "viewport.h" Ref World::get_world_2d() const { return world_2d; } void World::set_world_2d(const Ref &p_world_2d) { if (world_2d == p_world_2d) { return; } if (_parent_world && _parent_world->find_world_2d() == p_world_2d) { WARN_PRINT("Unable to use parent world as world_2d"); return; } Ref old_world; if (is_inside_tree()) { old_world = find_world_2d(); } if (p_world_2d.is_valid()) { world_2d = p_world_2d; } else { WARN_PRINT("Invalid world"); world_2d = Ref(memnew(World2D)); } _on_set_world_2d(old_world); } Ref World::get_world_3d() const { return world_3d; } void World::set_world_3d(const Ref &p_world_3d) { if (world_3d == p_world_3d) { return; } if (is_inside_tree()) { _propagate_exit_world(this); } Ref old_world = world_3d; if (own_world_3d.is_valid() && world_3d.is_valid()) { world_3d->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed"); } world_3d = p_world_3d; if (own_world_3d.is_valid()) { if (world_3d.is_valid()) { own_world_3d = world_3d->duplicate(); world_3d->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed"); } else { own_world_3d = Ref(memnew(World3D)); } } if (is_inside_tree()) { _propagate_enter_world(this); } _on_set_world_3d(old_world); } bool World::is_using_own_world_3d() const { return own_world_3d.is_valid(); } void World::set_use_own_world_3d(bool p_use_own_world_3d) { if (p_use_own_world_3d == own_world_3d.is_valid()) { return; } if (is_inside_tree()) { _propagate_exit_world(this); } if (p_use_own_world_3d) { if (world_3d.is_valid()) { own_world_3d = world_3d->duplicate(); world_3d->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed"); } else { own_world_3d = Ref(memnew(World3D)); } } else { own_world_3d = Ref(); if (world_3d.is_valid()) { world_3d->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed"); } } if (is_inside_tree()) { _propagate_enter_world(this); } _on_set_use_own_world_3d(p_use_own_world_3d); } bool World::get_override_in_parent_viewport() { return _override_in_parent_viewport; } void World::set_override_in_parent_viewport(const bool value) { _override_in_parent_viewport = value; } Ref World::find_world_2d() const { if (_override_world) { return _override_world->find_world_2d(); } if (world_2d.is_valid()) { return world_2d; } else if (_parent_world) { return _parent_world->find_world_2d(); } else { return Ref(); } } Ref World::find_world_3d() const { if (_override_world) { return _override_world->find_world_3d(); } if (own_world_3d.is_valid()) { return own_world_3d; } else if (world_3d.is_valid()) { return world_3d; } else if (_parent_world) { return _parent_world->find_world_3d(); } else { return Ref(); } } World *World::get_override_world() { return _override_world; } World *World::get_override_world_or_this() { if (!_override_world) { return this; } return _override_world; } void World::set_override_world(World *p_world) { if (p_world == _override_world) { return; } World *old_world = _override_world; if (old_world) { old_world->_remove_overridden_world(this); } _override_world = p_world; if (_override_world) { _override_world->_add_overridden_world(this); } _on_world_override_changed(old_world); } void World::set_override_world_bind(Node *p_world) { World *w = Object::cast_to(p_world); ERR_FAIL_COND(p_world && !w); set_override_world(w); } World::World() { world_2d = Ref(memnew(World2D)); _override_world = NULL; _override_in_parent_viewport = false; } World::~World() { } void World::_propagate_enter_world(Node *p_node) { if (p_node != this) { if (!p_node->is_inside_tree()) { //may not have entered scene yet return; } if (Object::cast_to(p_node) || Object::cast_to(p_node)) { p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD); } else { World *v = Object::cast_to(p_node); if (v) { if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) { return; } } } } for (int i = 0; i < p_node->get_child_count(); i++) { _propagate_enter_world(p_node->get_child(i)); } } void World::_propagate_exit_world(Node *p_node) { if (p_node != this) { if (!p_node->is_inside_tree()) { //may have exited scene already return; } if (Object::cast_to(p_node) || Object::cast_to(p_node)) { p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD); } else { World *v = Object::cast_to(p_node); if (v) { if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) { return; } } } } for (int i = 0; i < p_node->get_child_count(); i++) { _propagate_exit_world(p_node->get_child(i)); } } void World::_add_overridden_world(World *p_world) { ERR_FAIL_COND(!p_world); _overriding_worlds.push_back(p_world); } void World::_remove_overridden_world(World *p_world) { ERR_FAIL_COND(!p_world); for (int i = 0; i < _overriding_worlds.size(); ++i) { World *w = _overriding_worlds[i]; if (w == p_world) { _overriding_worlds.remove(i); return; } } ERR_FAIL(); } void World::_own_world_3d_changed() { ERR_FAIL_COND(world_3d.is_null()); ERR_FAIL_COND(own_world_3d.is_null()); if (is_inside_tree()) { _propagate_exit_world(this); } own_world_3d = world_3d->duplicate(); if (is_inside_tree()) { _propagate_enter_world(this); } } void World::_on_set_use_own_world_3d(bool p_use_own_world_3d) { } void World::_on_set_world_3d(const Ref &p_old_world) { } void World::_on_set_world_2d(const Ref &p_old_world_2d) { } void World::_on_world_override_changed(World *p_old_world) { } void World::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (get_parent()) { _parent_world = get_parent()->get_world(); } else { _parent_world = nullptr; } } break; case NOTIFICATION_READY: { if (_override_in_parent_viewport) { if (get_parent()) { World *w = get_parent()->get_viewport(); if (w) { w->set_override_world(this); } } } } break; case NOTIFICATION_EXIT_TREE: { for (int i = 0; i < _overriding_worlds.size(); ++i) { World *w = _overriding_worlds[i]; w->set_override_world(NULL); } _override_world = NULL; } break; } } void World::_bind_methods() { ClassDB::bind_method(D_METHOD("get_world_2d"), &World::get_world_2d); ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &World::set_world_2d); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d"); ClassDB::bind_method(D_METHOD("get_world_3d"), &World::get_world_3d); ClassDB::bind_method(D_METHOD("set_world_3d", "world"), &World::set_world_3d); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d"); ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &World::is_using_own_world_3d); ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &World::set_use_own_world_3d); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); ClassDB::bind_method(D_METHOD("get_override_in_parent_viewport"), &World::get_override_in_parent_viewport); ClassDB::bind_method(D_METHOD("set_override_in_parent_viewport", "enable"), &World::set_override_in_parent_viewport); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_in_parent_viewport"), "set_override_in_parent_viewport", "get_override_in_parent_viewport"); ClassDB::bind_method(D_METHOD("find_world_2d"), &World::find_world_2d); ClassDB::bind_method(D_METHOD("find_world_3d"), &World::find_world_3d); ClassDB::bind_method(D_METHOD("get_override_world"), &World::get_override_world); ClassDB::bind_method(D_METHOD("get_override_world_or_this"), &World::get_override_world_or_this); ClassDB::bind_method(D_METHOD("set_override_world", "world"), &World::set_override_world_bind); ClassDB::bind_method(D_METHOD("_own_world_3d_changed"), &World::_own_world_3d_changed); }