/*************************************************************************/
/*  item_template.cpp                                                    */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/*************************************************************************/

#include "item_template.h"

#include "../../entities/data/entity_class_data.h"
#include "../spells/spell.h"
#include "item_instance.h"

#include "../../singletons/ess.h"

#include "../../defines.h"

int ItemTemplate::get_id() const {
	return _id;
}
void ItemTemplate::set_id(const int value) {
	_id = value;
}

ItemEnums::ItemType ItemTemplate::get_item_type() const {
	return _item_type;
}
void ItemTemplate::set_item_type(const ItemEnums::ItemType value) {
	_item_type = value;
}

ItemEnums::ItemSubtype ItemTemplate::get_item_sub_type() const {
	return _item_sub_type;
}
void ItemTemplate::set_item_sub_type(const ItemEnums::ItemSubtype value) {
	_item_sub_type = value;
}

ItemEnums::ItemSubSubtype ItemTemplate::get_item_sub_sub_type() const {
	return _item_sub_sub_type;
}
void ItemTemplate::set_item_sub_sub_type(const ItemEnums::ItemSubSubtype value) {
	_item_sub_sub_type = value;
}

ItemEnums::ItemRarity ItemTemplate::get_rarity() const {
	return _rarity;
}
void ItemTemplate::set_rarity(const ItemEnums::ItemRarity value) {
	_rarity = value;
}

ItemEnums::ArmorType ItemTemplate::get_armor_type() const {
	return _armor_type;
}
void ItemTemplate::set_armor_type(const ItemEnums::ArmorType value) {
	_armor_type = value;
}

int ItemTemplate::get_equip_slot() const {
	return _equip_slot;
}
void ItemTemplate::set_equip_slot(const int value) {
	_equip_slot = value;
}

Ref<ModelVisual> ItemTemplate::get_model_visual() const {
	return _model_visual;
}
void ItemTemplate::set_model_visual(const Ref<ModelVisual> &value) {
	_model_visual = value;
}

Ref<EntityClassData> ItemTemplate::get_required_character_class() const {
	return _required_character_class;
}
void ItemTemplate::set_required_character_class(const Ref<EntityClassData> &value) {
	_required_character_class = value;
}

int ItemTemplate::get_price() const {
	return _price;
}

void ItemTemplate::set_price(const int value) {
	_price = value;
}

int ItemTemplate::get_stack_size() const {
	return _stack_size;
}
void ItemTemplate::set_stack_size(const int value) {
	_stack_size = value;
}

Ref<Texture> ItemTemplate::get_icon() const {
	return _icon;
}

void ItemTemplate::set_icon(const Ref<Texture> &value) {
	_icon = value;
}

float ItemTemplate::get_scale_x() const {
	return _scale_x;
}

void ItemTemplate::set_scale_x(const float value) {
	_scale_x = value;
}

float ItemTemplate::get_scale_y() const {
	return _scale_y;
}

void ItemTemplate::set_scale_y(const float value) {
	_scale_y = value;
}

float ItemTemplate::get_scale_z() const {
	return _scale_z;
}

void ItemTemplate::set_scale_z(const float value) {
	_scale_z = value;
}

int ItemTemplate::get_bag_size() const {
	return _bag_size;
}
void ItemTemplate::set_bag_size(const int size) {
	_bag_size = size;
}

///     TEXTS    ////

String ItemTemplate::get_text_translation_key() const {
	return _text_translation_key;
}
void ItemTemplate::set_text_translation_key(const String &value) {
	_text_translation_key = value;
}

////    TEACHES    ////

int ItemTemplate::get_num_teaches_spells() const {
	return _teaches_spells.size();
}
void ItemTemplate::set_num_teaches_spells(int value) {
	_teaches_spells.resize(value);
}

Ref<Spell> ItemTemplate::get_teaches_spell(const int index) {
	ERR_FAIL_INDEX_V(index, _teaches_spells.size(), Ref<Spell>());

	return _teaches_spells[index];
}
void ItemTemplate::set_teaches_spell(const int index, const Ref<Spell> &spell) {
	ERR_FAIL_INDEX(index, _teaches_spells.size());

