/*************************************************************************/ /* terrain_2d_library_merger.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "terrain_2d_library_merger.h" #include "scene/resources/material/shader_material.h" #include "scene/resources/packed_scene.h" #include "scene/resources/texture.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_PROPS_2D_ENABLED #include "../../props_2d/props/prop_2d_data.h" #include "../../props_2d/props/prop_2d_data_prop.h" #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED #include "../../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h" #endif #endif #include "../defines.h" int Terrain2DLibraryMerger::get_texture_flags() const { return _packer->get_texture_flags(); } void Terrain2DLibraryMerger::set_texture_flags(const int flags) { _packer->set_texture_flags(flags); _prop_packer->set_texture_flags(flags); } int Terrain2DLibraryMerger::get_max_atlas_size() const { return _packer->get_max_atlas_size(); } void Terrain2DLibraryMerger::set_max_atlas_size(const int size) { _packer->set_max_atlas_size(size); _prop_packer->set_max_atlas_size(size); } bool Terrain2DLibraryMerger::get_keep_original_atlases() const { return _packer->get_keep_original_atlases(); } void Terrain2DLibraryMerger::set_keep_original_atlases(const bool value) { _packer->set_keep_original_atlases(value); _prop_packer->set_keep_original_atlases(value); } Color Terrain2DLibraryMerger::get_background_color() const { return _packer->get_background_color(); } void Terrain2DLibraryMerger::set_background_color(const Color &color) { _packer->set_background_color(color); _prop_packer->set_background_color(color); } int Terrain2DLibraryMerger::get_margin() const { return _packer->get_margin(); } void Terrain2DLibraryMerger::set_margin(const int margin) { _packer->set_margin(margin); _prop_packer->set_margin(margin); } //Surfaces Ref Terrain2DLibraryMerger::terra_surface_get(const int index) { ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref(NULL)); return _terra_surfaces[index]; } void Terrain2DLibraryMerger::terra_surface_add(Ref value) { ERR_FAIL_COND(!value.is_valid()); value->set_library(Ref(this)); value->set_id(_terra_surfaces.size()); _terra_surfaces.push_back(value); } void Terrain2DLibraryMerger::terra_surface_set(const int index, Ref value) { ERR_FAIL_COND(index < 0); if (_terra_surfaces.size() < index) { _terra_surfaces.resize(index + 1); } if (_terra_surfaces[index].is_valid()) { _terra_surfaces.get(index)->set_library(Ref(NULL)); } if (value.is_valid()) { value->set_library(Ref(this)); _terra_surfaces.set(index, value); } } void Terrain2DLibraryMerger::terra_surface_remove(const int index) { _terra_surfaces.remove(index); } int Terrain2DLibraryMerger::terra_surface_get_num() const { return _terra_surfaces.size(); } void Terrain2DLibraryMerger::terra_surfaces_clear() { _packer->clear(); for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->set_library(NULL); } } _terra_surfaces.clear(); } Vector Terrain2DLibraryMerger::get_terra_surfaces() { VARIANT_ARRAY_GET(_terra_surfaces); } void Terrain2DLibraryMerger::set_terra_surfaces(const Vector &surfaces) { _terra_surfaces.clear(); for (int i = 0; i < surfaces.size(); i++) { Ref surface = Ref(surfaces[i]); if (surface.is_valid()) { surface->set_library(Ref(this)); } _terra_surfaces.push_back(surface); } } #ifdef MODULE_PROPS_2D_ENABLED Ref Terrain2DLibraryMerger::get_prop(const int index) { ERR_FAIL_INDEX_V(index, _props.size(), Ref()); return _props[index]; } void Terrain2DLibraryMerger::add_prop(Ref value) { _props.push_back(value); } bool Terrain2DLibraryMerger::has_prop(const Ref &value) const { return _props.find(value) != -1; } void Terrain2DLibraryMerger::set_prop(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _props.size()); _props.write[index] = value; } void Terrain2DLibraryMerger::remove_prop(const int index) { ERR_FAIL_INDEX(index, _props.size()); _props.remove(index); } int Terrain2DLibraryMerger::get_num_props() const { return _props.size(); } void Terrain2DLibraryMerger::clear_props() { _props.clear(); } Vector Terrain2DLibraryMerger::get_props() { VARIANT_ARRAY_GET(_props); } void Terrain2DLibraryMerger::set_props(const Vector &props) { VARIANT_ARRAY_SET(props, _props, Prop2DData); } Rect2 Terrain2DLibraryMerger::get_prop_uv_rect(const Ref &texture) { if (!texture.is_valid()) { return Rect2(0, 0, 1, 1); } Ref at = _prop_packer->get_texture(texture); if (!at.is_valid()) { return Rect2(0, 0, 1, 1); } Rect2 region = at->get_region(); Ref tex = at->get_atlas(); if (!tex.is_valid()) { return Rect2(0, 0, 1, 1); } Ref image = tex->get_data(); if (!image.is_valid()) { return Rect2(0, 0, 1, 1); } float w = tex->get_width(); float h = tex->get_height(); region.position = Size2(region.position.x / w, region.position.y / h); region.size = Size2(region.size.x / w, region.size.y / h); return region; } Ref Terrain2DLibraryMerger::get_prop_packer() { return _prop_packer; } #endif void Terrain2DLibraryMerger::refresh_rects() { bool texture_added = false; for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = Ref(_terra_surfaces[i]); if (surface.is_valid()) { Ref tex = surface->get_texture(); if (!tex.is_valid()) continue; if (!