#include "gsai_cohesion.h" #include "../gsai_steering_agent.h" #include "../gsai_target_acceleration.h" #include "../proximities/gsai_proximity.h" void GSAICohesion::_calculate_steering(Ref acceleration) { ERR_FAIL_COND(!proximity.is_valid()); ERR_FAIL_COND(!agent.is_valid()); acceleration->set_zero(); _center_of_mass = Vector3(); int neighbor_count = proximity->find_neighbors(_callback); if (neighbor_count > 0) { _center_of_mass *= 1.0 / neighbor_count; acceleration->set_linear((_center_of_mass - agent->get_position()).normalized() * agent->get_linear_acceleration_max()); } } bool GSAICohesion::_report_neighbor(Ref neighbor) { _center_of_mass += neighbor->get_position(); return true; } GSAICohesion::GSAICohesion() { } GSAICohesion::~GSAICohesion() { } void GSAICohesion::_bind_methods() { }