	_teaches_spells.set(index, Ref<Spell>(spell));
}

Vector<Variant> ItemTemplate::get_teaches_spells() {
	VARIANT_ARRAY_GET(_teaches_spells);
}
void ItemTemplate::set_teaches_spells(const Vector<Variant> &spells) {
	VARIANT_ARRAY_SET(spells, _teaches_spells, Spell);
}

////    GRANTS SPELLS    ////

int ItemTemplate::get_num_grants_spells() const {
	return _grants_spells.size();
}
void ItemTemplate::set_num_grants_spells(const int value) {
	_grants_spells.resize(value);
}

Ref<Spell> ItemTemplate::get_grants_spell(const int index) {
	ERR_FAIL_INDEX_V(index, _grants_spells.size(), Ref<Spell>());

	return _grants_spells[index];
}
void ItemTemplate::set_grants_spell(const int index, const Ref<Spell> &spell) {
	ERR_FAIL_INDEX(index, _grants_spells.size());

	_grants_spells.set(index, Ref<Spell>(spell));
}

Vector<Variant> ItemTemplate::get_grants_spells() {
	VARIANT_ARRAY_GET(_grants_spells);
}
void ItemTemplate::set_grants_spells(const Vector<Variant> &spells) {
	VARIANT_ARRAY_SET(spells, _grants_spells, Spell);
}

////    AURAS    ////

int ItemTemplate::get_num_auras() const {
	return _auras.size();
}
void ItemTemplate::set_num_auras(int value) {
	_auras.resize(value);
}

Ref<Spell> ItemTemplate::get_aura(const int index) {
	ERR_FAIL_INDEX_V(index, _auras.size(), Ref<Spell>());

	return _auras[index];
}
void ItemTemplate::set_aura(const int index, const Ref<Spell> &aura) {
	ERR_FAIL_INDEX(index, _auras.size());

	_auras.set(index, Ref<Spell>(aura));
}

Vector<Variant> ItemTemplate::get_auras() {
	VARIANT_ARRAY_GET(_auras);
}
void ItemTemplate::set_auras(const Vector<Variant> &auras) {
	VARIANT_ARRAY_SET(auras, _auras, Spell);
}

//Required Skills
int ItemTemplate::get_num_required_skills() const {
	return _required_skills.size();
}

Ref<Spell> ItemTemplate::get_required_skill(const int index) {
	ERR_FAIL_INDEX_V(index, _required_skills.size(), Ref<Spell>());

	return _required_skills.get(index);
}
void ItemTemplate::set_required_skill(const int index, const Ref<Spell> &aura) {
	ERR_FAIL_INDEX(index, _required_skills.size());

	_required_skills.set(index, aura);
}

Vector<Variant> ItemTemplate::get_required_skills() {
	VARIANT_ARRAY_GET(_required_skills);
}
void ItemTemplate::set_required_skills(const Vector<Variant> &skills) {
	VARIANT_ARRAY_SET(skills, _required_skills, Spell);
}

//use spell
Ref<Spell> ItemTemplate::get_use_spell() {
	return _use_spell;
}
void ItemTemplate::set_use_spell(const Ref<Spell> &use_spell) {
	_use_spell = use_spell;
}

int ItemTemplate::get_charges() const {
	return _charges;
}
void ItemTemplate::set_charges(const int value) {
	_charges = value;
}

bool ItemTemplate::get_consumed() const {
	return _consumed;
}
void ItemTemplate::set_consumed(const bool value) {
	_consumed = false;
}

int ItemTemplate::stat_modifier_get_count() const {
	return _modifier_count;
}

void ItemTemplate::stat_modifier_set_count(int value) {
	_modifier_count = value;
}

int ItemTemplate::stat_modifier_get_stat_id(const int index) const {
	ERR_FAIL_INDEX_V(index, MAX_ITEM_STAT_MOD, 0);

	return _modifiers[index].stat_id;
}

void ItemTemplate::stat_modifier_set_stat_id(const int index, const int value) {
	ERR_FAIL_INDEX(index, MAX_ITEM_STAT_MOD);

