<?xml version="1.0" encoding="UTF-8" ?> <class name="Sky" inherits="Resource" version="3.5"> <brief_description> The base class for [PanoramaSky] and [ProceduralSky]. </brief_description> <description> The base class for [PanoramaSky] and [ProceduralSky]. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="2"> The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be. See [enum RadianceSize] constants for values. [b]Note:[/b] You will only benefit from high radiance sizes if you have perfectly sharp reflective surfaces in your project and are not using [ReflectionProbe]s or [GIProbe]s. For most projects, keeping [member radiance_size] to the default value is the best compromise between visuals and performance. Be careful when using high radiance size values as these can cause crashes on low-end GPUs. </member> </members> <constants> <constant name="RADIANCE_SIZE_32" value="0" enum="RadianceSize"> Radiance texture size is 32×32 pixels. </constant> <constant name="RADIANCE_SIZE_64" value="1" enum="RadianceSize"> Radiance texture size is 64×64 pixels. </constant> <constant name="RADIANCE_SIZE_128" value="2" enum="RadianceSize"> Radiance texture size is 128×128 pixels. </constant> <constant name="RADIANCE_SIZE_256" value="3" enum="RadianceSize"> Radiance texture size is 256×256 pixels. </constant> <constant name="RADIANCE_SIZE_512" value="4" enum="RadianceSize"> Radiance texture size is 512×512 pixels. </constant> <constant name="RADIANCE_SIZE_1024" value="5" enum="RadianceSize"> Radiance texture size is 1024×1024 pixels. [b]Note:[/b] [constant RADIANCE_SIZE_1024] is not exposed in the inspector as it is known to cause GPU hangs on certain systems. </constant> <constant name="RADIANCE_SIZE_2048" value="6" enum="RadianceSize"> Radiance texture size is 2048×2048 pixels. [b]Note:[/b] [constant RADIANCE_SIZE_2048] is not exposed in the inspector as it is known to cause GPU hangs on certain systems. </constant> <constant name="RADIANCE_SIZE_MAX" value="7" enum="RadianceSize"> Represents the size of the [enum RadianceSize] enum. </constant> </constants> </class>