#ifndef MM_SHEAR_H #define MM_SHEAR_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMShear : public MMNode { GDCLASS(MMShear, MMNode); public: Ref<MMNodeUniversalProperty> get_image(); void set_image(const Ref<MMNodeUniversalProperty> &val); Ref<MMNodeUniversalProperty> get_input(); void set_input(const Ref<MMNodeUniversalProperty> &val); int get_direction() const; void set_direction(const int val); float get_amount() const; void set_amount(const float val); float get_center() const; void set_center(const float val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); void _render(const Ref<MMMaterial> &material); Color _get_value_for(const Vector2 &uv, const int pseed); MMShear(); ~MMShear(); protected: static void _bind_methods(); Ref<MMNodeUniversalProperty> image; Ref<MMNodeUniversalProperty> input; //export(int, "Horizontal,Vertical") int direction; float amount; float center; }; #endif