	_modifiers[index].stat_id = value;
}

float ItemTemplate::stat_modifier_get_min_base_mod(const int index) const {
	ERR_FAIL_INDEX_V(index, MAX_ITEM_STAT_MOD, 0);

	return _modifiers[index].min_base_mod;
}

void ItemTemplate::stat_modifier_set_min_base_mod(const int index, const float value) {
	ERR_FAIL_INDEX(index, MAX_ITEM_STAT_MOD);

	_modifiers[index].min_base_mod = value;
}

float ItemTemplate::stat_modifier_get_max_base_mod(const int index) const {
	ERR_FAIL_INDEX_V(index, MAX_ITEM_STAT_MOD, 0);

	return _modifiers[index].max_base_mod;
}

void ItemTemplate::stat_modifier_set_max_base_mod(const int index, const float value) {
	ERR_FAIL_INDEX(index, MAX_ITEM_STAT_MOD);

	_modifiers[index].max_base_mod = value;
}

float ItemTemplate::stat_modifier_get_min_bonus_mod(const int index) const {
	ERR_FAIL_INDEX_V(index, MAX_ITEM_STAT_MOD, 0);

	return _modifiers[index].min_bonus_mod;
}

void ItemTemplate::stat_modifier_set_min_bonus_mod(const int index, const float value) {
	ERR_FAIL_INDEX(index, MAX_ITEM_STAT_MOD);

	_modifiers[index].min_bonus_mod = value;
}

float ItemTemplate::stat_modifier_get_max_bonus_mod(const int index) const {
	ERR_FAIL_INDEX_V(index, MAX_ITEM_STAT_MOD, 0);

	return _modifiers[index].max_bonus_mod;
}

void ItemTemplate::stat_modifier_set_max_bonus_mod(const int index, const float value) {
	ERR_FAIL_INDEX(index, MAX_ITEM_STAT_MOD);

	_modifiers[index].max_bonus_mod = value;
}

float ItemTemplate::stat_modifier_get_min_percent_mod(const int index) const {
	ERR_FAIL_INDEX_V(index, MAX_ITEM_STAT_MOD, 0);

	return _modifiers[index].min_percent_mod;
}

void ItemTemplate::stat_modifier_set_min_percent_mod(const int index, const float value) {
	ERR_FAIL_INDEX(index, MAX_ITEM_STAT_MOD);

	_modifiers[index].min_percent_mod = value;
}

float ItemTemplate::stat_modifier_get_max_percent_mod(const int index) const {
	ERR_FAIL_INDEX_V(index, MAX_ITEM_STAT_MOD, 0);

	return _modifiers[index].max_percent_mod;
}

void ItemTemplate::stat_modifier_set_max_percent_mod(const int index, const float value) {
	ERR_FAIL_INDEX(index, MAX_ITEM_STAT_MOD);

	_modifiers[index].max_percent_mod = value;
}

float ItemTemplate::stat_modifier_get_scaling_factor(const int index) const {
	ERR_FAIL_INDEX_V(index, MAX_ITEM_STAT_MOD, 0);

	return _modifiers[index].scaling_factor;
}

void ItemTemplate::stat_modifier_set_scaling_factor(const int index, const float value) {
	ERR_FAIL_INDEX(index, MAX_ITEM_STAT_MOD);

	_modifiers[index].scaling_factor = value;
}

int ItemTemplate::get_animator_weapon_type() {
	if (_item_sub_type == ItemEnums::ITEM_SUB_TYPE_SWORD) {
		return 1;
	}
	if (_item_sub_type == ItemEnums::ITEM_SUB_TYPE_BOW) {
		return 2;
	}
	if (_item_sub_type == ItemEnums::ITEM_SUB_TYPE_AXE) {
		return 3;
	}
	return 0;
}

Ref<ItemInstance> ItemTemplate::create_item_instance() {
	if (has_method("_create_item_instance")) {
		Ref<ItemInstance> ii = call("_create_item_instance");

		ERR_FAIL_COND_V(!ii.is_valid(), Ref<ItemInstance>());

		return ii;
	}

	Ref<ItemInstance> item;
	item.instance();

