#ifndef AUDIO_EFFECT_SPECTRUM_ANALYZER_H #define AUDIO_EFFECT_SPECTRUM_ANALYZER_H /*************************************************************************/ /* audio_effect_spectrum_analyzer.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "servers/audio/audio_effect.h" class AudioEffectSpectrumAnalyzer; class AudioEffectSpectrumAnalyzerInstance : public AudioEffectInstance { GDCLASS(AudioEffectSpectrumAnalyzerInstance, AudioEffectInstance); public: enum MagnitudeMode { MAGNITUDE_AVERAGE, MAGNITUDE_MAX, }; private: friend class AudioEffectSpectrumAnalyzer; Ref base; Vector> fft_history; Vector temporal_fft; int temporal_fft_pos; int fft_size; int fft_count; int fft_pos; float mix_rate; uint64_t last_fft_time; protected: static void _bind_methods(); public: virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); Vector2 get_magnitude_for_frequency_range(float p_begin, float p_end, MagnitudeMode p_mode = MAGNITUDE_MAX) const; }; VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzerInstance::MagnitudeMode) class AudioEffectSpectrumAnalyzer : public AudioEffect { GDCLASS(AudioEffectSpectrumAnalyzer, AudioEffect); public: enum FFT_Size { FFT_SIZE_256, FFT_SIZE_512, FFT_SIZE_1024, FFT_SIZE_2048, FFT_SIZE_4096, FFT_SIZE_MAX }; public: friend class AudioEffectSpectrumAnalyzerInstance; float buffer_length; float tapback_pos; FFT_Size fft_size; protected: static void _bind_methods(); public: Ref instance(); void set_buffer_length(float p_seconds); float get_buffer_length() const; void set_tap_back_pos(float p_seconds); float get_tap_back_pos() const; void set_fft_size(FFT_Size); FFT_Size get_fft_size() const; AudioEffectSpectrumAnalyzer(); }; VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzer::FFT_Size); #endif // AUDIO_EFFECT_SPECTRUM_ANALYZER_H