#ifndef CRAFT_RECIPE_H #define CRAFT_RECIPE_H #include "core/object/resource.h" #include "core/string/ustring.h" #include "core/containers/vector.h" #include "item_template.h" #include "craft_recipe_helper.h" class CraftRecipe : public Resource { GDCLASS(CraftRecipe, Resource); public: static const String BINDING_STRING_CRAFT_CATEGORIES; static const String BINDING_STRING_CRAFT_SUB_CATEGORIES; enum CraftCategories { CRAFT_CATEGORY_NONE, CRAFT_CATEGORY_ALCHEMY, CRAFT_CATEGORY_SMITHING, CRAFT_CATEGORY_TAILORING, CRAFT_CATEGORY_ENCHANTING, CRAFT_CATEGORY_ENGINEERING, }; enum CraftSubCategories { CRAFT_SUB_CATEGORY_NONE, CRAFT_SUB_CATEGORY_POTIONS, }; public: int get_id() const; void set_id(const int value); CraftCategories get_category() const; void set_category(const CraftCategories value); CraftSubCategories get_sub_category() const; void set_sub_category(const CraftSubCategories value); //Tools Ref get_required_tool(int index); void set_required_tool(const int index, const Ref &value); int get_required_tools_count() const; void set_required_tools_count(const int value); //Materials Ref get_required_material(const int index); void set_required_material(const int index, const Ref &value); int get_required_materials_count() const; void set_required_materials_count(const int value); //Item Ref get_item(); void set_item(const Ref &value); CraftRecipe(); ~CraftRecipe(); protected: static void _bind_methods(); void _validate_property(PropertyInfo &property) const; private: enum { MAX_REQUIRED_MATERIALS = 6, //Increase if necessary, should be enough for now MAX_REQUIRED_TOOLS = 6 //Increase if necessary, should be enough for now }; int _id; String _text_name; CraftCategories _category; CraftSubCategories _sub_category; int _required_tools_count; Ref _required_tools[MAX_REQUIRED_TOOLS]; int _required_materials_count; Ref _required_materials[MAX_REQUIRED_MATERIALS]; Ref _item; }; VARIANT_ENUM_CAST(CraftRecipe::CraftSubCategories); VARIANT_ENUM_CAST(CraftRecipe::CraftCategories); #endif