	//todo setup
	//ERR_EXPLAIN("NOT YET IMPLEMENTED!");
	ERR_FAIL_V(item);

	return item;
}

String ItemTemplate::get_description() {
	if (!has_method("_get_description"))
		return "";

	return call("_get_description");
}

ItemTemplate::ItemTemplate() {
	_id = 0;
	_item_type = ItemEnums::ITEM_TYPE_NONE;
	_item_sub_type = ItemEnums::ITEM_SUB_TYPE_NONE;
	_item_sub_sub_type = ItemEnums::ITEM_SUB_SUB_TYPE_NONE;
	_rarity = ItemEnums::ITEM_RARITY_NONE;
	_armor_type = ItemEnums::ARMOR_TYPE_NONE;
	if (ESS::get_singleton()) {
		_equip_slot = ESS::get_singleton()->equip_slot_get_count();
	} else {
		_equip_slot = 0;
	}
	_price = 0;

	_scale_x = 0;
	_scale_y = 0;
	_scale_z = 0;
	_modifier_count = 0;

	_stack_size = 1;
	_bag_size = 0;

	_charges = -1;
	_consumed = false;
}

ItemTemplate::~ItemTemplate() {
	_teaches_spells.clear();
	_grants_spells.clear();
	_auras.clear();
	_required_character_class.unref();
}

void ItemTemplate::_validate_property(PropertyInfo &property) const {
	String prop = property.name;
	if (prop.begins_with("stat_modifier_")) {
		if (prop.ends_with("count"))
			return;

		int frame = prop.get_slicec('/', 0).get_slicec('_', 2).to_int();
		if (frame >= _modifier_count) {
			property.usage = 0;
		}

		if (property.name.ends_with("stat_id"))
			property.hint_string = ESS::get_singleton()->stat_get_string();
	} else if (prop == "equip_slot") {
		property.hint_string = ESS::get_singleton()->equip_slot_get_string();
	}
}

void ItemTemplate::_bind_methods() {
	BIND_VMETHOD(MethodInfo("_create_item_instance"));

	ClassDB::bind_method(D_METHOD("create_item_instance"), &ItemTemplate::create_item_instance);

	ClassDB::bind_method(D_METHOD("get_id"), &ItemTemplate::get_id);
	ClassDB::bind_method(D_METHOD("set_id", "count"), &ItemTemplate::set_id);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");

	ClassDB::bind_method(D_METHOD("get_item_type"), &ItemTemplate::get_item_type);
	ClassDB::bind_method(D_METHOD("set_item_type", "count"), &ItemTemplate::set_item_type);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "item_type", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ITEM_TYPE), "set_item_type", "get_item_type");

	ClassDB::bind_method(D_METHOD("get_item_sub_type"), &ItemTemplate::get_item_sub_type);
	ClassDB::bind_method(D_METHOD("set_item_sub_type", "count"), &ItemTemplate::set_item_sub_type);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "item_sub_type", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ITEM_SUB_TYPE), "set_item_sub_type", "get_item_sub_type");

	ClassDB::bind_method(D_METHOD("get_item_sub_sub_type"), &ItemTemplate::get_item_sub_sub_type);
	ClassDB::bind_method(D_METHOD("set_item_sub_sub_type", "count"), &ItemTemplate::set_item_sub_sub_type);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "item_sub_sub_type", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE), "set_item_sub_sub_type", "get_item_sub_sub_type");

	ClassDB::bind_method(D_METHOD("get_rarity"), &ItemTemplate::get_rarity);
	ClassDB::bind_method(D_METHOD("set_rarity", "count"), &ItemTemplate::set_rarity);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "rarity", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_RARITY), "set_rarity", "get_rarity");

	ClassDB::bind_method(D_METHOD("get_armor_type"), &ItemTemplate::get_armor_type);
	ClassDB::bind_method(D_METHOD("set_armor_type", "value"), &ItemTemplate::set_armor_type);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "armor_type", PROPERTY_HINT_ENUM, ItemEnums::BINDING_STRING_ARMOR_TYPE), "set_armor_type", "get_armor_type");

	ClassDB::bind_method(D_METHOD("get_equip_slot"), &ItemTemplate::get_equip_slot);
	ClassDB::bind_method(D_METHOD("set_equip_slot", "count"), &ItemTemplate::set_equip_slot);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "equip_slot", PROPERTY_HINT_ENUM, ""), "set_equip_slot", "get_equip_slot");

