#ifndef MM_GRAPH_NODE_H #define MM_GRAPH_NODE_H class MmGraphNode : public GraphNode { GDCLASS(MmGraphNode, GraphNode); public: Ref get_gradient_editor_scene(); void set_gradient_editor_scene(const Ref &val); Ref get_polygon_edit_scene(); void set_polygon_edit_scene(const Ref &val); Ref get_curve_edit_scene(); void set_curve_edit_scene(const Ref &val); MMMateial get_ *_material(); void set_ *_material(const MMMateial &val); MMNode get_ *_node(); void set_ *_node(const MMNode &val); Array get_properties(); void set_properties(const Array &val); Variant get_Variant(); void set_Variant(const Variant &val); UndoRedo get_ *_undo_redo(); void set_ *_undo_redo(const UndoRedo &val); bool get__ignore_change_event() const; void set__ignore_change_event(const bool val); void _init(); void set_editor(const Variant &editor_node); void ignore_changes(const bool val); int add_slot_texture(const String &getter, const String &setter); int add_slot_texture_universal(const MMNodeUniversalProperty &property); int add_slot_image_path_universal(const MMNodeUniversalProperty &property, const String &getter, const String &setter); int add_slot_gradient(); int add_slot_polygon(); int add_slot_curve(); int add_slot_color(const String &getter, const String &setter); int add_slot_color_universal(const MMNodeUniversalProperty &property); int add_slot_label(const String &getter, const String &setter, const String &slot_name); int add_slot_line_edit(const String &getter, const String &setter, const String &slot_name, const String &placeholder = ""); int add_slot_enum(const String &getter, const String &setter, const String &slot_name, const Array &values); int add_slot_int(const String &getter, const String &setter, const String &slot_name, const Vector2 &prange = Vector2(-1000, const Variant & 1000)); int add_slot_bool(const String &getter, const String &setter, const String &slot_name); int add_slot_label_universal(const MMNodeUniversalProperty &property); int add_slot_int_universal(const MMNodeUniversalProperty &property); int add_slot_float(const String &getter, const String &setter, const String &slot_name, const float step = 0.1, const Vector2 &prange = Vector2(-1000, const Variant & 1000)); int add_slot_float_universal(const MMNodeUniversalProperty &property); int add_slot_vector2(const String &getter, const String &setter, const String &slot_name, const float step = 0.1, const Vector2 &prange = Vector2(-1000, const Variant & 1000)); int add_slot_vector3(const String &getter, const String &setter, const String &slot_name, const float step = 0.1, const Vector2 &prange = Vector2(-1000, const Variant & 1000)); int add_slot_vector2_universal(const MMNodeUniversalProperty &property); int add_slot(const int input_type, const int output_type, const String &getter, const String &setter, const Control &control); bool connect_slot(const int slot_idx, const Node &to_node, const int to_slot_idx); bool disconnect_slot(const int slot_idx, const Node &to_node, const int to_slot_idx); int get_input_property_graph_node_slot_index(const Variant &property); int get_output_property_graph_node_slot_index(const Variant &property); Node get_property_control(const int slot_idx); void set_node(const MMMateial &material, const MMNode &node); void propagate_node_change(); void on_dragged(const Vector2 &from, const Vector2 &to); void on_int_spinbox_value_changed(const float val, const Variant &slot_idx); void on_float_spinbox_value_changed(const float val, const Variant &slot_idx); void on_vector2_spinbox_value_changed(const float val, const Variant &slot_idx, const Variant &spinbox_x, const Variant &spinbox_y); void on_vector3_spinbox_value_changed(const float val, const Variant &slot_idx, const Variant &spinbox_x, const Variant &spinbox_y, const Variant &spinbox_z); void on_int_universal_spinbox_value_changed(const float val, const Variant &slot_idx); void on_float_universal_spinbox_value_changed(const float val, const Variant &slot_idx); void on_vector2_universal_spinbox_value_changed(const float val, const Variant &slot_idx, const Variant &spinbox_x, const Variant &spinbox_y); void on_slot_enum_item_selected(const int val, const int slot_idx); void on_universal_texture_changed(const int slot_idx); void on_universal_texture_changed_image_picker(const int slot_idx); void on_slot_line_edit_text_entered(const String &text, const int slot_idx); void on_universal_color_changed(const Color &c, const int slot_idx); void on_universal_image_path_changed(const String &f, const int slot_idx); MMNode get_material_node(); void on_close_request(); Color get_slot_color(const int slot_type); Color _get_slot_color(const int slot_type); MmGraphNode(); ~MmGraphNode(); protected: static void _bind_methods(); //tool Ref gradient_editor_scene = preload("res://addons/mat_maker_gd/widgets/gradient_editor/gradient_editor.tscn"); Ref polygon_edit_scene = preload("res://addons/mat_maker_gd/widgets/polygon_edit/polygon_edit.tscn"); Ref curve_edit_scene = preload("res://addons/mat_maker_gd/widgets/curve_edit/curve_edit.tscn"); MMMateial *_material = null; MMNode *_node = null; Array properties = Array(); Variant; UndoRedo *_undo_redo = null; bool _ignore_change_event = false; //_node.connect("changed", self, "on_node_changed") }; #endif