#ifndef CSCRIPT_HIGHLIGHTER_H #define CSCRIPT_HIGHLIGHTER_H /*************************************************************************/ /* cscript_highlighter.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_modules/editor_code_editor/editor_syntax_highlighter.h" #include "scene/gui/text_edit.h" class CScriptSyntaxHighlighter : public EditorSyntaxHighlighter { GDCLASS(CScriptSyntaxHighlighter, EditorSyntaxHighlighter); private: struct ColorRegion { Color color; String start_key; String end_key; bool line_only; }; Vector color_regions; RBMap color_region_cache; Dictionary keywords; Dictionary member_keywords; enum Type { NONE, REGION, NODE_PATH, SYMBOL, NUMBER, FUNCTION, KEYWORD, MEMBER, IDENTIFIER, TYPE, }; // colours Color font_color; Color symbol_color; Color function_color; Color function_definition_color; Color built_in_type_color; Color number_color; Color member_color; Color node_path_color; Color type_color; void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false); public: virtual Ref _create() const; virtual void _update_cache(); virtual Dictionary _get_line_syntax_highlighting(int p_line); virtual String _get_name() const; virtual Array _get_supported_languages() const; }; #endif // CSCRIPT_HIGHLIGHTER_H