_packer->contains_texture(tex)) { texture_added = true; surface->set_region(_packer->add_texture(tex)); } else { surface->set_region(_packer->get_texture(tex)); } } } if (texture_added) { _packer->merge(); ERR_FAIL_COND(_packer->get_texture_count() == 0); Ref tex = _packer->get_generated_texture(0); texture_set(tex); liquid_texture_set(tex); setup_material_albedo(MATERIAL_INDEX_TERRAIN, tex); setup_material_albedo(MATERIAL_INDEX_LIQUID, tex); } #ifdef MODULE_PROPS_2D_ENABLED //todo add this back //texture_added = false; for (int i = 0; i < _props.size(); i++) { Ref prop = _props.get(i); if (prop.is_valid()) { if (process_prop_textures(prop)) texture_added = true; } } //if (texture_added) { if (_prop_packer->get_texture_count() > 0) { _prop_packer->merge(); //ERR_FAIL_COND(_prop_packer->get_texture_count() == 0); Ref tex = _prop_packer->get_generated_texture(0); prop_texture_set(tex); setup_material_albedo(MATERIAL_INDEX_PROP, tex); } #endif for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->refresh_rects(); } } set_initialized(true); } void Terrain2DLibraryMerger::_setup_material_albedo(const int material_index, const Ref &texture) { Ref shmat; switch (material_index) { case MATERIAL_INDEX_TERRAIN: shmat = material_get(); break; case MATERIAL_INDEX_LIQUID: shmat = liquid_material_get(); break; case MATERIAL_INDEX_PROP: shmat = prop_material_get(); break; } if (shmat.is_valid()) { shmat->set_shader_param("texture_albedo", texture); } } Terrain2DLibraryMerger::Terrain2DLibraryMerger() { _packer.instance(); _packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); _packer->set_max_atlas_size(1024); _packer->set_keep_original_atlases(false); _packer->set_margin(0); _prop_packer.instance(); _prop_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); _prop_packer->set_max_atlas_size(1024); _prop_packer->set_keep_original_atlases(false); _prop_packer->set_margin(0); } Terrain2DLibraryMerger::~Terrain2DLibraryMerger() { for (int i = 0; i < _terra_surfaces.size(); ++i) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->set_library(Ref()); } } _terra_surfaces.clear(); _packer->clear(); _packer.unref(); _prop_packer->clear(); _prop_packer.unref(); } #ifdef MODULE_PROPS_2D_ENABLED bool Terrain2DLibraryMerger::process_prop_textures(Ref prop) { if (!prop.is_valid()) { return false; } bool texture_added = false; for (int i = 0; i < prop->get_prop_count(); ++i) { #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; if (!_prop_packer->contains_texture(tex)) { _prop_packer->add_texture(tex); texture_added = true; } } #endif Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { if (process_prop_textures(pdp)) texture_added = true; } } return texture_added; } #endif void Terrain2DLibraryMerger::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_flags"), &Terrain2DLibraryMerger::get_texture_flags); ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &Terrain2DLibraryMerger::set_texture_flags); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags"); ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &Terrain2DLibraryMerger::get_max_atlas_size); ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &Terrain2DLibraryMerger::set_max_atlas_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size"); ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &Terrain2DLibraryMerger::get_keep_original_atlases); ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &Terrain2DLibraryMerger::set_keep_original_atlases); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases"); ClassDB::bind_method(D_METHOD("get_background_color"), &Terrain2DLibraryMerger::get_background_color); ClassDB::bind_method(D_METHOD("set_background_color", "color"), &Terrain2DLibraryMerger::set_background_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color"); ClassDB::bind_method(D_METHOD("get_margin"), &Terrain2DLibraryMerger::get_margin); ClassDB::bind_method(D_METHOD("set_margin", "size"), &Terrain2DLibraryMerger::set_margin); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin"); ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &Terrain2DLibraryMerger::get_terra_surfaces); ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &Terrain2DLibraryMerger::set_terra_surfaces); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "23/20:Terrain2DSurfaceMerger", PROPERTY_USAGE_DEFAULT, "Terrain2DSurfaceMerger"), "set_terra_surfaces", "get_terra_surfaces"); #ifdef MODULE_PROPS_2D_ENABLED ClassDB::bind_method(D_METHOD("get_props"), &Terrain2DLibraryMerger::get_props); ClassDB::bind_method(D_METHOD("set_props"), &Terrain2DLibraryMerger::set_props); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "23/20:Prop2DData", PROPERTY_USAGE_DEFAULT, "Prop2DData"), "set_props", "get_props"); ClassDB::bind_method(D_METHOD("get_prop_uv_rect", "texture"), &Terrain2DLibraryMerger::get_prop_uv_rect); ClassDB::bind_method(D_METHOD("get_prop_packer"), &Terrain2DLibraryMerger::get_prop_packer); #endif ClassDB::bind_method(D_METHOD("_setup_material_albedo", "material_index", "texture"), &Terrain2DLibraryMerger::_setup_material_albedo); }