#ifndef KALEIDOSCOPE_H #define KALEIDOSCOPE_H class Kaleidoscope : public MMNode { GDCLASS(Kaleidoscope, MMNode); public: Ref<Resource> get_image(); void set_image(const Ref<Resource> &val); Ref<Resource> get_input(); void set_input(const Ref<Resource> &val); int get_count() const; void set_count(const int val); float get_offset() const; void set_offset(const float val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); void _render(const Variant &material); Color _get_value_for(const Vector2 &uv, const int pseed); int get_count(); void set_count(const int val); float get_offset(); void set_offset(const float val); Kaleidoscope(); ~Kaleidoscope(); protected: static void _bind_methods(); //tool //export(Resource) Ref<Resource> image; //export(Resource) Ref<Resource> input; //export(int) int count = 5; //export(float) float offset = 0; //count //offset }; #endif