/*************************************************************************/ /* terrain_2d_material_cache.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "terrain_2d_material_cache.h" #include "../defines.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_PROPS_2D_ENABLED #include "../../props_2d/props/prop_2d_data.h" #include "../../props_2d/props/prop_2d_data_prop.h" #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED #include "../../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h" #endif #endif bool Terrain2DMaterialCache::get_initialized() { return _initialized; } void Terrain2DMaterialCache::set_initialized(const bool value) { _initialized = value; } int Terrain2DMaterialCache::get_ref_count() { return _ref_count; } void Terrain2DMaterialCache::set_ref_count(const int value) { _ref_count = value; } void Terrain2DMaterialCache::inc_ref_count() { _ref_count += 1; } void Terrain2DMaterialCache::dec_ref_count() { _ref_count -= 1; } //Materials Ref Terrain2DMaterialCache::material_get() { return _material; } void Terrain2DMaterialCache::material_set(const Ref &value) { _material = value; } //Surfaces Ref Terrain2DMaterialCache::surface_get(const int index) { ERR_FAIL_INDEX_V(index, _surfaces.size(), Ref()); return _surfaces[index]; } Ref Terrain2DMaterialCache::surface_id_get(const int id) { Ref surface; for (int i = 0; i < _surfaces.size(); ++i) { surface = _surfaces[i]; if (surface.is_valid()) { if (surface->get_id() == id) { break; } } } return surface; } void Terrain2DMaterialCache::surface_add(Ref value) { ERR_FAIL_COND(!value.is_valid()); _surfaces.push_back(value); } void Terrain2DMaterialCache::surface_set(int index, Ref value) { ERR_FAIL_COND(index < 0); if (_surfaces.size() < index) { _surfaces.resize(index + 1); } _surfaces.set(index, value); } void Terrain2DMaterialCache::surface_remove(const int index) { _surfaces.remove(index); } int Terrain2DMaterialCache::surface_get_num() const { return _surfaces.size(); } void Terrain2DMaterialCache::surfaces_clear() { _surfaces.clear(); } void Terrain2DMaterialCache::additional_texture_add(const Ref &texture) { _additional_textures.push_back(texture); } void Terrain2DMaterialCache::additional_texture_remove(const Ref &texture) { for (int i = 0; i < _additional_textures.size(); ++i) { if (_additional_textures[i] == texture) { _additional_textures.remove(i); return; } } } void Terrain2DMaterialCache::additional_texture_remove_index(const int index) { ERR_FAIL_INDEX(index, _additional_textures.size()); _additional_textures.remove(index); } void Terrain2DMaterialCache::additional_textures_clear() { _additional_textures.clear(); } int Terrain2DMaterialCache::additional_texture_count() { return _additional_textures.size(); } Ref Terrain2DMaterialCache::additional_texture_get(const int index) { ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref()); return _additional_textures[index]; } Ref Terrain2DMaterialCache::additional_texture_get_atlas(const int index) { ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref()); return additional_texture_get_atlas_tex(_additional_textures[index]); } Ref Terrain2DMaterialCache::additional_texture_get_atlas_tex(const Ref &texture) { return Ref(); } Rect2 Terrain2DMaterialCache::additional_texture_get_rect(const Ref &texture) { Ref at = additional_texture_get_atlas_tex(texture); if (!at.is_valid()) { return Rect2(); } return at->get_region(); } Rect2 Terrain2DMaterialCache::additional_texture_get_uv_rect(const Ref &texture) { return Rect2(0, 0, 1, 1); } Ref Terrain2DMaterialCache::texture_get_merged() { return Ref(); } #ifdef MODULE_PROPS_2D_ENABLED void Terrain2DMaterialCache::prop_add_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; additional_texture_add(tex); } #endif Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_add_textures(pdp); } } } void Terrain2DMaterialCache::prop_remove_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; additional_texture_remove(tex); } #endif Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_remove_textures(pdp); } } } #endif