	ClassDB::bind_method(D_METHOD("get_price"), &ItemTemplate::get_price);
	ClassDB::bind_method(D_METHOD("set_price", "count"), &ItemTemplate::set_price);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "price"), "set_price", "get_price");

	ClassDB::bind_method(D_METHOD("get_model_visual"), &ItemTemplate::get_model_visual);
	ClassDB::bind_method(D_METHOD("set_model_visual", "value"), &ItemTemplate::set_model_visual);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "model_visual", PROPERTY_HINT_RESOURCE_TYPE, "ModelVisual"), "set_model_visual", "get_model_visual");

	ClassDB::bind_method(D_METHOD("get_stack_size"), &ItemTemplate::get_stack_size);
	ClassDB::bind_method(D_METHOD("set_stack_size", "value"), &ItemTemplate::set_stack_size);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "stack_size"), "set_stack_size", "get_stack_size");

	ClassDB::bind_method(D_METHOD("get_icon"), &ItemTemplate::get_icon);
	ClassDB::bind_method(D_METHOD("set_icon", "value"), &ItemTemplate::set_icon);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_icon", "get_icon");

	ClassDB::bind_method(D_METHOD("get_scale_x"), &ItemTemplate::get_scale_x);
	ClassDB::bind_method(D_METHOD("set_scale_x", "count"), &ItemTemplate::set_scale_x);
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale_x"), "set_scale_x", "get_scale_x");

	ClassDB::bind_method(D_METHOD("get_scale_y"), &ItemTemplate::get_scale_y);
	ClassDB::bind_method(D_METHOD("set_scale_y", "count"), &ItemTemplate::set_scale_y);
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale_y"), "set_scale_y", "get_scale_y");

	ClassDB::bind_method(D_METHOD("get_scale_z"), &ItemTemplate::get_scale_z);
	ClassDB::bind_method(D_METHOD("set_scale_z", "count"), &ItemTemplate::set_scale_z);
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale_z"), "set_scale_z", "get_scale_z");

	ClassDB::bind_method(D_METHOD("get_bag_size"), &ItemTemplate::get_bag_size);
	ClassDB::bind_method(D_METHOD("set_bag_size", "size"), &ItemTemplate::set_bag_size);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "bag_size"), "set_bag_size", "get_bag_size");

	////    Teaches    ////
	ClassDB::bind_method(D_METHOD("get_num_teaches_spells"), &ItemTemplate::get_num_teaches_spells);
	ClassDB::bind_method(D_METHOD("set_num_teaches_spells", "value"), &ItemTemplate::set_num_teaches_spells);

	ClassDB::bind_method(D_METHOD("get_teaches_spell", "index"), &ItemTemplate::get_teaches_spell);
	ClassDB::bind_method(D_METHOD("set_teaches_spell", "index", "spell"), &ItemTemplate::set_teaches_spell);

	ClassDB::bind_method(D_METHOD("get_teaches_spells"), &ItemTemplate::get_teaches_spells);
	ClassDB::bind_method(D_METHOD("set_teaches_spells", "spells"), &ItemTemplate::set_teaches_spells);
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "teaches_spells", PROPERTY_HINT_NONE, "23/20:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_teaches_spells", "get_teaches_spells");

	////    Grants Spells    ////
	ClassDB::bind_method(D_METHOD("get_num_grants_spells"), &ItemTemplate::get_num_grants_spells);
	ClassDB::bind_method(D_METHOD("set_num_grants_spells", "value"), &ItemTemplate::set_num_grants_spells);

	ClassDB::bind_method(D_METHOD("get_grants_spell", "index"), &ItemTemplate::get_grants_spell);
	ClassDB::bind_method(D_METHOD("set_grants_spell", "index", "spell"), &ItemTemplate::set_grants_spell);

	ClassDB::bind_method(D_METHOD("get_grants_spells"), &ItemTemplate::get_grants_spells);
	ClassDB::bind_method(D_METHOD("set_grants_spells", "spells"), &ItemTemplate::set_grants_spells);
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "grants_spells", PROPERTY_HINT_NONE, "23/20:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_grants_spells", "get_grants_spells");

