#ifndef PATH_H #define PATH_H /*************************************************************************/ /* path.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/reference.h" #include "scene/main/spatial.h" class Curve3D; class Path : public Spatial { GDCLASS(Path, Spatial); Ref curve; void _curve_changed(); RID debug_instance; Ref debug_mesh; private: void _update_debug_mesh(); protected: void _notification(int p_what); static void _bind_methods(); public: void set_curve(const Ref &p_curve); Ref get_curve() const; Path(); ~Path(); }; class PathFollow : public Spatial { GDCLASS(PathFollow, Spatial); public: enum RotationMode { ROTATION_NONE, ROTATION_Y, ROTATION_XY, ROTATION_XYZ, ROTATION_ORIENTED }; private: Path *path; real_t delta_offset; // change in offset since last _update_transform real_t offset; real_t h_offset; real_t v_offset; bool cubic; bool loop; RotationMode rotation_mode; void _update_transform(bool p_update_xyz_rot = true); protected: virtual void _validate_property(PropertyInfo &property) const; void _notification(int p_what); static void _bind_methods(); public: void set_offset(float p_offset); float get_offset() const; void set_h_offset(float p_h_offset); float get_h_offset() const; void set_v_offset(float p_v_offset); float get_v_offset() const; void set_unit_offset(float p_unit_offset); float get_unit_offset() const; void set_loop(bool p_loop); bool has_loop() const; void set_rotation_mode(RotationMode p_rotation_mode); RotationMode get_rotation_mode() const; void set_cubic_interpolation(bool p_enable); bool get_cubic_interpolation() const; String get_configuration_warning() const; PathFollow(); }; VARIANT_ENUM_CAST(PathFollow::RotationMode); #endif // PATH_H