#ifndef BAG_H #define BAG_H #include "core/object/resource.h" #include "core/containers/vector.h" #include "../item_enums.h" class ItemTemplate; class ItemInstance; class Bag : public Resource { GDCLASS(Bag, Resource); public: int get_allowed_item_types() const; void set_allowed_item_types(const int value); bool add_item(Ref item); void add_item_at(int index, Ref item, bool signal = true); Ref get_item(const int index); Ref remove_item(const int index); void swap_items(const int item1_index, const int item2_index); void change_item_equip(int slot_id, Ref item); void set_item_count(int slot_id, int new_count); bool can_add_item(Ref item); int get_item_count(); int get_valid_item_count(); int get_size(); void set_size(const int size); bool is_full(); bool is_overburdened(); bool has_item(Ref item, int count); bool _has_item(Ref item, int count); void remove_items(Ref item, int count); void _remove_items(Ref item, int count); Dictionary to_dict(); void from_dict(const Dictionary &dict); Dictionary _to_dict(); void _from_dict(const Dictionary &dict); Bag(); ~Bag(); protected: static void _bind_methods(); private: int _allowed_item_types; int _bag_size; Vector> _items; }; #endif