	////    Auras    ////
	ClassDB::bind_method(D_METHOD("get_num_auras"), &ItemTemplate::get_num_auras);
	ClassDB::bind_method(D_METHOD("set_num_auras", "value"), &ItemTemplate::set_num_auras);

	ClassDB::bind_method(D_METHOD("get_aura", "index"), &ItemTemplate::get_aura);
	ClassDB::bind_method(D_METHOD("set_aura", "index", "aura"), &ItemTemplate::set_aura);

	ClassDB::bind_method(D_METHOD("get_auras"), &ItemTemplate::get_auras);
	ClassDB::bind_method(D_METHOD("set_auras", "auras"), &ItemTemplate::set_auras);
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "auras", PROPERTY_HINT_NONE, "23/20:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_auras", "get_auras");

	////    Required Skills    ////
	ClassDB::bind_method(D_METHOD("get_num_required_skills"), &ItemTemplate::get_num_required_skills);

	ClassDB::bind_method(D_METHOD("get_required_skill", "index"), &ItemTemplate::get_required_skill);
	ClassDB::bind_method(D_METHOD("set_required_skill", "index", "aura"), &ItemTemplate::set_required_skill);

	ClassDB::bind_method(D_METHOD("get_required_skills"), &ItemTemplate::get_required_skills);
	ClassDB::bind_method(D_METHOD("set_required_skills", "auras"), &ItemTemplate::set_required_skills);
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "required_skills", PROPERTY_HINT_NONE, "23/20:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_required_skills", "get_required_skills");

	//Use spell
	ClassDB::bind_method(D_METHOD("get_use_spell"), &ItemTemplate::get_use_spell);
	ClassDB::bind_method(D_METHOD("set_use_spell", "size"), &ItemTemplate::set_use_spell);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "use_spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_use_spell", "get_use_spell");

	ClassDB::bind_method(D_METHOD("get_charges"), &ItemTemplate::get_charges);
	ClassDB::bind_method(D_METHOD("set_charges", "size"), &ItemTemplate::set_charges);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "charges"), "set_charges", "get_charges");

	ClassDB::bind_method(D_METHOD("get_consumed"), &ItemTemplate::get_consumed);
	ClassDB::bind_method(D_METHOD("set_consumed", "size"), &ItemTemplate::set_consumed);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "consumed"), "set_consumed", "get_consumed");

	ADD_GROUP("Texts", "text");
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name");

	ClassDB::bind_method(D_METHOD("get_text_translation_key"), &ItemTemplate::get_text_translation_key);
	ClassDB::bind_method(D_METHOD("set_text_translation_key", "value"), &ItemTemplate::set_text_translation_key);
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_translation_key"), "set_text_translation_key", "get_text_translation_key");

	BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::STRING, "desc"), "_get_description"));
	ClassDB::bind_method(D_METHOD("get_description"), &ItemTemplate::get_description);

	//StatMods Property binds
	ADD_GROUP("Stat Modifiers", "stat_modifier");
	ClassDB::bind_method(D_METHOD("stat_modifier_get_count"), &ItemTemplate::stat_modifier_get_count);
	ClassDB::bind_method(D_METHOD("stat_modifier_set_count", "count"), &ItemTemplate::stat_modifier_set_count);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "stat_modifier_count", PROPERTY_HINT_RANGE, "0," + itos(MAX_ITEM_STAT_MOD), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "stat_modifier_set_count", "stat_modifier_get_count");

	ClassDB::bind_method(D_METHOD("stat_modifier_get_stat_id", "index"), &ItemTemplate::stat_modifier_get_stat_id);
	ClassDB::bind_method(D_METHOD("stat_modifier_set_stat_id", "index", "value"), &ItemTemplate::stat_modifier_set_stat_id);

	ClassDB::bind_method(D_METHOD("stat_modifier_get_min_base_mod", "index"), &ItemTemplate::stat_modifier_get_min_base_mod);
	ClassDB::bind_method(D_METHOD("stat_modifier_set_min_base_mod", "index", "value"), &ItemTemplate::stat_modifier_set_min_base_mod);

