#include "paint_node.h" Vector2i PaintNode::get_size() { return _size; } void PaintNode::set_size(const Vector2i &size) { _size = size; } PaintNode::PaintNode() { } PaintNode::~PaintNode() { } void PaintNode::_bind_methods() { ClassDB::bind_method(D_METHOD("get_size"), &PaintNode::get_size); ClassDB::bind_method(D_METHOD("set_size", "size"), &PaintNode::set_size); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size"); }