void Terrain2DMaterialCache::refresh_rects() { _initialized = true; } void Terrain2DMaterialCache::setup_material_albedo(Ref texture) { if (has_method("_setup_material_albedo")) { call("_setup_material_albedo", texture); } } Terrain2DMaterialCache::Terrain2DMaterialCache() { _ref_count = 0; _initialized = false; } Terrain2DMaterialCache::~Terrain2DMaterialCache() { _material.unref(); _surfaces.clear(); } void Terrain2DMaterialCache::_bind_methods() { ClassDB::bind_method(D_METHOD("get_initialized"), &Terrain2DMaterialCache::get_initialized); ClassDB::bind_method(D_METHOD("set_initialized", "value"), &Terrain2DMaterialCache::set_initialized); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized"); ClassDB::bind_method(D_METHOD("get_ref_count"), &Terrain2DMaterialCache::get_ref_count); ClassDB::bind_method(D_METHOD("set_ref_count", "value"), &Terrain2DMaterialCache::set_ref_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "mat_ref_count"), "set_ref_count", "get_ref_count"); ClassDB::bind_method(D_METHOD("inc_ref_count"), &Terrain2DMaterialCache::inc_ref_count); ClassDB::bind_method(D_METHOD("dec_ref_count"), &Terrain2DMaterialCache::dec_ref_count); BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"))); ClassDB::bind_method(D_METHOD("material_get"), &Terrain2DMaterialCache::material_get); ClassDB::bind_method(D_METHOD("material_set", "value"), &Terrain2DMaterialCache::material_set); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "material_set", "material_get"); ClassDB::bind_method(D_METHOD("surface_get", "index"), &Terrain2DMaterialCache::surface_get); ClassDB::bind_method(D_METHOD("surface_id_get", "index"), &Terrain2DMaterialCache::surface_id_get); ClassDB::bind_method(D_METHOD("surface_add", "value"), &Terrain2DMaterialCache::surface_add); ClassDB::bind_method(D_METHOD("surface_set", "index", "surface"), &Terrain2DMaterialCache::surface_set); ClassDB::bind_method(D_METHOD("surface_remove", "index"), &Terrain2DMaterialCache::surface_remove); ClassDB::bind_method(D_METHOD("surface_get_num"), &Terrain2DMaterialCache::surface_get_num); ClassDB::bind_method(D_METHOD("surfaces_clear"), &Terrain2DMaterialCache::surfaces_clear); ClassDB::bind_method(D_METHOD("additional_texture_add", "texture"), &Terrain2DMaterialCache::additional_texture_add); ClassDB::bind_method(D_METHOD("additional_texture_remove", "texture"), &Terrain2DMaterialCache::additional_texture_remove); ClassDB::bind_method(D_METHOD("additional_texture_remove_index", "index"), &Terrain2DMaterialCache::additional_texture_remove_index); ClassDB::bind_method(D_METHOD("additional_textures_clear"), &Terrain2DMaterialCache::additional_textures_clear); ClassDB::bind_method(D_METHOD("additional_texture_count"), &Terrain2DMaterialCache::additional_texture_count); ClassDB::bind_method(D_METHOD("additional_texture_get", "index"), &Terrain2DMaterialCache::additional_texture_get); ClassDB::bind_method(D_METHOD("additional_texture_get_atlas", "index"), &Terrain2DMaterialCache::additional_texture_get_atlas); ClassDB::bind_method(D_METHOD("additional_texture_get_atlas_tex", "index"), &Terrain2DMaterialCache::additional_texture_get_atlas_tex); ClassDB::bind_method(D_METHOD("additional_texture_get_rect", "texture"), &Terrain2DMaterialCache::additional_texture_get_rect); ClassDB::bind_method(D_METHOD("additional_texture_get_uv_rect", "texture"), &Terrain2DMaterialCache::additional_texture_get_uv_rect); ClassDB::bind_method(D_METHOD("texture_get_merged"), &Terrain2DMaterialCache::texture_get_merged); #ifdef MODULE_PROPS_2D_ENABLED ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &Terrain2DMaterialCache::prop_add_textures); ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &Terrain2DMaterialCache::prop_remove_textures); #endif ClassDB::bind_method(D_METHOD("refresh_rects"), &Terrain2DMaterialCache::refresh_rects); ClassDB::bind_method(D_METHOD("setup_material_albedo", "texture"), &Terrain2DMaterialCache::setup_material_albedo); }