/*************************************************************************/ /* navigation.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation.h" #include "scene/3d/navigation_mesh_instance.h" #include "servers/navigation_server.h" Vector Navigation::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const { return NavigationServer::get_singleton()->map_get_path(map, p_start, p_end, p_optimize, navigation_layers); } Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const { return NavigationServer::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision); } Vector3 Navigation::get_closest_point(const Vector3 &p_point) const { return NavigationServer::get_singleton()->map_get_closest_point(map, p_point); } Vector3 Navigation::get_closest_point_normal(const Vector3 &p_point) const { return NavigationServer::get_singleton()->map_get_closest_point_normal(map, p_point); } RID Navigation::get_closest_point_owner(const Vector3 &p_point) const { return NavigationServer::get_singleton()->map_get_closest_point_owner(map, p_point); } void Navigation::set_up_vector(const Vector3 &p_up) { up = p_up; NavigationServer::get_singleton()->map_set_up(map, up); } Vector3 Navigation::get_up_vector() const { return up; } void Navigation::set_cell_size(float p_cell_size) { cell_size = p_cell_size; NavigationServer::get_singleton()->map_set_cell_size(map, cell_size); } void Navigation::set_cell_height(float p_cell_height) { cell_height = p_cell_height; NavigationServer::get_singleton()->map_set_cell_height(map, cell_height); } void Navigation::set_edge_connection_margin(float p_edge_connection_margin) { edge_connection_margin = p_edge_connection_margin; NavigationServer::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin); } void Navigation::set_navigation_layers(uint32_t p_navigation_layers) { navigation_layers = p_navigation_layers; } uint32_t Navigation::get_navigation_layers() const { return navigation_layers; } void Navigation::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &Navigation::get_rid); ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation::get_simple_path, DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation::get_closest_point); ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation::get_closest_point_normal); ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation::get_closest_point_owner); ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation::set_up_vector); ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation::get_up_vector); ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation::get_cell_size); ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &Navigation::set_cell_height); ClassDB::bind_method(D_METHOD("get_cell_height"), &Navigation::get_cell_height); ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation::set_edge_connection_margin); ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation::get_edge_connection_margin); ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &Navigation::set_navigation_layers); ClassDB::bind_method(D_METHOD("get_navigation_layers"), &Navigation::get_navigation_layers); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_height"), "set_cell_height", "get_cell_height"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); } void Navigation::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { NavigationServer::get_singleton()->map_set_active(map, true); } break; case NOTIFICATION_EXIT_TREE: { // FIXME 3.5 with this old navigation node only // if the node gets deleted this exit causes annoying error prints in debug // It tries to deactivate a map that itself has send a free command to the server. //NavigationServer::get_singleton()->map_set_active(map, false); } break; } } Navigation::Navigation() { map = NavigationServer::get_singleton()->map_create(); set_cell_size(0.25); set_cell_height(0.25); set_edge_connection_margin(0.25); // Five meters, depends a lot on the agents radius up = Vector3(0, 1, 0); navigation_layers = 1; NavigationServer::get_singleton()->map_set_active(map, true); NavigationServer::get_singleton()->map_set_up(map, get_up_vector()); NavigationServer::get_singleton()->map_set_cell_size(map, get_cell_size()); NavigationServer::get_singleton()->map_set_cell_height(map, get_cell_height()); NavigationServer::get_singleton()->map_set_edge_connection_margin(map, get_edge_connection_margin()); } Navigation::~Navigation() { NavigationServer::get_singleton()->free(map); }