	ClassDB::bind_method(D_METHOD("stat_modifier_get_max_base_mod", "index"), &ItemTemplate::stat_modifier_get_max_base_mod);
	ClassDB::bind_method(D_METHOD("stat_modifier_set_max_base_mod", "index", "value"), &ItemTemplate::stat_modifier_set_max_base_mod);

	ClassDB::bind_method(D_METHOD("stat_modifier_get_min_bonus_mod", "index"), &ItemTemplate::stat_modifier_get_min_bonus_mod);
	ClassDB::bind_method(D_METHOD("stat_modifier_set_min_bonus_mod", "index", "value"), &ItemTemplate::stat_modifier_set_min_bonus_mod);

	ClassDB::bind_method(D_METHOD("stat_modifier_get_max_bonus_mod", "index"), &ItemTemplate::stat_modifier_get_max_bonus_mod);
	ClassDB::bind_method(D_METHOD("stat_modifier_set_max_bonus_mod", "index", "value"), &ItemTemplate::stat_modifier_set_max_bonus_mod);

	ClassDB::bind_method(D_METHOD("stat_modifier_get_min_percent_mod", "index"), &ItemTemplate::stat_modifier_get_min_percent_mod);
	ClassDB::bind_method(D_METHOD("stat_modifier_set_min_percent_mod", "index", "value"), &ItemTemplate::stat_modifier_set_min_percent_mod);

	ClassDB::bind_method(D_METHOD("stat_modifier_get_max_percent_mod", "index"), &ItemTemplate::stat_modifier_get_max_percent_mod);
	ClassDB::bind_method(D_METHOD("stat_modifier_set_max_percent_mod", "index", "value"), &ItemTemplate::stat_modifier_set_max_percent_mod);

	ClassDB::bind_method(D_METHOD("stat_modifier_get_scaling_factor", "index"), &ItemTemplate::stat_modifier_get_scaling_factor);
	ClassDB::bind_method(D_METHOD("stat_modifier_set_scaling_factor", "index", "value"), &ItemTemplate::stat_modifier_set_scaling_factor);

	for (int i = 0; i < MAX_ITEM_STAT_MOD; ++i) {
		ADD_PROPERTYI(PropertyInfo(Variant::INT, "stat_modifier_" + itos(i) + "/stat_id", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "stat_modifier_set_stat_id", "stat_modifier_get_stat_id", i);

		ADD_PROPERTYI(PropertyInfo(Variant::REAL, "stat_modifier_" + itos(i) + "/min_base_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "stat_modifier_set_min_base_mod", "stat_modifier_get_min_base_mod", i);
		ADD_PROPERTYI(PropertyInfo(Variant::REAL, "stat_modifier_" + itos(i) + "/max_base_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "stat_modifier_set_max_base_mod", "stat_modifier_get_max_base_mod", i);

		ADD_PROPERTYI(PropertyInfo(Variant::REAL, "stat_modifier_" + itos(i) + "/min_bonus_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "stat_modifier_set_min_bonus_mod", "stat_modifier_get_min_bonus_mod", i);
		ADD_PROPERTYI(PropertyInfo(Variant::REAL, "stat_modifier_" + itos(i) + "/max_bonus_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "stat_modifier_set_max_bonus_mod", "stat_modifier_get_max_bonus_mod", i);

		ADD_PROPERTYI(PropertyInfo(Variant::REAL, "stat_modifier_" + itos(i) + "/min_percent_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "stat_modifier_set_min_percent_mod", "stat_modifier_get_min_percent_mod", i);
		ADD_PROPERTYI(PropertyInfo(Variant::REAL, "stat_modifier_" + itos(i) + "/max_percent_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "stat_modifier_set_max_percent_mod", "stat_modifier_get_max_percent_mod", i);

		ADD_PROPERTYI(PropertyInfo(Variant::REAL, "stat_modifier_" + itos(i) + "/scaling_factor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "stat_modifier_set_scaling_factor", "stat_modifier_get_scaling_factor", i);
	}

	ClassDB::bind_method(D_METHOD("get_animator_weapon_type"), &ItemTemplate::get_animator_weapon_type);

	BIND_CONSTANT(MAX_ITEM_STAT_MOD);
}