#ifndef SPECIES_INSTANCE_H
#define SPECIES_INSTANCE_H

/*************************************************************************/
/*  species_instance.h                                                   */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/object/resource.h"

#include "../items/model_visual_entry.h"

class EntitySpeciesData;

class SpeciesInstance : public Resource {
	GDCLASS(SpeciesInstance, Resource);

public:
	int get_id() const;
	void set_id(const int value);

	int get_species_id() const;
	void set_species_id(const int value);

	StringName get_species_path() const;
	void set_species_path(const StringName &value);

	Ref<EntitySpeciesData> get_species();
	void set_species(const Ref<EntitySpeciesData> &value);

	int get_skin_color_index() const;
	void set_skin_color_index(const int value);

	int get_hair_style_index() const;
	void set_hair_style_index(const int value);

	int get_hair_color_index() const;
	void set_hair_color_index(const int value);

	int get_head_index() const;
	void set_head_index(const int value);

	Dictionary to_dict();
	void from_dict(const Dictionary &dict);

	Dictionary _to_dict();
	void _from_dict(const Dictionary &dict);

	SpeciesInstance();
	~SpeciesInstance();

protected:
	static void _bind_methods();

private:
	int _id;
	StringName _path;
	int _species_id;
	Ref<EntitySpeciesData> _species;
	int _skin_color_index;
	int _hair_style_index;
	int _hair_color_index;
	int _head_index;
};

#endif