/*************************************************************************/ /* database_connection.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "database_connection.h" #include "database.h" #include "query_builder.h" #include "query_result.h" #include "table_builder.h" void DatabaseConnection::database_connect(const String &connection_str) { } Ref DatabaseConnection::query(const String &query) { return Ref(); } void DatabaseConnection::query_run(const String &query) { } Ref DatabaseConnection::get_query_builder() { return Ref(new QueryBuilder()); } Ref DatabaseConnection::get_table_builder() { return Ref(new TableBuilder()); } String DatabaseConnection::escape(const String &str) { return String(); } void DatabaseConnection::escape_to(const String &str, String *to) { } Ref DatabaseConnection::get_owner() { return Ref(_owner); } int DatabaseConnection::get_table_version(const String &table) { ensure_version_table_exists(); //get_query_builder() //TODO return 0; } void DatabaseConnection::set_table_version(const String &table, const int version) { //TODO } void DatabaseConnection::ensure_version_table_exists() { //TODO } void DatabaseConnection::set_owner(Database *owner) { _owner = owner; } DatabaseConnection::DatabaseConnection() { _owner = nullptr; } DatabaseConnection::~DatabaseConnection() { _owner = nullptr; } void DatabaseConnection::_bind_methods() { ClassDB::bind_method(D_METHOD("database_connect", "connection_str"), &DatabaseConnection::database_connect); ClassDB::bind_method(D_METHOD("query", "query"), &DatabaseConnection::query); ClassDB::bind_method(D_METHOD("query_run", "query"), &DatabaseConnection::query_run); ClassDB::bind_method(D_METHOD("get_query_builder"), &DatabaseConnection::get_query_builder); ClassDB::bind_method(D_METHOD("get_table_builder"), &DatabaseConnection::get_table_builder); ClassDB::bind_method(D_METHOD("escape", "str"), &DatabaseConnection::escape); ClassDB::bind_method(D_METHOD("get_table_version", "table"), &DatabaseConnection::get_table_version); ClassDB::bind_method(D_METHOD("set_table_version", "table", "version"), &DatabaseConnection::set_table_version); ClassDB::bind_method(D_METHOD("ensure_version_table_exists"), &DatabaseConnection::ensure_version_table_exists); ClassDB::bind_method(D_METHOD("get_owner"), &DatabaseConnection::get_owner); }